GTAV bubble cars 1.0
824
5
824
5
DESCRIPTION:
This mod brings the famous cheat "BUBBLECARS" from GTA San Andreas to GTAV as similary as possible.
REQUIREMENTS:
Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
INSTRUCTIONS:
- Extract "GTAV bubble cars.asi" and "GTAVBubbleCars.ini" and move them to the main game folder.
- Use the .ini file to set script parameters (instructions in file).
- NUMPAD1: cheat enabled
- NUMPAD0: cheat disabled
- NUMPAD3: enable bubblecars to all vehicles around player (except vehicle the player is in).
NOTES:
When NUMPAD3 is pressed, it may happens some vehicles (especially distant vehicles) won't start floating right away. This behavior seems to be related to the spawn of distant ambient vehicles. Need to investigate.
SOURCE CODE:
https://github.com/PietroKaro/GTAV-bubble-cars
This mod brings the famous cheat "BUBBLECARS" from GTA San Andreas to GTAV as similary as possible.
REQUIREMENTS:
Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
INSTRUCTIONS:
- Extract "GTAV bubble cars.asi" and "GTAVBubbleCars.ini" and move them to the main game folder.
- Use the .ini file to set script parameters (instructions in file).
- NUMPAD1: cheat enabled
- NUMPAD0: cheat disabled
- NUMPAD3: enable bubblecars to all vehicles around player (except vehicle the player is in).
NOTES:
When NUMPAD3 is pressed, it may happens some vehicles (especially distant vehicles) won't start floating right away. This behavior seems to be related to the spawn of distant ambient vehicles. Need to investigate.
SOURCE CODE:
https://github.com/PietroKaro/GTAV-bubble-cars
Eerste Upload: 9 april 2023
Laatst bijgewerkt: 10 april 2023
Laatst Gedownload: 3 dagen geleden
4 Reacties
More mods by PK99:
DESCRIPTION:
This mod brings the famous cheat "BUBBLECARS" from GTA San Andreas to GTAV as similary as possible.
REQUIREMENTS:
Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
INSTRUCTIONS:
- Extract "GTAV bubble cars.asi" and "GTAVBubbleCars.ini" and move them to the main game folder.
- Use the .ini file to set script parameters (instructions in file).
- NUMPAD1: cheat enabled
- NUMPAD0: cheat disabled
- NUMPAD3: enable bubblecars to all vehicles around player (except vehicle the player is in).
NOTES:
When NUMPAD3 is pressed, it may happens some vehicles (especially distant vehicles) won't start floating right away. This behavior seems to be related to the spawn of distant ambient vehicles. Need to investigate.
SOURCE CODE:
https://github.com/PietroKaro/GTAV-bubble-cars
This mod brings the famous cheat "BUBBLECARS" from GTA San Andreas to GTAV as similary as possible.
REQUIREMENTS:
Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
INSTRUCTIONS:
- Extract "GTAV bubble cars.asi" and "GTAVBubbleCars.ini" and move them to the main game folder.
- Use the .ini file to set script parameters (instructions in file).
- NUMPAD1: cheat enabled
- NUMPAD0: cheat disabled
- NUMPAD3: enable bubblecars to all vehicles around player (except vehicle the player is in).
NOTES:
When NUMPAD3 is pressed, it may happens some vehicles (especially distant vehicles) won't start floating right away. This behavior seems to be related to the spawn of distant ambient vehicles. Need to investigate.
SOURCE CODE:
https://github.com/PietroKaro/GTAV-bubble-cars
Eerste Upload: 9 april 2023
Laatst bijgewerkt: 10 april 2023
Laatst Gedownload: 3 dagen geleden
The game just removes the gravity flag from vehicles touched with your car when bubble cars cheat is activated in SA and touched vehicles won't be affected by gravity even when that cheat is not activated iirc. You can forget touched vehicles once gravity for them are set to zero if you don't mind floating forever once they have been touched with your vehicle.
Another note, there is a hardcoded physics collider limit that determines how many physical entities can have physics colliders, which are needed to physically move. Later game versions have higher values.
@kagikn Iong ago i tried something similar to "SET_ENTITY_HAS_GRAVITY()" but i seem to remember it doesn't work very well. This time i completely forgot to check this native, so thanks for those notes. 👌
@PK99 You need to use SET_VEHICLE_GRAVITY for vehicles actually, not SET_ENTITY_HAS_GRAVITY.
Hey can you make it so you can change the buttons to start the mod? i have something that conflicts with it