Wanted Level Restyle 2.0
4.514
61
4.514
61
Version 2.0 CHANGELOG:
- Added custom dispatch file to permit you to edit some wanted levels settings and dispatched units.
- Improved car spawn avoiding vehicles spawning too close to the player.
- Changed aircraft/boat spawn code.
- Changing vehicles for roadblocks.
- Added special spawns that i'll try to improve and increase them in future updates.
Version 1.1 CHANGELOG:
- Changed some settings about my .net solution.
- Changed aircraft/boat spawn code to increase spawn probability of them.
--------------------------------------------------------------------------------------------------
REQUIREMENTS:
- Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
- Latest ScriptHookVDotNet by Crosire: https://github.com/crosire/scripthookvdotnet/releases
- Latest OpenIV: https://openiv.com/
- Latest version of the game (Cayo Perico Heist DLC).
DESCRIPTION:
With this mod, you can add more units dispatched against player when he gets a wanted level. The wanted level settings can be edited in a XML file.
IMPORTANT
This mod unfortunately is not perfect. Sorry in case you encounter unrealistic oddities during gameplay with my scripts. I hope you'll appreciate this mod.
Below, a list with imperfections and possible problems you can ecounter during the gameplay:
- I have to "trigger" spawned units to make them react better against player.
- I have to improve some ped tasks.
- Some peds could shot you at 1 star (it depends by behaviours set to ped and managed by RAGE engine).
- Some cops seem to always know your location when you escape using galleries and interiors.
- The sixth star is a fake star (it use a game function): when you have six stars, the radar in stealth mode (when cops lose your position) is not avaiable (for now), so, a green blip on minimap will notify you when cops have lost your position.
INSTALLATION:
- ScriptHookV.dll, dinput8.dll, ScriptHookDotNet.asi, ScriptHookDotNet3.dll, ScriptHookDotNet.ini files must be in your GTA V main folder.
- This mod can spawn more than 100 peds and unfortunately, the game can't get so stressed out without crashing, so, you have to use OpenIV to replace Gameconfig.xml file (located in update.rpf) with the one in rar archive. The changes made in this gameconfig file were originally made by Dilapidated (https://it.gta5-mods.com/misc/gameconfig-xml-dilapidated). In my gameconfig file i modified only the settings that allow my scripts execution.
- If you don't already made, you have to create a "scripts" folder in you GTA V main folder. Put Wanted Level Restyle.dll and CustomDispatch.xml in this folder.
N.B.:
- update.rpf (so, gameconfig.xml) is updated by Rockstar every game update.
- This mod use the AI police system and can conflict with other similar mods you installed, causing unexpected behaviors.
USE:
NumPad0 is the default key to toggle on/off the MOD but in XML file you can set your key and the autostart option when game start (true/false).
The CustomDispatch file contains instructions and examples to set up your wanted level system.
Thanks to:
- Alexander Blade for ScriptHookV!
- Crosire for ScriptHookVDotNet!
- Dilapidated for the original gameconfig changes!
- You!
- GTA V modding community that permit me to know new methods and RAGE features to improve my scripts.
SOURCE CODE: https://github.com/PietroKaro/Wanted-Level-Restyle
- Added custom dispatch file to permit you to edit some wanted levels settings and dispatched units.
- Improved car spawn avoiding vehicles spawning too close to the player.
- Changed aircraft/boat spawn code.
- Changing vehicles for roadblocks.
- Added special spawns that i'll try to improve and increase them in future updates.
Version 1.1 CHANGELOG:
- Changed some settings about my .net solution.
- Changed aircraft/boat spawn code to increase spawn probability of them.
--------------------------------------------------------------------------------------------------
REQUIREMENTS:
- Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
- Latest ScriptHookVDotNet by Crosire: https://github.com/crosire/scripthookvdotnet/releases
- Latest OpenIV: https://openiv.com/
- Latest version of the game (Cayo Perico Heist DLC).
DESCRIPTION:
With this mod, you can add more units dispatched against player when he gets a wanted level. The wanted level settings can be edited in a XML file.
IMPORTANT
This mod unfortunately is not perfect. Sorry in case you encounter unrealistic oddities during gameplay with my scripts. I hope you'll appreciate this mod.
Below, a list with imperfections and possible problems you can ecounter during the gameplay:
- I have to "trigger" spawned units to make them react better against player.
- I have to improve some ped tasks.
- Some peds could shot you at 1 star (it depends by behaviours set to ped and managed by RAGE engine).
- Some cops seem to always know your location when you escape using galleries and interiors.
- The sixth star is a fake star (it use a game function): when you have six stars, the radar in stealth mode (when cops lose your position) is not avaiable (for now), so, a green blip on minimap will notify you when cops have lost your position.
INSTALLATION:
- ScriptHookV.dll, dinput8.dll, ScriptHookDotNet.asi, ScriptHookDotNet3.dll, ScriptHookDotNet.ini files must be in your GTA V main folder.
- This mod can spawn more than 100 peds and unfortunately, the game can't get so stressed out without crashing, so, you have to use OpenIV to replace Gameconfig.xml file (located in update.rpf) with the one in rar archive. The changes made in this gameconfig file were originally made by Dilapidated (https://it.gta5-mods.com/misc/gameconfig-xml-dilapidated). In my gameconfig file i modified only the settings that allow my scripts execution.
- If you don't already made, you have to create a "scripts" folder in you GTA V main folder. Put Wanted Level Restyle.dll and CustomDispatch.xml in this folder.
N.B.:
- update.rpf (so, gameconfig.xml) is updated by Rockstar every game update.
- This mod use the AI police system and can conflict with other similar mods you installed, causing unexpected behaviors.
USE:
NumPad0 is the default key to toggle on/off the MOD but in XML file you can set your key and the autostart option when game start (true/false).
The CustomDispatch file contains instructions and examples to set up your wanted level system.
Thanks to:
- Alexander Blade for ScriptHookV!
- Crosire for ScriptHookVDotNet!
- Dilapidated for the original gameconfig changes!
- You!
- GTA V modding community that permit me to know new methods and RAGE features to improve my scripts.
SOURCE CODE: https://github.com/PietroKaro/Wanted-Level-Restyle
Eerste Upload: 6 september 2020
Laatst bijgewerkt: 14 januari 2021
Laatst Gedownload: 10 uur geleden
79 Reacties
Version 2.0 CHANGELOG:
- Added custom dispatch file to permit you to edit some wanted levels settings and dispatched units.
- Improved car spawn avoiding vehicles spawning too close to the player.
- Changed aircraft/boat spawn code.
- Changing vehicles for roadblocks.
- Added special spawns that i'll try to improve and increase them in future updates.
Version 1.1 CHANGELOG:
- Changed some settings about my .net solution.
- Changed aircraft/boat spawn code to increase spawn probability of them.
--------------------------------------------------------------------------------------------------
REQUIREMENTS:
- Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
- Latest ScriptHookVDotNet by Crosire: https://github.com/crosire/scripthookvdotnet/releases
- Latest OpenIV: https://openiv.com/
- Latest version of the game (Cayo Perico Heist DLC).
DESCRIPTION:
With this mod, you can add more units dispatched against player when he gets a wanted level. The wanted level settings can be edited in a XML file.
IMPORTANT
This mod unfortunately is not perfect. Sorry in case you encounter unrealistic oddities during gameplay with my scripts. I hope you'll appreciate this mod.
Below, a list with imperfections and possible problems you can ecounter during the gameplay:
- I have to "trigger" spawned units to make them react better against player.
- I have to improve some ped tasks.
- Some peds could shot you at 1 star (it depends by behaviours set to ped and managed by RAGE engine).
- Some cops seem to always know your location when you escape using galleries and interiors.
- The sixth star is a fake star (it use a game function): when you have six stars, the radar in stealth mode (when cops lose your position) is not avaiable (for now), so, a green blip on minimap will notify you when cops have lost your position.
INSTALLATION:
- ScriptHookV.dll, dinput8.dll, ScriptHookDotNet.asi, ScriptHookDotNet3.dll, ScriptHookDotNet.ini files must be in your GTA V main folder.
- This mod can spawn more than 100 peds and unfortunately, the game can't get so stressed out without crashing, so, you have to use OpenIV to replace Gameconfig.xml file (located in update.rpf) with the one in rar archive. The changes made in this gameconfig file were originally made by Dilapidated (https://it.gta5-mods.com/misc/gameconfig-xml-dilapidated). In my gameconfig file i modified only the settings that allow my scripts execution.
- If you don't already made, you have to create a "scripts" folder in you GTA V main folder. Put Wanted Level Restyle.dll and CustomDispatch.xml in this folder.
N.B.:
- update.rpf (so, gameconfig.xml) is updated by Rockstar every game update.
- This mod use the AI police system and can conflict with other similar mods you installed, causing unexpected behaviors.
USE:
NumPad0 is the default key to toggle on/off the MOD but in XML file you can set your key and the autostart option when game start (true/false).
The CustomDispatch file contains instructions and examples to set up your wanted level system.
Thanks to:
- Alexander Blade for ScriptHookV!
- Crosire for ScriptHookVDotNet!
- Dilapidated for the original gameconfig changes!
- You!
- GTA V modding community that permit me to know new methods and RAGE features to improve my scripts.
SOURCE CODE: https://github.com/PietroKaro/Wanted-Level-Restyle
- Added custom dispatch file to permit you to edit some wanted levels settings and dispatched units.
- Improved car spawn avoiding vehicles spawning too close to the player.
- Changed aircraft/boat spawn code.
- Changing vehicles for roadblocks.
- Added special spawns that i'll try to improve and increase them in future updates.
Version 1.1 CHANGELOG:
- Changed some settings about my .net solution.
- Changed aircraft/boat spawn code to increase spawn probability of them.
--------------------------------------------------------------------------------------------------
REQUIREMENTS:
- Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
- Latest ScriptHookVDotNet by Crosire: https://github.com/crosire/scripthookvdotnet/releases
- Latest OpenIV: https://openiv.com/
- Latest version of the game (Cayo Perico Heist DLC).
DESCRIPTION:
With this mod, you can add more units dispatched against player when he gets a wanted level. The wanted level settings can be edited in a XML file.
IMPORTANT
This mod unfortunately is not perfect. Sorry in case you encounter unrealistic oddities during gameplay with my scripts. I hope you'll appreciate this mod.
Below, a list with imperfections and possible problems you can ecounter during the gameplay:
- I have to "trigger" spawned units to make them react better against player.
- I have to improve some ped tasks.
- Some peds could shot you at 1 star (it depends by behaviours set to ped and managed by RAGE engine).
- Some cops seem to always know your location when you escape using galleries and interiors.
- The sixth star is a fake star (it use a game function): when you have six stars, the radar in stealth mode (when cops lose your position) is not avaiable (for now), so, a green blip on minimap will notify you when cops have lost your position.
INSTALLATION:
- ScriptHookV.dll, dinput8.dll, ScriptHookDotNet.asi, ScriptHookDotNet3.dll, ScriptHookDotNet.ini files must be in your GTA V main folder.
- This mod can spawn more than 100 peds and unfortunately, the game can't get so stressed out without crashing, so, you have to use OpenIV to replace Gameconfig.xml file (located in update.rpf) with the one in rar archive. The changes made in this gameconfig file were originally made by Dilapidated (https://it.gta5-mods.com/misc/gameconfig-xml-dilapidated). In my gameconfig file i modified only the settings that allow my scripts execution.
- If you don't already made, you have to create a "scripts" folder in you GTA V main folder. Put Wanted Level Restyle.dll and CustomDispatch.xml in this folder.
N.B.:
- update.rpf (so, gameconfig.xml) is updated by Rockstar every game update.
- This mod use the AI police system and can conflict with other similar mods you installed, causing unexpected behaviors.
USE:
NumPad0 is the default key to toggle on/off the MOD but in XML file you can set your key and the autostart option when game start (true/false).
The CustomDispatch file contains instructions and examples to set up your wanted level system.
Thanks to:
- Alexander Blade for ScriptHookV!
- Crosire for ScriptHookVDotNet!
- Dilapidated for the original gameconfig changes!
- You!
- GTA V modding community that permit me to know new methods and RAGE features to improve my scripts.
SOURCE CODE: https://github.com/PietroKaro/Wanted-Level-Restyle
Eerste Upload: 6 september 2020
Laatst bijgewerkt: 14 januari 2021
Laatst Gedownload: 10 uur geleden
Hi all,
sorry in case you experimented game crashes playing this mod but for now, this script is obsolete due to some changes in game native functions used in this mod. I'll update this mod as soon as i have free time but at the moment, this is OBSOLETE.
Thanks
@BSBola If you need another gameconfig file for other mods, you can edit only the lines my mod needs (in your gameconfig used for other mods):
1) In your gameconfig file, search for "CEvent";
2) Edit "PoolSize" node of CEvent with "4000";
3) Under "CEvent", add another "Item":
<Item>
<PoolName>ctasksequencelist</PoolName>
<PoolSize value="200"/>
</Item>
These are the nodes that my mod needs. The rest of gameconfig can be edited for other mods ;)
I dosent work i have installed everything i have latest open iv and latest scripthook and the files are in the right place but it dosent work???
Any chance you will change how the army and NOOSE look in the future?
I am not new to modding, but I have an issue, I am using a lot of complex mods that work well together, but I wanted to utilize this with my dispatch.meta, but whenever this mod is activated my dispatch.meta doesnt work at all and only vehicles from the custom dispatch appear, i mainly wanted my normal police with 6 stars military but i cannot have both despite this working previously, any idea on why its breaking would be good, possibly something wrong with my dispatch.meta? @PK99
@TheNoodle This because my mod doesn't use game dispatch.meta. It spawn all custom vehicles through scripts and toggle off some dispatch type (in 6 stars, police cars and noose suv are disabled). You have to disable my mod if you want the original vehicles from dispatch.meta.
@PK99 can I use others vehicles like disarmed insurgent? and customize peds and their guns?
@Killerman293 you can use only the vehicles in xml list at the moment :/. I'll add new vehicles next update (related to emergency or arms).
@PK99 Great, it seems that there are some issues with better chases mod, sometimes the police will shoot you few times before they change to their taser guns, but this is a problem of incompatibility, another thing is that army vehicles like helis and planes always know where you are, doesn't have vision cone, and one last thing, is there any way that the army helis like hunter or buzzard use their missiles or barrage against you? would be great, thanks in advance
@Killerman293 Thanks!, i know all of problems you mentioned and they depends by the general knowledge of game functions. We always try to improve as we discover new functions that make the mod more realistic :)
nice mod!
any chance of an update soon? it's near impossible to escape a wanted level with this mod since the cops can see you no matter where you are with 0 line of sight. I couldn't escape when underground inside a mountain cause they could still see me even when they were above ground.
Oh hahaha Finally I got Treasure yet!! hahaha!!
but,do you have Five star ver..? :)
@TheFantasticLoi i know, this because RAGE manage cop peds in different types with different behaviours :/ in this period i'm quite busy and i'm not able to take time to update this mod finding new ways to make it more realistic. The more you know the native game features, the more you can get what you want and at the moment i have to find new ways to make player search more realistic (when i'll have free time) ;)
@Pigs5542onduty no i don't, i have only this with 6 stars ;)
I downloaded this mod fresh and it works for a little bit, but then after a minute I get the message "unhandled exceptions in script Wanted_Level)Restyle)2.DispatchServiceScript" and then another one right after saying "ArgumentException at GTA.Vehicle.CreatePedOnSeat(VehicleSeat seat, Model model) I didn't change anything in the dispatch xml yet so I'm not sure if it's conflicting or what. The mod just crashes and burns with the cops disappearing and the game continuing as normal. Any tips?
@cooldude2251 Do you have any other mods? If yes, which type (police mod, army mod, plane mod, etc..)?
I added a program to my gameconfig, but it doesn't start. What is the problem? I played without changing the gameconfig, but it stopped at 4 stars. Please tell me the problem.
@PK99 do you know how i can fix the crashing with this mod? also how can i add a 7th star or 8th star and customize it?
Hello, i like this mod, a question there is a way to remove the six stars in the script file or is impossible?Thanks.