57.823
541
57.823
541
Description
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
- In-game menu for real-time handling entry editing
- Load and save XML/meta files, starting from the <Item /> level
- Drawn COM, roll centre heights and more
- Reload vehicle with all its modifications
- Grabs additional parameter information from GTAVHandlingInfo
- Automatically updates (on launch) if a newer version is present
- Supports SubHandlingData (almost completely)
- CCarHandlingData (including AdvancedData)
- CBikeHandlingData
- CFlyingHandlingData
- CSpecialFlightHandlingData
- CBoatHandlingData
- CSeaPlaneHandlingData
- CSubmarineHandlingData
- CTrailerHandlingData
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
Eerste Upload: 2 oktober 2016
Laatst bijgewerkt: 6 januari 2023
Laatst Gedownload: 3 minuten geleden
366 Reacties
More mods by ikt:
Description
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
- In-game menu for real-time handling entry editing
- Load and save XML/meta files, starting from the <Item /> level
- Drawn COM, roll centre heights and more
- Reload vehicle with all its modifications
- Grabs additional parameter information from GTAVHandlingInfo
- Automatically updates (on launch) if a newer version is present
- Supports SubHandlingData (almost completely)
- CCarHandlingData (including AdvancedData)
- CBikeHandlingData
- CFlyingHandlingData
- CSpecialFlightHandlingData
- CBoatHandlingData
- CSeaPlaneHandlingData
- CSubmarineHandlingData
- CTrailerHandlingData
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
Eerste Upload: 2 oktober 2016
Laatst bijgewerkt: 6 januari 2023
Laatst Gedownload: 3 minuten geleden
3.0.0
Features and improvements:
* Loads additional parameter descriptions from the GTAVHandlingInfo repository (notes.json is automatically updated, like flags.json)
* Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
* Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
* Update center of mass on respawns and when loading a handling file
* Minor improvements by @fingaweg
hi guys, sorry if it was asked before but how do i apply a preset to car so that this handling would be its default? It gets reseted every time I restart the game
@ikt are the handling flags for traction transmission to wheels with grip not available anymore?
@OceanRAZR
SubhandlingData is in a submenu now. The entire update was about adding support for various subhandlingdata's.
@Lindollf
You modify the handling.meta in the dlc.rpf of the vehicle
@ikt After installing the new version 3.0.0, I am getting this error in the log. The mod opens up fine but when I press the "Edit current handling" , the script crashes. I'm guessing the script is broken or something is broken with my game. Any Ideas? Log below.
[21:34:22.751] [ INFO ] Handling Editor v3.0.0 (built Jan 7 2023 00:20:03)
[21:34:22.751] [ INFO ] Game version VER_SIZE
[21:36:01.816] [ INFO ] [Compat] Setting up HandlingReplacement
[21:36:01.817] [ INFO ] [Compat] HandlingReplacement.asi not found
[21:36:01.870] [ ERROR ] Couldn't find GetAddressOfEntity
[21:36:01.921] [ DEBUG ] Rocket Boost Active Offset: 0x2F8
[21:36:01.945] [ DEBUG ] Rocket Boost Charge Offset: 0x300
[21:36:01.965] [ DEBUG ] Hover Transform Active Offset: 0x338
[21:36:01.965] [ DEBUG ] Hover Transform Ratio Offset: 0x360
[21:36:01.976] [ DEBUG ] Fuel Level Offset: 0x834
[21:36:01.998] [ DEBUG ] Next Gear Offset: 0x870
[21:36:01.998] [ DEBUG ] Current Gear Offset: 0x872
[21:36:01.998] [ DEBUG ] Top Gear Offset: 0x876
@ikt NVM. I figured it out. Let this serve as a PSA to everyone: Chaos Mod V by @pongo1231 for some reason interferes with this mod. Don't run this script with the Chaos Mod enabled. This script will crash.
@Shadow251
Oh, thanks for figuring it out, I wouldn't have found it :P
Yeah, very plausible that script messed up GetAddressOfEntity somehow.
@ikt Even if I don't change any data. the acceleration and top speed of some cars will get faster after I use RESPAWN VEHICLE. What's the reason ?
No idea. Could be VEHICLE::SET_VEHICLE_MOD_KIT used to re-apply tuning stuff going wrong - or some field offset gets confused and the wrong value is written in the wrong place.
Awesome editor. I wish there was something like that for time cycles
noice
@ikt Awesome tool, as usual. I wonder, though, if it's possible to disable that hard rev limit flag on game boot or when entering a vehicle. Maybe on a toggle in the settings or something. It's the most annoying thing Rockstar has done to this game. Just a wish list item, if possible.
@Dogamizer
You need to edit the vehicle's handling.meta entry to make changes permanent.
@ikt yeah, that doesn't work for the cars from the mptuner DLC and I'm not sure which others. The flag remains set regardless of any editing of the handling.meta. I can disable it using your editor once the vehicle is entered, but it's back again next time.
No worries. I bypass it by making a copy of the vehicle as an addon with different file names. The game doesn't know it's the same car so treats it as any other addon.
Actually, if you omit CCarHandlingData from the mptuner cars handling.meta (make it NULL) the game will crash when you try to spawn the car.
@ikt Hey man i was wondering if there is a way to have the handling editor saved file automatically applied to the car when spawning it in?
@AlexUA6
You need to edit the vehicle's handling.meta entry to make changes permanent.
@ikt Okay thats exactly what i did last night thank you brother keep up the great work
weapons.meta version please
@ikt great tool for handling editing, as usual. I was wondering, what do I need to do to correctly save a handling file from within the mod such that I can load it later? I've tried saving a handling file, but it doesn't show up in the load menu within the mod, nor does anything appear within the HandlingFiles folder.
@Shifty-Eagle
It should just write it there. If it for some reason can't, it may be an issue with access to that folder (usually if the game is in C:\Program Files)