Join Me Peds [ASI] 6.5
20.389
252
20.389
252
join me peds
make pals with up to 7 peds!
they will protect you and follow you anywhere,
on foot, in any vehicle or even with a parachute.
in case of trouble they will attack hostile peds
but also they will shoot any object you shoot at.
if this aint enough you can now call up to 40! additional armed peds for backup.
(god mode doesnt apply for them, and they wont follow you in vehicles once they arrived at your position)
you can set random or player weapon for your pals.
setting random, every ped will get 1 random weapon and stick to it.
setting player weapon, all pals will use the same weapon as the player at any time.
there is also a godmode for the pals (check below in controls section)
and a new experimental cops only mode for LSPDFR.
if you enter a vehicle, your pals will also join you.
when your vehilce is full, the remaining pals will grab a nearby vehicle to follow you.
if there is no vehicle of your current type (like when you grab the only heli around)
the same model will be spawned for your pals.
now you can take any seat in a vehicle and let one of your pals drive or fly to your waypoint.
of course there is still pogo and rave mode.
make the city a big party (or mess) involving all peds around you.
you can start animations for pals and player with a keystroke.
depending on pogo or rave mode is on or off different random animations will be triggered
(dancing or taunting or pogo).
check out the 2nd video below introducing the main features.
any keypress made in that video will be shown as ingame notification.
names of the keys are the same as in the ini file...
default controlls:
- press "J" to make closest ped join you (R3+L2 on controller)
- longpress "J" fill your pals up to 7
- press "B" to make all your pals leave (R3+L3 on controller)
- longpress "B" for alternate ending
- press "U" start random animation for pals and player
- longpress "U" stop animation and change to new group formation
- longpress "F" to enter closest vehicle seat (Y on controller)
- press "I" to clear pals visual damage
- longpress "I" to clone last recruited pal
- press "K" to call for backup
- longpress "K" to teleport distant pals to player
- press "X" to start a pogo / rave with everyone arround
- longpress "X" to toggle between pogo and rave mode
- press "Y" stop the pogo / rave
- longpress "Y" to spawn 3 rottweilers in front of you
- press "SHIFT" and "S" to toggle scare peds on and off
-- while in weapon wheel (TAB pr LB on controller)
- press "R" to toggle ped weapon to random or player (B on controller)
- press "G" to change ped godmode (X on controller)
--> 0: off
--> 1: invincible except bullets and melee
--> 2: invincible
- press "C" to toggle cops mode (Y on controller)
--> 0: off - any ped arround will join your group
--> 1: no cops - any ped arround except cops and swat will join you
--> 2: cops only - only cops will join your group
-- while driving / flying as passenger
- press "SHIFT" to toggle ped driving fast or slow (A on controller)
- longpress "E" (horn) to take control over vehicle or
have the pal on the passenger seat take over(press left stick on controller)
depending on your framerate you might want to adjust longpressDuration in the ini file
if you have to press the key to long for the longpress to trigger... (lower value -> faster longpress)
most keycodes are easily customizable in the ini file.
credits: basicly anyone posting findings about natives or coding examples online :)
requirements: script hook v
dont use this mod online - i wont be resposible if you get banned !
installation: just extract the files to your GTA5 root directory
Issues:
if you use lots of other script mods some functions may fail sometimes.
apart from that... you tell me...
Changelog:
6.5
- added teleport distant or stuck pals back to player (longpress "K" - key_backup)
- added ini option to swtch off teleporting particle effects (line 96)
- added alternate dismissing pals (longpress "B" - key_release)
- fixed first and random weapon behaviour
- fixed vehicle now removed when driver pal died
- fixed clone pal crashing mod when no pals active
6.4
- added new dlc weapons (contracts)
- fixed crashes (hopefully)
- no ini changes
6.3
- added clear pals visual damage (default key I)
- added clone last recruited pal (defaul longpress I)
- more aggressive animals
6.2
- new ini options for group formation and spacing
(setting ped_formation to random will give you the old behaviour)
6.1
- new weapon mode: first (peds will keep the first weapon they got)
- ini changes will be live updated in game now (changes need to be saved!)
- new ini option to set pals ragdoll on / off
6.0
- big update !
- partly rewritten
- improved performance
- improved stability
- added backup call - for each call, 10 armed peds will come to your position and assist you in combat
- added weapon components for peds (special bullets wont work for the peds though)
- added cops only mode (set no_cops = 2 or change in game) - experimental for LSPDFR
- reassigning random ped weapons now creates a new set of random weapons
- swapping car seats now also works from driver seat, so you pal will take over and drive to your waypoint
- enabled some ped animations while in vehicle
- lost peds will drive back to player
- added options to disable hotkeys in ini file (see comments in ini file)
- blip colors can be set in ini now
- driving style for pals in drive-me mode can be set in ini now
- lots of fixes and improvements
5.0
- peds are now dismissed when player is changed
- added all new weapons
- minor fixes
- updated to latest natives
- no more virtual keycodes needed in ini file
(credits to @elsewhat - took it from the scene director code on github... cheers)
4.2:
- fixed peds not shooting cops (got broken on 4.1)
v4.1:
- added second trigger key for keyboard inputs
- added all keyboard and controller inputs to ini file
- improved animal attacking
- fixed SWAT pals shooting at player if not a cop
- fixed pal godmode not applying instantly
- small fixes and inprovements...
v4.0:
- complete makeover
- pals can have random weapons or using the same one as the player
- pals shoot at objects player is shooting at, no matter if hostile or not
- pals engage in melee with player
- pal godmode
- improved pals following in vehicles
- enter any vehicle seat
- pals can drive or fly you to a wayponit
- pals follow with parachute
- new pal animations
- new ini settings
- some mod settings adjustable in game
- spawn 3 rottweilers
- animals can enter vehicles (without human animations)
- ...
v3.1:
- added dances from after hours update to rave mode
- fixed bug in rave mode after SKIP_RADIO_FORWARD() was removed by R*
enjoy
make pals with up to 7 peds!
they will protect you and follow you anywhere,
on foot, in any vehicle or even with a parachute.
in case of trouble they will attack hostile peds
but also they will shoot any object you shoot at.
if this aint enough you can now call up to 40! additional armed peds for backup.
(god mode doesnt apply for them, and they wont follow you in vehicles once they arrived at your position)
you can set random or player weapon for your pals.
setting random, every ped will get 1 random weapon and stick to it.
setting player weapon, all pals will use the same weapon as the player at any time.
there is also a godmode for the pals (check below in controls section)
and a new experimental cops only mode for LSPDFR.
if you enter a vehicle, your pals will also join you.
when your vehilce is full, the remaining pals will grab a nearby vehicle to follow you.
if there is no vehicle of your current type (like when you grab the only heli around)
the same model will be spawned for your pals.
now you can take any seat in a vehicle and let one of your pals drive or fly to your waypoint.
of course there is still pogo and rave mode.
make the city a big party (or mess) involving all peds around you.
you can start animations for pals and player with a keystroke.
depending on pogo or rave mode is on or off different random animations will be triggered
(dancing or taunting or pogo).
check out the 2nd video below introducing the main features.
any keypress made in that video will be shown as ingame notification.
names of the keys are the same as in the ini file...
default controlls:
- press "J" to make closest ped join you (R3+L2 on controller)
- longpress "J" fill your pals up to 7
- press "B" to make all your pals leave (R3+L3 on controller)
- longpress "B" for alternate ending
- press "U" start random animation for pals and player
- longpress "U" stop animation and change to new group formation
- longpress "F" to enter closest vehicle seat (Y on controller)
- press "I" to clear pals visual damage
- longpress "I" to clone last recruited pal
- press "K" to call for backup
- longpress "K" to teleport distant pals to player
- press "X" to start a pogo / rave with everyone arround
- longpress "X" to toggle between pogo and rave mode
- press "Y" stop the pogo / rave
- longpress "Y" to spawn 3 rottweilers in front of you
- press "SHIFT" and "S" to toggle scare peds on and off
-- while in weapon wheel (TAB pr LB on controller)
- press "R" to toggle ped weapon to random or player (B on controller)
- press "G" to change ped godmode (X on controller)
--> 0: off
--> 1: invincible except bullets and melee
--> 2: invincible
- press "C" to toggle cops mode (Y on controller)
--> 0: off - any ped arround will join your group
--> 1: no cops - any ped arround except cops and swat will join you
--> 2: cops only - only cops will join your group
-- while driving / flying as passenger
- press "SHIFT" to toggle ped driving fast or slow (A on controller)
- longpress "E" (horn) to take control over vehicle or
have the pal on the passenger seat take over(press left stick on controller)
depending on your framerate you might want to adjust longpressDuration in the ini file
if you have to press the key to long for the longpress to trigger... (lower value -> faster longpress)
most keycodes are easily customizable in the ini file.
credits: basicly anyone posting findings about natives or coding examples online :)
requirements: script hook v
dont use this mod online - i wont be resposible if you get banned !
installation: just extract the files to your GTA5 root directory
Issues:
if you use lots of other script mods some functions may fail sometimes.
apart from that... you tell me...
Changelog:
6.5
- added teleport distant or stuck pals back to player (longpress "K" - key_backup)
- added ini option to swtch off teleporting particle effects (line 96)
- added alternate dismissing pals (longpress "B" - key_release)
- fixed first and random weapon behaviour
- fixed vehicle now removed when driver pal died
- fixed clone pal crashing mod when no pals active
6.4
- added new dlc weapons (contracts)
- fixed crashes (hopefully)
- no ini changes
6.3
- added clear pals visual damage (default key I)
- added clone last recruited pal (defaul longpress I)
- more aggressive animals
6.2
- new ini options for group formation and spacing
(setting ped_formation to random will give you the old behaviour)
6.1
- new weapon mode: first (peds will keep the first weapon they got)
- ini changes will be live updated in game now (changes need to be saved!)
- new ini option to set pals ragdoll on / off
6.0
- big update !
- partly rewritten
- improved performance
- improved stability
- added backup call - for each call, 10 armed peds will come to your position and assist you in combat
- added weapon components for peds (special bullets wont work for the peds though)
- added cops only mode (set no_cops = 2 or change in game) - experimental for LSPDFR
- reassigning random ped weapons now creates a new set of random weapons
- swapping car seats now also works from driver seat, so you pal will take over and drive to your waypoint
- enabled some ped animations while in vehicle
- lost peds will drive back to player
- added options to disable hotkeys in ini file (see comments in ini file)
- blip colors can be set in ini now
- driving style for pals in drive-me mode can be set in ini now
- lots of fixes and improvements
5.0
- peds are now dismissed when player is changed
- added all new weapons
- minor fixes
- updated to latest natives
- no more virtual keycodes needed in ini file
(credits to @elsewhat - took it from the scene director code on github... cheers)
4.2:
- fixed peds not shooting cops (got broken on 4.1)
v4.1:
- added second trigger key for keyboard inputs
- added all keyboard and controller inputs to ini file
- improved animal attacking
- fixed SWAT pals shooting at player if not a cop
- fixed pal godmode not applying instantly
- small fixes and inprovements...
v4.0:
- complete makeover
- pals can have random weapons or using the same one as the player
- pals shoot at objects player is shooting at, no matter if hostile or not
- pals engage in melee with player
- pal godmode
- improved pals following in vehicles
- enter any vehicle seat
- pals can drive or fly you to a wayponit
- pals follow with parachute
- new pal animations
- new ini settings
- some mod settings adjustable in game
- spawn 3 rottweilers
- animals can enter vehicles (without human animations)
- ...
v3.1:
- added dances from after hours update to rave mode
- fixed bug in rave mode after SKIP_RADIO_FORWARD() was removed by R*
enjoy
Eerste Upload: 9 oktober 2017
Laatst bijgewerkt: 18 februari 2022
Laatst Gedownload: 3 uur geleden
All Versions
199 Reacties
More mods by zilch:
join me peds
make pals with up to 7 peds!
they will protect you and follow you anywhere,
on foot, in any vehicle or even with a parachute.
in case of trouble they will attack hostile peds
but also they will shoot any object you shoot at.
if this aint enough you can now call up to 40! additional armed peds for backup.
(god mode doesnt apply for them, and they wont follow you in vehicles once they arrived at your position)
you can set random or player weapon for your pals.
setting random, every ped will get 1 random weapon and stick to it.
setting player weapon, all pals will use the same weapon as the player at any time.
there is also a godmode for the pals (check below in controls section)
and a new experimental cops only mode for LSPDFR.
if you enter a vehicle, your pals will also join you.
when your vehilce is full, the remaining pals will grab a nearby vehicle to follow you.
if there is no vehicle of your current type (like when you grab the only heli around)
the same model will be spawned for your pals.
now you can take any seat in a vehicle and let one of your pals drive or fly to your waypoint.
of course there is still pogo and rave mode.
make the city a big party (or mess) involving all peds around you.
you can start animations for pals and player with a keystroke.
depending on pogo or rave mode is on or off different random animations will be triggered
(dancing or taunting or pogo).
check out the 2nd video below introducing the main features.
any keypress made in that video will be shown as ingame notification.
names of the keys are the same as in the ini file...
default controlls:
- press "J" to make closest ped join you (R3+L2 on controller)
- longpress "J" fill your pals up to 7
- press "B" to make all your pals leave (R3+L3 on controller)
- longpress "B" for alternate ending
- press "U" start random animation for pals and player
- longpress "U" stop animation and change to new group formation
- longpress "F" to enter closest vehicle seat (Y on controller)
- press "I" to clear pals visual damage
- longpress "I" to clone last recruited pal
- press "K" to call for backup
- longpress "K" to teleport distant pals to player
- press "X" to start a pogo / rave with everyone arround
- longpress "X" to toggle between pogo and rave mode
- press "Y" stop the pogo / rave
- longpress "Y" to spawn 3 rottweilers in front of you
- press "SHIFT" and "S" to toggle scare peds on and off
-- while in weapon wheel (TAB pr LB on controller)
- press "R" to toggle ped weapon to random or player (B on controller)
- press "G" to change ped godmode (X on controller)
--> 0: off
--> 1: invincible except bullets and melee
--> 2: invincible
- press "C" to toggle cops mode (Y on controller)
--> 0: off - any ped arround will join your group
--> 1: no cops - any ped arround except cops and swat will join you
--> 2: cops only - only cops will join your group
-- while driving / flying as passenger
- press "SHIFT" to toggle ped driving fast or slow (A on controller)
- longpress "E" (horn) to take control over vehicle or
have the pal on the passenger seat take over(press left stick on controller)
depending on your framerate you might want to adjust longpressDuration in the ini file
if you have to press the key to long for the longpress to trigger... (lower value -> faster longpress)
most keycodes are easily customizable in the ini file.
credits: basicly anyone posting findings about natives or coding examples online :)
requirements: script hook v
dont use this mod online - i wont be resposible if you get banned !
installation: just extract the files to your GTA5 root directory
Issues:
if you use lots of other script mods some functions may fail sometimes.
apart from that... you tell me...
Changelog:
6.5
- added teleport distant or stuck pals back to player (longpress "K" - key_backup)
- added ini option to swtch off teleporting particle effects (line 96)
- added alternate dismissing pals (longpress "B" - key_release)
- fixed first and random weapon behaviour
- fixed vehicle now removed when driver pal died
- fixed clone pal crashing mod when no pals active
6.4
- added new dlc weapons (contracts)
- fixed crashes (hopefully)
- no ini changes
6.3
- added clear pals visual damage (default key I)
- added clone last recruited pal (defaul longpress I)
- more aggressive animals
6.2
- new ini options for group formation and spacing
(setting ped_formation to random will give you the old behaviour)
6.1
- new weapon mode: first (peds will keep the first weapon they got)
- ini changes will be live updated in game now (changes need to be saved!)
- new ini option to set pals ragdoll on / off
6.0
- big update !
- partly rewritten
- improved performance
- improved stability
- added backup call - for each call, 10 armed peds will come to your position and assist you in combat
- added weapon components for peds (special bullets wont work for the peds though)
- added cops only mode (set no_cops = 2 or change in game) - experimental for LSPDFR
- reassigning random ped weapons now creates a new set of random weapons
- swapping car seats now also works from driver seat, so you pal will take over and drive to your waypoint
- enabled some ped animations while in vehicle
- lost peds will drive back to player
- added options to disable hotkeys in ini file (see comments in ini file)
- blip colors can be set in ini now
- driving style for pals in drive-me mode can be set in ini now
- lots of fixes and improvements
5.0
- peds are now dismissed when player is changed
- added all new weapons
- minor fixes
- updated to latest natives
- no more virtual keycodes needed in ini file
(credits to @elsewhat - took it from the scene director code on github... cheers)
4.2:
- fixed peds not shooting cops (got broken on 4.1)
v4.1:
- added second trigger key for keyboard inputs
- added all keyboard and controller inputs to ini file
- improved animal attacking
- fixed SWAT pals shooting at player if not a cop
- fixed pal godmode not applying instantly
- small fixes and inprovements...
v4.0:
- complete makeover
- pals can have random weapons or using the same one as the player
- pals shoot at objects player is shooting at, no matter if hostile or not
- pals engage in melee with player
- pal godmode
- improved pals following in vehicles
- enter any vehicle seat
- pals can drive or fly you to a wayponit
- pals follow with parachute
- new pal animations
- new ini settings
- some mod settings adjustable in game
- spawn 3 rottweilers
- animals can enter vehicles (without human animations)
- ...
v3.1:
- added dances from after hours update to rave mode
- fixed bug in rave mode after SKIP_RADIO_FORWARD() was removed by R*
enjoy
make pals with up to 7 peds!
they will protect you and follow you anywhere,
on foot, in any vehicle or even with a parachute.
in case of trouble they will attack hostile peds
but also they will shoot any object you shoot at.
if this aint enough you can now call up to 40! additional armed peds for backup.
(god mode doesnt apply for them, and they wont follow you in vehicles once they arrived at your position)
you can set random or player weapon for your pals.
setting random, every ped will get 1 random weapon and stick to it.
setting player weapon, all pals will use the same weapon as the player at any time.
there is also a godmode for the pals (check below in controls section)
and a new experimental cops only mode for LSPDFR.
if you enter a vehicle, your pals will also join you.
when your vehilce is full, the remaining pals will grab a nearby vehicle to follow you.
if there is no vehicle of your current type (like when you grab the only heli around)
the same model will be spawned for your pals.
now you can take any seat in a vehicle and let one of your pals drive or fly to your waypoint.
of course there is still pogo and rave mode.
make the city a big party (or mess) involving all peds around you.
you can start animations for pals and player with a keystroke.
depending on pogo or rave mode is on or off different random animations will be triggered
(dancing or taunting or pogo).
check out the 2nd video below introducing the main features.
any keypress made in that video will be shown as ingame notification.
names of the keys are the same as in the ini file...
default controlls:
- press "J" to make closest ped join you (R3+L2 on controller)
- longpress "J" fill your pals up to 7
- press "B" to make all your pals leave (R3+L3 on controller)
- longpress "B" for alternate ending
- press "U" start random animation for pals and player
- longpress "U" stop animation and change to new group formation
- longpress "F" to enter closest vehicle seat (Y on controller)
- press "I" to clear pals visual damage
- longpress "I" to clone last recruited pal
- press "K" to call for backup
- longpress "K" to teleport distant pals to player
- press "X" to start a pogo / rave with everyone arround
- longpress "X" to toggle between pogo and rave mode
- press "Y" stop the pogo / rave
- longpress "Y" to spawn 3 rottweilers in front of you
- press "SHIFT" and "S" to toggle scare peds on and off
-- while in weapon wheel (TAB pr LB on controller)
- press "R" to toggle ped weapon to random or player (B on controller)
- press "G" to change ped godmode (X on controller)
--> 0: off
--> 1: invincible except bullets and melee
--> 2: invincible
- press "C" to toggle cops mode (Y on controller)
--> 0: off - any ped arround will join your group
--> 1: no cops - any ped arround except cops and swat will join you
--> 2: cops only - only cops will join your group
-- while driving / flying as passenger
- press "SHIFT" to toggle ped driving fast or slow (A on controller)
- longpress "E" (horn) to take control over vehicle or
have the pal on the passenger seat take over(press left stick on controller)
depending on your framerate you might want to adjust longpressDuration in the ini file
if you have to press the key to long for the longpress to trigger... (lower value -> faster longpress)
most keycodes are easily customizable in the ini file.
credits: basicly anyone posting findings about natives or coding examples online :)
requirements: script hook v
dont use this mod online - i wont be resposible if you get banned !
installation: just extract the files to your GTA5 root directory
Issues:
if you use lots of other script mods some functions may fail sometimes.
apart from that... you tell me...
Changelog:
6.5
- added teleport distant or stuck pals back to player (longpress "K" - key_backup)
- added ini option to swtch off teleporting particle effects (line 96)
- added alternate dismissing pals (longpress "B" - key_release)
- fixed first and random weapon behaviour
- fixed vehicle now removed when driver pal died
- fixed clone pal crashing mod when no pals active
6.4
- added new dlc weapons (contracts)
- fixed crashes (hopefully)
- no ini changes
6.3
- added clear pals visual damage (default key I)
- added clone last recruited pal (defaul longpress I)
- more aggressive animals
6.2
- new ini options for group formation and spacing
(setting ped_formation to random will give you the old behaviour)
6.1
- new weapon mode: first (peds will keep the first weapon they got)
- ini changes will be live updated in game now (changes need to be saved!)
- new ini option to set pals ragdoll on / off
6.0
- big update !
- partly rewritten
- improved performance
- improved stability
- added backup call - for each call, 10 armed peds will come to your position and assist you in combat
- added weapon components for peds (special bullets wont work for the peds though)
- added cops only mode (set no_cops = 2 or change in game) - experimental for LSPDFR
- reassigning random ped weapons now creates a new set of random weapons
- swapping car seats now also works from driver seat, so you pal will take over and drive to your waypoint
- enabled some ped animations while in vehicle
- lost peds will drive back to player
- added options to disable hotkeys in ini file (see comments in ini file)
- blip colors can be set in ini now
- driving style for pals in drive-me mode can be set in ini now
- lots of fixes and improvements
5.0
- peds are now dismissed when player is changed
- added all new weapons
- minor fixes
- updated to latest natives
- no more virtual keycodes needed in ini file
(credits to @elsewhat - took it from the scene director code on github... cheers)
4.2:
- fixed peds not shooting cops (got broken on 4.1)
v4.1:
- added second trigger key for keyboard inputs
- added all keyboard and controller inputs to ini file
- improved animal attacking
- fixed SWAT pals shooting at player if not a cop
- fixed pal godmode not applying instantly
- small fixes and inprovements...
v4.0:
- complete makeover
- pals can have random weapons or using the same one as the player
- pals shoot at objects player is shooting at, no matter if hostile or not
- pals engage in melee with player
- pal godmode
- improved pals following in vehicles
- enter any vehicle seat
- pals can drive or fly you to a wayponit
- pals follow with parachute
- new pal animations
- new ini settings
- some mod settings adjustable in game
- spawn 3 rottweilers
- animals can enter vehicles (without human animations)
- ...
v3.1:
- added dances from after hours update to rave mode
- fixed bug in rave mode after SKIP_RADIO_FORWARD() was removed by R*
enjoy
Eerste Upload: 9 oktober 2017
Laatst bijgewerkt: 18 februari 2022
Laatst Gedownload: 3 uur geleden
can you make it just for gang memebers and change the emote
Is there any way you can make an option so cop/swat bodyguards won't aggro other cop/swat and vise versa. Like I've got a script so become part of the police team (relationship group) and my cop bodyguards also won't really pay attention to cops which is what I want. But if I'm like helping out with a police chase they'll still aggro swat even if they're not aggro'ed to me like swat choppers n suv's and vise versa.
@flyyyassjell even though it's "not supported" for multiplayer it works completely fine and the same for it in my experience. Idk about FiveM though.
Your bodyguards have the best behavior out of any other bodyguard options I've tried, which is a lot, so if you can somehow do my request I'd appreciate it a lot. Keep up the good work
@Skyrelt not sure i understand the problem...
right now, if u play as a cop (player uses cop model) your police pals wont aggro other police or swat,
as long as you set no_cops=2 and cop_never_wanted=1
Ya last version I was using was 6.3, just upgraded and I noticed u did a bunch of fixes n stuff. Whatever u did in the update seems to have fixed that problem I was talking about AND bodyguards in separate vehicles aren't agroing on me anymore which is amazing (another issue I didn't mention). So uh ya nvm I guess lol. 10/10 mod.
Btw I mostly use this online to help with my cop rp lol, filling up a police chopper or riding around in a riot van helping other cops on police chases. Despite it not being supported for online it works pretty much perfectly anyway besides the backup feature but I wouldn't use that anyway for what I do lol. They'll auto attack players but if I turn on my script that makes me actually go to the police team (relationship group) they'll actually not aggro unless they're wanted which is cool that they react to what team I'm on and works pretty well with me. I suggest your mod to anyone looking for a good well polished bodyguard mod.
Actually one thing, I'm assuming this is happening cause relationship group stuff with swat is fucked no matter what you do lol, but recruiting swat members seems broken atleast for me. I can recruit cops np but if I try to do swat they'll just stand there all busted. Tried with different models and such and restarting the ASI but the same thing seems to happen.
What if i need 30 peda but i want to change their clothes and wearing mask ?
follow
shooting
something wrong with
Shooting will not stop
HELP:- When I long pressed F the player sit and get out instantly I can't get in as a passenger plz give the solution
how can i call 40
@rasia press "k" 4 times...
@zilch
thanks
bro can you make one just for the gang please
Is there a way to disable or change the player character's dialogue when the nearest ped joins you? (e.g. Trevor always says "come to uncle Trevor") I like to play as other peds using the character swap mod so it's weird to hear T/F/M's voice coming out of them.
Or otherwise do you know which sound files are used for these moments so i can mute them myself?
This mod is really great. I have a suggestion.
Could you add an setting to the ini so that the user can set the model of the Backup Ped as desired?
Like this...
;// SELECT PEDS
;// Default is random ped spawn, not spawn if misspelled or ped name is empty
;// Newly added ped is also possible
BackupPed1=a_f_m_beach_01
BackupPed2=a_f_y_business_03
BackupPed3=a_m_m_acult_01
BackupPed4=a_m_m_trampbeac_01
BackupPed5=a_m_y_hipster_01
BackupPed6=g_f_importexport_01
BackupPed7=s_f_m_fembarber
BackupPed8=default
BackupPed9=default
BackupPed10=Superman
This is a great mod, but I noticed that companions are so static. They only aim, fire and doesn't use any cover or move around. It would also be funny a command to order them to move though a specific spot. For example: aim key + ped number. Or alternatively to assign them a role among sniper (for long distance fight and cover), assault (for mid distance and tactical movement) and melee (for close distance and suicide)
@zilch yo for some reason pressing I does nothing for me. Think ya could add a True/False option in the ini file for auto cleaning pals?
Thanks in advance :)