JavelinV - Updated + 3600+ Missions 3.0
10.690
144
10.690
144
INSTALLATION
Drop everything from the mods scripts folder into your own scripts folder.
USAGE
Press INSERT to start the missions (can be changed in the ini).
FEATURES
4 types of mission:
-Gang attacks
-Single objectives hit
-Driving hits
-Boat hits
FIXES
I managed to decompile JavelinV myself with Dnspy, and I could fix a few things here and there like:
-Cars not dissappearing at the end of missions.
-Peds models not being released by the game at the end of missions causing performance issues.
-Cars models not being released by the game at the end of missions causing performance issues.
-Script crashing if you die during a mission.
-Script crashing if you cancel a mission.
-Enemies spawning right where the player is standing fixed thanks to JustDancePC
REQUIREMENTS
- ScripthookV
- ScripthookVDotNet
- NativeUI
- MP Map enabled (The executive offices are used in some hits)
- Open interiors (Some interiors are used in some missions)
CHANGELOG 2.0
-Changed contact name in the messages from "Javelin" to "Contractor"
-the issue that caused enemies spawning right where the player is standing was fixed thanks to JustDancePC.
-Added driving missions
-Added boat missions
-Added MORE gang attacks
-Added MORE single objectives hits.
V3 Changelog:
-You can only receive missions near your area now.
-Enemies will now attack/run accordingly if they see you carrying a weapon
-About a thousand new hits all around the map.
-Gangs will now defend the targets in their territory instead of shooting at them and killing them for you.
NEW MISSIONS:
-Gang groups: small groups of 5 targets ALL over the city.
-Single hits in gang hoods: self explanatory
-Boat hits: self explanatory
-Gas Station: A gang in a gas station refilling, some times they are on foot, some times they are inside their vehicles.
-Hotel hits: A gang outside of a hotel (leaving or entering whatever you imagine)
-Gang deals: a few drug deals around the map
EXTRA INFO:
You might notice the missions are repeated inside "JavelinVMissionReferences.xml" this is because, the amount of gang groups is so much
(goes up to the thousands) that I had to copy paste all the other missions, so that when you are playing, you can still get variety
(gang hideouts, drive bys, single gang members, hotel hits, gang deals) if you don't like that, there's a "Normal" file that you can play with
just remove the provided one and change it's name to "JavelinVMissionReferences" although I don't recommend it.
I might have forgotten a few things, but that's the important ones.
Drop everything from the mods scripts folder into your own scripts folder.
USAGE
Press INSERT to start the missions (can be changed in the ini).
FEATURES
4 types of mission:
-Gang attacks
-Single objectives hit
-Driving hits
-Boat hits
FIXES
I managed to decompile JavelinV myself with Dnspy, and I could fix a few things here and there like:
-Cars not dissappearing at the end of missions.
-Peds models not being released by the game at the end of missions causing performance issues.
-Cars models not being released by the game at the end of missions causing performance issues.
-Script crashing if you die during a mission.
-Script crashing if you cancel a mission.
-Enemies spawning right where the player is standing fixed thanks to JustDancePC
REQUIREMENTS
- ScripthookV
- ScripthookVDotNet
- NativeUI
- MP Map enabled (The executive offices are used in some hits)
- Open interiors (Some interiors are used in some missions)
CHANGELOG 2.0
-Changed contact name in the messages from "Javelin" to "Contractor"
-the issue that caused enemies spawning right where the player is standing was fixed thanks to JustDancePC.
-Added driving missions
-Added boat missions
-Added MORE gang attacks
-Added MORE single objectives hits.
V3 Changelog:
-You can only receive missions near your area now.
-Enemies will now attack/run accordingly if they see you carrying a weapon
-About a thousand new hits all around the map.
-Gangs will now defend the targets in their territory instead of shooting at them and killing them for you.
NEW MISSIONS:
-Gang groups: small groups of 5 targets ALL over the city.
-Single hits in gang hoods: self explanatory
-Boat hits: self explanatory
-Gas Station: A gang in a gas station refilling, some times they are on foot, some times they are inside their vehicles.
-Hotel hits: A gang outside of a hotel (leaving or entering whatever you imagine)
-Gang deals: a few drug deals around the map
EXTRA INFO:
You might notice the missions are repeated inside "JavelinVMissionReferences.xml" this is because, the amount of gang groups is so much
(goes up to the thousands) that I had to copy paste all the other missions, so that when you are playing, you can still get variety
(gang hideouts, drive bys, single gang members, hotel hits, gang deals) if you don't like that, there's a "Normal" file that you can play with
just remove the provided one and change it's name to "JavelinVMissionReferences" although I don't recommend it.
I might have forgotten a few things, but that's the important ones.
Eerste Upload: 18 augustus 2021
Laatst bijgewerkt: 5 dagen geleden
Laatst Gedownload: 4 minuten geleden
119 Reacties
INSTALLATION
Drop everything from the mods scripts folder into your own scripts folder.
USAGE
Press INSERT to start the missions (can be changed in the ini).
FEATURES
4 types of mission:
-Gang attacks
-Single objectives hit
-Driving hits
-Boat hits
FIXES
I managed to decompile JavelinV myself with Dnspy, and I could fix a few things here and there like:
-Cars not dissappearing at the end of missions.
-Peds models not being released by the game at the end of missions causing performance issues.
-Cars models not being released by the game at the end of missions causing performance issues.
-Script crashing if you die during a mission.
-Script crashing if you cancel a mission.
-Enemies spawning right where the player is standing fixed thanks to JustDancePC
REQUIREMENTS
- ScripthookV
- ScripthookVDotNet
- NativeUI
- MP Map enabled (The executive offices are used in some hits)
- Open interiors (Some interiors are used in some missions)
CHANGELOG 2.0
-Changed contact name in the messages from "Javelin" to "Contractor"
-the issue that caused enemies spawning right where the player is standing was fixed thanks to JustDancePC.
-Added driving missions
-Added boat missions
-Added MORE gang attacks
-Added MORE single objectives hits.
V3 Changelog:
-You can only receive missions near your area now.
-Enemies will now attack/run accordingly if they see you carrying a weapon
-About a thousand new hits all around the map.
-Gangs will now defend the targets in their territory instead of shooting at them and killing them for you.
NEW MISSIONS:
-Gang groups: small groups of 5 targets ALL over the city.
-Single hits in gang hoods: self explanatory
-Boat hits: self explanatory
-Gas Station: A gang in a gas station refilling, some times they are on foot, some times they are inside their vehicles.
-Hotel hits: A gang outside of a hotel (leaving or entering whatever you imagine)
-Gang deals: a few drug deals around the map
EXTRA INFO:
You might notice the missions are repeated inside "JavelinVMissionReferences.xml" this is because, the amount of gang groups is so much
(goes up to the thousands) that I had to copy paste all the other missions, so that when you are playing, you can still get variety
(gang hideouts, drive bys, single gang members, hotel hits, gang deals) if you don't like that, there's a "Normal" file that you can play with
just remove the provided one and change it's name to "JavelinVMissionReferences" although I don't recommend it.
I might have forgotten a few things, but that's the important ones.
Drop everything from the mods scripts folder into your own scripts folder.
USAGE
Press INSERT to start the missions (can be changed in the ini).
FEATURES
4 types of mission:
-Gang attacks
-Single objectives hit
-Driving hits
-Boat hits
FIXES
I managed to decompile JavelinV myself with Dnspy, and I could fix a few things here and there like:
-Cars not dissappearing at the end of missions.
-Peds models not being released by the game at the end of missions causing performance issues.
-Cars models not being released by the game at the end of missions causing performance issues.
-Script crashing if you die during a mission.
-Script crashing if you cancel a mission.
-Enemies spawning right where the player is standing fixed thanks to JustDancePC
REQUIREMENTS
- ScripthookV
- ScripthookVDotNet
- NativeUI
- MP Map enabled (The executive offices are used in some hits)
- Open interiors (Some interiors are used in some missions)
CHANGELOG 2.0
-Changed contact name in the messages from "Javelin" to "Contractor"
-the issue that caused enemies spawning right where the player is standing was fixed thanks to JustDancePC.
-Added driving missions
-Added boat missions
-Added MORE gang attacks
-Added MORE single objectives hits.
V3 Changelog:
-You can only receive missions near your area now.
-Enemies will now attack/run accordingly if they see you carrying a weapon
-About a thousand new hits all around the map.
-Gangs will now defend the targets in their territory instead of shooting at them and killing them for you.
NEW MISSIONS:
-Gang groups: small groups of 5 targets ALL over the city.
-Single hits in gang hoods: self explanatory
-Boat hits: self explanatory
-Gas Station: A gang in a gas station refilling, some times they are on foot, some times they are inside their vehicles.
-Hotel hits: A gang outside of a hotel (leaving or entering whatever you imagine)
-Gang deals: a few drug deals around the map
EXTRA INFO:
You might notice the missions are repeated inside "JavelinVMissionReferences.xml" this is because, the amount of gang groups is so much
(goes up to the thousands) that I had to copy paste all the other missions, so that when you are playing, you can still get variety
(gang hideouts, drive bys, single gang members, hotel hits, gang deals) if you don't like that, there's a "Normal" file that you can play with
just remove the provided one and change it's name to "JavelinVMissionReferences" although I don't recommend it.
I might have forgotten a few things, but that's the important ones.
Eerste Upload: 18 augustus 2021
Laatst bijgewerkt: 5 dagen geleden
Laatst Gedownload: 4 minuten geleden
@thalilmythos there are MANY errors in the xmls, please fix them
@thalilmythos Greetings, Thanks for the mod, one question though; There are like 4 Javelin mods on this site and I´m using all of them but I see every "JavelinVMissionReferences" overwrite each other so what I do is open the file with the note pad, copy the references and make a unique an huge JavelinVMissionReferences.xml file, is this the right way get access to all the missions from all the Javelin mods or am I wrong?
@llamaxus, yes, that's the way.
@MaxLuk there's about 5 or 6 yeah, but there's about millions of lines, and 3600 jobs, I'm sorry, I'm not going through all that to check where the error is, you're welcome to do it yourself, OR just ignore them and play the other 3995 missions happily :)
@thalilmythos i think the errors are inside the gasstation and some of the mansion missions. and lost camp is missing
but the update is great. its really nice to only receive missions near your area. and thanks for those new mission
still the only mission mod thats good optimized and doesnt need online map or ifruitaddon
@MaxLuk You're welcome man, If you really do find the errors be sure to send me a message here, I could update the file, I'm a little burnout, I've been like a year and a half doing missions, so I just wanted to release.
@thalilmythos i already fixed them for myself but i combined all missions into 4 xml files. and also removed every mission that needs online map. i can share everything here. its just different from how u done it and my missions would be in there too (without music triggers :p )
@MaxLuk, hero. I was just about to ask which ones require mp maps so I could disable them
@thalilmythos uploaded the files. i changed the readme too. let me know if ur good with it. im gonna unpublish my missionpack if u decide to use them
https://cdn.discordapp.com/attachments/880559525516697612/1089639797959700580/Javelin_V3.7z
btw all those unnecessary hard missions are removed i just was too lazy to release a update
@ollyolly
@MaxLuk I do prefer to have them separated, so I just delete any mission I don't want to play, but I could release your version as an alternative, I'll see what's up soon
@thalilmythos Hi there, I hope its okay but I sent you a direct message.
Thanks for the update.
You can also load mission data of v2.0 properly.
By the way, I have one request.
It says "You can only receive missions near your area now." Is it possible to control this range with ini?
For example, the south end hangar mission of LS Airport does not occur at a distance from the airport entrance.
Depending on the distance, there may be missions that never occur...?
@Bripizza Every mission can happen if it's within the range, you just need to be close enough, want to do a mission near the end hangar of the airport? get close enough.
@thalilmythos I'm not an English-speaking person, so I'm sorry if it's hard to convey.
I want to be able to carry out missions even from a distance.
(Of course, even if it's too far away, I think you'll be in trouble.)
Therefore, it would be great if the distance in that range could be controlled by ini.
@Bripizza I understand you, I can't do an ini (I don't know how) As I said previously, I'm not the author of this script, I have managed to modify it with my limited understanding of code, I might consider another version of the script that covers more ground as an alternative.
@thalilmythos I’m sorry for the trouble thank you.
Really neat mod, thanks for releasing and maintaining this.
Would it be possible to make it so that the Contractor can also give you a mission randomly while you're free-roaming, as opposed to having to manually press INSERT; just to add to the "immersion" lol Itd work really well with this update that gives you missions within your local area.
Also just a minor gripe, would it be possible to change "gps" to "GPS" in the messages we get from the Contractor 😅
@Dock-6 You can change "gps" to "GPS" In the xmls, no problem there, I'm currently not planning updates for this mod, you'll have to press the button my man, I'm sorry, you can also use "no more shortcuts" to create a phone contact (it's what I did)
That way instead of pressing the button you call the contact and get a job that way.
@thalilmythos my bad for not checking the XMLs 😅 Thanks for the tip about the phone contact, that'll work nicely!
@thalilmythos man can you make missions not required turn on mp maps and open all interiors? i have problems using these mods
@rhcnxfj13 Remove gangs in interiors from the thalilmythosmissions folder inside javelinv folder.