Your Own Storyline 2.0 Update 4
4.845
115
-
21 augustus 2023
This ASI plugin allows you to fully override GTA V un-moddable YSC scripts, thus allowing Mission Total Conversions and presumably more complex, Map Total Conversions to be made.
It features its own, powerful scripting engine, which actually runs the new mission script, and - in contrast with general-purpose script mods - it can save and reload your game session.
The package also includes the mission script compilers.
Sample mission scripts can be downloaded from this website! These scripts range from a simple Empty map script, to a relatively detailed, working script.
I am quite sure, that script modders with enough patience, and actual mission scripting experience, can make truly impressive Total Conversions.
Requirements
- ASI Loader
- ScriptHookV
- OpenIV (optional, only for the Menu Disabler)
Compatibility
This mod is not guaranteed to be compatible with mission packs, that stick to the vanilla storyline, or other script mods, that have the same functionality, as YOS does.
Potential FAQ
Before asking very n00b questions, you should read the included FAQ.
But I make one thing very clear: YOS is not for total n00bs. You should learn some actual GTA 5 scripting, before you try to do YOS scripting.
Open Source
This mod is now open source, the source can be found at: https://github.com/JupiterKasparov/GTAV_YOS
Change log
- 2.0 Update 1: Improved car saving accuracy. Now, practically all queryable properties of saved vehicles are stored in savegame. Not savegame.compatible with earlier versions!
- 2.0 Update 2: Fixed critical bug! Automatic wasted-busted gosub return service now works as it should!
- 2.0 Update 2b: Fixed timers not increasing, if thread wait time is routinely zero.
- 2.0 Update 3: Fixed critical bug in GTA5-compatible array length setter routine. Removed redundancy from savegame structure. Not savegame.compatible with earlier versions!
- 2.0 Update 4: Fixed active state of parked car generators in savegame; they're now saved with their actual active/inactive state, instead of always getting saved as active. There was a typo!
For now, no more major updates are planned. Bugs should be reported in comments! Bekijk topic op GTA5-Mods.com Forums »
Eerste Upload: 27 januari 2020
Laatst bijgewerkt: 3 september 2023
Laatst Gedownload: 12 minuten geleden
62 Reacties
More mods by Jupiter Kasparov:
This ASI plugin allows you to fully override GTA V un-moddable YSC scripts, thus allowing Mission Total Conversions and presumably more complex, Map Total Conversions to be made.
It features its own, powerful scripting engine, which actually runs the new mission script, and - in contrast with general-purpose script mods - it can save and reload your game session.
The package also includes the mission script compilers.
Sample mission scripts can be downloaded from this website! These scripts range from a simple Empty map script, to a relatively detailed, working script.
I am quite sure, that script modders with enough patience, and actual mission scripting experience, can make truly impressive Total Conversions.
Requirements
- ASI Loader
- ScriptHookV
- OpenIV (optional, only for the Menu Disabler)
Compatibility
This mod is not guaranteed to be compatible with mission packs, that stick to the vanilla storyline, or other script mods, that have the same functionality, as YOS does.
Potential FAQ
Before asking very n00b questions, you should read the included FAQ.
But I make one thing very clear: YOS is not for total n00bs. You should learn some actual GTA 5 scripting, before you try to do YOS scripting.
Open Source
This mod is now open source, the source can be found at: https://github.com/JupiterKasparov/GTAV_YOS
Change log
- 2.0 Update 1: Improved car saving accuracy. Now, practically all queryable properties of saved vehicles are stored in savegame. Not savegame.compatible with earlier versions!
- 2.0 Update 2: Fixed critical bug! Automatic wasted-busted gosub return service now works as it should!
- 2.0 Update 2b: Fixed timers not increasing, if thread wait time is routinely zero.
- 2.0 Update 3: Fixed critical bug in GTA5-compatible array length setter routine. Removed redundancy from savegame structure. Not savegame.compatible with earlier versions!
- 2.0 Update 4: Fixed active state of parked car generators in savegame; they're now saved with their actual active/inactive state, instead of always getting saved as active. There was a typo!
For now, no more major updates are planned. Bugs should be reported in comments! Bekijk topic op GTA5-Mods.com Forums »
Eerste Upload: 27 januari 2020
Laatst bijgewerkt: 3 september 2023
Laatst Gedownload: 12 minuten geleden
-
sir can we make storyline like most of the youtubers show that michael family kidnapped or michael's business of car showroom and other mission like stealing cars from a celebrity and other such missions
13 juni 2020 -
@jedihacker2002 You can mak it, BUT not as it had to be done earlier. This mod offers a total mission script replacement, so besides the mission itself, you have to implement all of the remaining functionality, like phone, game save, and such scripted things. I will slowly upload more code samples to my website...
13 juni 2020 -
New, compiler v2 scripts at:
http://urhajozas.rf.gd/content/others/yos_doc.html22 juni 2020 -
"Then you need to get a 'main.yos' (binary) file from someone" ?:D WHere?:D "compile it yourself"?:D How?:D Maybe this is a good mode. But the installing guide is .... No comment. So this mod is not working. Thanks.
25 augustus 2020 -
@Endzsi Hello. There's a high-level and low-level compiler included. If you can program, you will know how to use them, following the instructions, and script code snippets. The compilers will produce the 'yos' file for you.
If you are not the scripter, just a plain user, then you need to get that binary file from someone, who wrote their own script, and compiled it to binary.26 augustus 2020 -
@Jupiter Kasparov dude i have no one to give me that binary file where can i get it?
30 augustus 2020 -
@trevorisdead You have to write your own mission script, then compile it. The compilers are included in the package. These compilers produce you the binary file.
About the scripting: look at the code snippets about how to write a YOS script. If you're a beginner scripter, you should look at other GTA 5 scripts too, about how to load models, etc.31 augustus 2020 -
but we know what's gonna happen in future right? or can it be some possiblities also ....?
1 september 2020 -
@trevorisdead What's gonna happen in the future?
If you plan on writing a new story in GTA5, your only efficient choice is, to use this mod (YOS). But, this requires you to rewrite every aspect of scripted gameplay, like phone, garages, vehicle customs, etc. The most significant breakthrough with this mod is the ability to save your gameplay status, like global/local variables, script states, player persistence, etc., using only a single opcode. But this mod also cancels the original storyline, so you do not have to manually delete all dynamic objects, and hide North Yankton. Read the help files for more details.The other choice to have total control over game is, to modify the YSC files. I've read, that the author of that compiler will not release a working YSC compiler until GTA 5/Online is maintained, so until GTA 6 is released!!!!!!!!
The last choice is, to directly use SHV (ScriptHookV), SHVDN, GTALUA. These cannot save like my mod, but can be used instead, to write small plugins in them. Larger plugins are very hard to create. Note, that my mod is directly based on SHV, and is a very complex mod.
So, as the last sentence, I advise you to start YOS scripting. Use the compilers from the package to compile yourself a binary file. Write your own story script. This is the easiest way to do it right now.
Best wishes.
4 september 2020 -
thanks but i was asking can it work by its own ? like if i kill any mafia can it happen in possiblities like if i kill him then that particular mafia will be died and his story will end but if don't andni forgive him then in future will he kill me? and i have no idea regarding this script writing can uh say how to write or how to start ? im youtuber too hope h get it bro and sry for mah bad english thanks for the wishes
4 september 2020 -
@trevorisdead Hi. That story is entirely possible. As I wrote, this plugin can execute any properly written YOS script, so your mafia story is entirely possible. It's all about the scripting - it depends on you, how you write your script, it works that way you wrote it! A "possibility" is just an execution path - your script just jumps to the 'MafiaNotKilled' label instead of the 'MafiaKilled' in this case, after a conditional check.
And yes, it works on its own. Like, it automatically runs your script, no need to manually "load" anything, because it is literally a scripting engine. It only requires ScriptHookV to be installed.
If you know the story, you only need to script it. Carefully read the help files! I wish very much luck for scripting, you'll need it ;)
5 september 2020 -
-
How can i make the Mod work with my Rockstar editor, Like if i use the Mod i cant record videos with my rockstar editor
31 maart 2023 -
-
-
Ive installed it all and put the files in GTA V folder with Script Hook etc. How do i access it?
27 juni 2023 -
-
Is there any mods out there for this that we can observe as an example of how it functions?
29 juni 2023 -
MOD STATUS CHANGE
Aug 21, 2023
Mod version 2.0 is available.
This includes a totally refurbished ASI plugin, which is not compatible with older vrsion.
Help has been also rewritten in a more friendly tone, and script examples have also been uploaded to this site.
Mod is now Open Source.