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@v0id_xcvz Hello there, what do you mean by "disable them by default"? Are you referring to disabling hot keys by default? If so, then unfortunately no (refer to this FAQs section 6 point 5 to know more about disabling keys). Else please provide more information about what do you want them disabled by default. Also, which part about my script does "lags a lot"? Once I receive these two answers I can help to further troubleshoot the problem. Thanks for reaching out.
Hmm... What is/are the difference(s) between your mod and this mod? https://www.gta5-mods.com/scripts/gsw2-gunshot-wound-2-realistic-damage-system
@RedRiot100 It is a great mod idea but it will be even more better if you turned it into the wanted system of watch dogs 2.
@pesaolink Bom dia, fico feliz que tenha resolvido o problema. Aproveite o script. Esta mensagem foi traduzida com o Google Tradutor.
@pesaolink Bom dia, aceito suas desculpas. Já que você está usando o GTA V Enhanced, você instalou a pasta "For Grand Theft Auto V Enhanced" do meu script? Caso contrário, remova meu script da sua pasta "scripts" e reinstale-o usando esta pasta e tente novamente. Você poderia me fornecer o conteúdo do arquivo "ScriptHookVDotNet.log" na sua pasta do GTA V Enhanced? Assim que eu receber as respostas, poderei ajudar a solucionar o seu problema. Obrigado por entrar em contato. Esta mensagem foi traduzida pelo Google Tradutor.
@sparklingspacess Hi there, hope you're doing great. I was wondering if your mod has a similar effect as ENB roof damage enabler? Like the one seen in https://m.youtube.com/watch?v=iKMdn6dFA50&pp=ygUURU5CIHJvb2YgZGFtYWdlIGd0YXY%3D#
@hitler123 You're welcome
@hitler123 After testing with 200 different blips I got a really interesting results. 1) Your 200 blips will be created fine on the map. 2 ) On the blip container found on the right side of the pause menu map will not included all of these 200 blips, for me it only contained 134 blips. 3) The blip container will remove all other blips containers except for the player one, and it will show them again if you set a waypoint. 4) Long story short: Your custom made blips will work fine but not all of them will be in the blip container. And most (if not all) of the other blip containers except for the player one will be removed. If you have discord I can send you the sample JSON blips file I used during this test.
@hitler123 Hello there, thanks for reaching out. I personally hadn't tested this much of blips at once, I had tested up to 150 blips divided across groups, just like with my category blips all activated, at once without a problems. I will test the script with 200 blips and inform you with the results. My question is: Do you mean 200 different blip OR 200 same blips (same exact properties)? Once I receive the answer I can then start testing.
Your camera mod is very impressive the only thing it is missing is force of inertia see these two as an examples https://www.gta5-mods.com/scripts/dynamic-vehicle-first-person and https://www.gta5-mods.com/scripts/custom-chasecam but overall your mod is great especially the weapon camera