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  • Default

    @shenaniganizer i have scriptsFUSettings in the script file so idk ;/ (and i uni-stalled your other mod before i had installed this one)

    19 juli 2015
  • Default

    @shenaniganizer still cant get it to work i think i am getting closer tho:
    [21:40:16] [DEBUG] Created script domain 'ScriptDomain_946D980E'.
    [21:40:16] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_946D980E' ...
    [21:40:17] [DEBUG] Successfully compiled 'ForceUnlimited.cs'.
    [21:40:17] [DEBUG] Found 1 script(s) in 'ForceUnlimited.cs'.
    [21:40:18] [DEBUG] Successfully compiled 'PortalGun.cs'.
    [21:40:18] [DEBUG] Found 1 script(s) in 'PortalGun.cs'.
    [21:40:18] [DEBUG] Successfully compiled 'ForceUnlimited.cs'.
    [21:40:18] [DEBUG] Found 1 script(s) in 'ForceUnlimited.cs'.
    [21:40:18] [DEBUG] Starting 3 script(s) ...
    [21:40:18] [DEBUG] Instantiating script 'ForceUnlimited' in script domain 'ScriptDomain_946D980E' ...
    [21:40:18] [ERROR] Failed to instantiate script 'ForceUnlimited' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
    at ForceUnlimited.GetBindings() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 89
    at ForceUnlimited..ctor() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 68
    [21:40:18] [DEBUG] Instantiating script 'PortalGun' in script domain 'ScriptDomain_946D980E' ...
    [21:40:18] [DEBUG] Started script 'PortalGun'.
    [21:40:18] [DEBUG] Instantiating script 'ForceUnlimited' in script domain 'ScriptDomain_946D980E' ...
    [21:40:18] [ERROR] Failed to instantiate script 'ForceUnlimited' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
    at ForceUnlimited.GetBindings() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\libs\ForceUnlimited.cs:line 89
    at ForceUnlimited..ctor() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\libs\ForceUnlimited.cs:line 68
    [21:40:42] [DEBUG] Unloading script domain 'ScriptDomain_946D980E' ...
    [21:40:42] [DEBUG] Stopping 1 script(s) ...
    [21:40:42] [DEBUG] Aborted script 'PortalGun'.
    [21:40:42] [DEBUG] Deleted script domain 'ScriptDomain_946D980E'.
    [21:40:42] [DEBUG] Created script domain 'ScriptDomain_4F9076B6'.
    [21:40:42] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_4F9076B6' ...
    [21:40:43] [DEBUG] Successfully compiled 'ForceUnlimited.cs'.
    [21:40:43] [DEBUG] Found 1 script(s) in 'ForceUnlimited.cs'.
    [21:40:43] [DEBUG] Successfully compiled 'PortalGun.cs'.
    [21:40:43] [DEBUG] Found 1 script(s) in 'PortalGun.cs'.
    [21:40:43] [DEBUG] Successfully compiled 'ForceUnlimited.cs'.
    [21:40:43] [DEBUG] Found 1 script(s) in 'ForceUnlimited.cs'.
    [21:40:43] [DEBUG] Starting 3 script(s) ...
    [21:40:43] [DEBUG] Instantiating script 'ForceUnlimited' in script domain 'ScriptDomain_4F9076B6' ...
    [21:40:43] [ERROR] Failed to instantiate script 'ForceUnlimited' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
    at ForceUnlimited.GetBindings() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 89
    at ForceUnlimited..ctor() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 68
    [21:40:43] [DEBUG] Instantiating script 'PortalGun' in script domain 'ScriptDomain_4F9076B6' ...
    [21:40:43] [DEBUG] Started script 'PortalGun'.
    [21:40:43] [DEBUG] Instantiating script 'ForceUnlimited' in script domain 'ScriptDomain_4F9076B6' ...
    [21:40:43] [ERROR] Failed to instantiate script 'ForceUnlimited' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
    at ForceUnlimited.GetBindings() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\libs\ForceUnlimited.cs:line 89
    at ForceUnlimited..ctor() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\libs\ForceUnlimited.cs:line 68

    Breidt uit om alle reacties te lezen
    19 juli 2015
  • Default

    Ok! Can someone help me figure out what is wrong i have re installed this mod like 12 times:

    [14:28:54] [DEBUG] Created script domain 'ScriptDomain_62B79E54'.
    [14:28:54] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_62B79E54' ...
    [14:28:57] [DEBUG] Successfully compiled 'ForceUnlimited.cs'.
    [14:28:57] [DEBUG] Found 1 script(s) in 'ForceUnlimited.cs'.
    [14:28:57] [ERROR] Failed to compile 'UnstoppableForce.cs' with 35 error(s):
    at line 61: The type or namespace name 'MenuItem' does not exist in the namespace 'GTA' (are you missing an assembly reference?)
    at line 62: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 63: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 64: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 61: The best overloaded method match for 'GTA.Menu.Menu(string, GTA.IMenuItem[])' has some invalid arguments
    at line 61: Argument 2: cannot convert from 'MenuItem[]' to 'GTA.IMenuItem[]'
    at line 87: The type or namespace name 'MenuItem' does not exist in the namespace 'GTA' (are you missing an assembly reference?)
    at line 88: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 89: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 90: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 91: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 92: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 93: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 94: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 95: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 96: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 97: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 98: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 99: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 100: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 87: The best overloaded method match for 'GTA.Menu.Menu(string, GTA.IMenuItem[])' has some invalid arguments
    at line 87: Argument 2: cannot convert from 'MenuItem[]' to 'GTA.IMenuItem[]'
    at line 123: The type or namespace name 'MenuItem' does not exist in the namespace 'GTA' (are you missing an assembly reference?)
    at line 124: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 125: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 126: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 127: 'GTA.MenuButton' does not contain a constructor that takes 3 arguments
    at line 123: The best overloaded method match for 'GTA.Menu.Menu(string, GTA.IMenuItem[])' has some invalid arguments
    at line 123: Argument 2: cannot convert from 'MenuItem[]' to 'GTA.IMenuItem[]'
    at line 194: 'GTA.Native.Hash' does not contain a definition for '_0x2206BF9A37B7F724'
    at line 195: 'GTA.Native.Hash' does not contain a definition for '_0x068E835A1D0DC0E3'
    at line 309: 'GTA.Native.Hash' does not contain a definition for '_0x2206BF9A37B7F724'
    at line 310: 'GTA.Native.Hash' does not contain a definition for '_0x068E835A1D0DC0E3'
    at line 322: 'GTA.Native.Hash' does not contain a definition for '_0x2206BF9A37B7F724'
    at line 323: 'GTA.Native.Hash' does not contain a definition for '_0x068E835A1D0DC0E3'
    [14:28:58] [DEBUG] Starting 1 script(s) ...
    [14:28:58] [DEBUG] Instantiating script 'ForceUnlimited' in script domain 'ScriptDomain_62B79E54' ...
    [14:28:58] [ERROR] Failed to instantiate script 'ForceUnlimited' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
    at ForceUnlimited.GetBindings() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 89
    at ForceUnlimited..ctor() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 68
    [14:33:55] [DEBUG] Created script domain 'ScriptDomain_41E00962'.
    [14:33:55] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_41E00962' ...
    [14:33:56] [DEBUG] Successfully compiled 'ForceUnlimited.cs'.
    [14:33:56] [DEBUG] Found 1 script(s) in 'ForceUnlimited.cs'.
    [14:33:56] [DEBUG] Starting 1 script(s) ...
    [14:33:56] [DEBUG] Instantiating script 'ForceUnlimited' in script domain 'ScriptDomain_41E00962' ...
    [14:33:56] [ERROR] Failed to instantiate script 'ForceUnlimited' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
    at ForceUnlimited.GetBindings() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\addins\ForceUnlimited.cs:line 89
    at ForceUnlimited..ctor() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\addins\ForceUnlimited.cs:line 68
    [14:41:00] [DEBUG] Created script domain 'ScriptDomain_F7B2444C'.
    [14:41:00] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_F7B2444C' ...
    [14:44:33] [DEBUG] Created script domain 'ScriptDomain_B4EC412A'.
    [14:44:33] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_B4EC412A' ...
    [14:44:33] [DEBUG] Successfully compiled 'ForceUnlimited.cs'.
    [14:44:33] [DEBUG] Found 1 script(s) in 'ForceUnlimited.cs'.
    [14:44:33] [DEBUG] Starting 1 script(s) ...
    [14:44:33] [DEBUG] Instantiating script 'ForceUnlimited' in script domain 'ScriptDomain_B4EC412A' ...
    [14:44:33] [ERROR] Failed to instantiate script 'ForceUnlimited' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
    at ForceUnlimited.GetBindings() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\libs\ForceUnlimited.cs:line 89
    at ForceUnlimited..ctor() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\libs\ForceUnlimited.cs:line 68
    [14:59:36] [DEBUG] Created script domain 'ScriptDomain_34C5886E'.
    [14:59:36] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_34C5886E' ...
    [14:59:37] [DEBUG] Successfully compiled 'ForceUnlimited.cs'.
    [14:59:37] [DEBUG] Found 1 script(s) in 'ForceUnlimited.cs'.
    [14:59:37] [DEBUG] Successfully compiled 'ForceUnlimited.cs'.
    [14:59:37] [DEBUG] Found 1 script(s) in 'ForceUnlimited.cs'.
    [14:59:37] [DEBUG] Starting 2 script(s) ...
    [14:59:37] [DEBUG] Instantiating script 'ForceUnlimited' in script domain 'ScriptDomain_34C5886E' ...
    [14:59:37] [ERROR] Failed to instantiate script 'ForceUnlimited' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
    at ForceUnlimited.GetBindings() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 89
    at ForceUnlimited..ctor() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ForceUnlimited.cs:line 68
    [14:59:37] [DEBUG] Instantiating script 'ForceUnlimited' in script domain 'ScriptDomain_34C5886E' ...
    [14:59:37] [ERROR] Failed to instantiate script 'ForceUnlimited' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scriptsFUSettings.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
    at ForceUnlimited.GetBindings() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\libs\ForceUnlimited.cs:line 89
    at ForceUnlimited..ctor() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\libs\ForceUnlimited.cs:line 68

    Breidt uit om alle reacties te lezen
    13 juli 2015