Laden...

Gims Helper 1

1195d9 gimshelper

8.176

/////////////////////////////////////
///// GIMS HELPER INSTRUCTIONS /////
///////////////////////////////////

Just a little script I made for increasing gims work flow in 3ds max... decided to share

Install
--------------------------------------------------------------------------------------------------------------------------------------
1. Go to your scripts folder where you have 3ds installed usually "C:\Program Files\Autodesk\3ds Max 2016\scripts\Startup"
2. Drag and drop gims_helper.ms in the Startup folder
3. Open 3ds Max
4. To Open Go To Utilitys Tab > Open Gims Helper

Model tools
---------------------------------------------------------------------------------------------------------------------------------------
"Create Gta Model" - This button will apply the mesh:modifier on the selected geometry and parent it under a EGIMS_V_Model
(If multi items are selected you can make them into multiple items or a single)
"Static Collision" - If this checkbox is ticked it will create a seperate EGIMS_V_Collision_Composite and duplicate the item, parent it to the composite and apply the correct modifier
"Embeded Collision" - If this checkbox is ticked it will create a child EGIMS_V_Collision_Composite of the model and duplicate the item, parent it to the composite and apply the correct modifier
"Model Name" - This textbox will assign the name of the model

Collision Tools
--------------------------------------------------------------------------------------------------------------------------------------
"Create Gta Collision" - This button will create EGIMS_V_Collision_Composite and apply the correct modifier and parent under the composite
"Set Collision Flags" - This button will set all normal flags need {MAP ANIMAL, MAP COVER, MAP DYNAMIC, MAP VEHICLE, MAP WEAPON}
"Composite Name" - This textbox will assign the name of the composite

Shader Tools
--------------------------------------------------------------------------------------------------------------------------------------
"Set All Shaders" - This button will assign all material shaders of the model(s) selected to the selected shader in the drop down box

Vertex Tools
--------------------------------------------------------------------------------------------------------------------------------------
"Paint Verticies" - This button will assign every vertex seleted the selected color in the color box

Ideas
--------------------------------------------------------------------------------------------------------------------------------------
1. Assign collision materials depending on name so if name is grass then it has grass mat assigned
2. Choose which shaders/flags/default model/composite names are in the dropdowns and textbox's

Thanks To
--------------------------------------------------------------------------------------------------------------------------------------
1. Vetchems

IF YOU WANT SOMETHING ADDED THEN PLEASE HMU ON GTA5MODS.COM

Enjoy, skylumz
Show Full Description

Eerste Upload: 21 februari 2019
Laatst bijgewerkt: 21 februari 2019
Laatst Gedownload: 2 uur geleden

All Versions

 1 (current)

8.176 downloads , 2 KB
21 februari 2019

22 Reacties