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DJ-LEXX
Moscow
518 bestanden geliket
205 reacties
0 filmpjes
2 uploads
9 volgers
19.765 downloads
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    @davidosEXE You don't see "Premium Motorworks" because my mod doesn't have it. My mod only have six dealers which are listed in the description and also shown on the cover/thumbnail. For "Premium Motorworks" (I suppose you meant "Premium Deluxe Motorsport", right?) you need another mod: https://www.gta5-mods.com/scripts/premium-deluxe-motorsports-car-shop

    8 uur geleden
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    @Koriander752v Sorry for such a late reply but it's good you figured out what the problem was. I suppose you were having issues with Hayes Autos because you didn't have "Enable All Interiors" mod installed which was required or you didn't enable mp maps.

    >btw is it possible to add custom .ini files to the shop for extra tabs with vehicles

    No. You can only edit the existing .ini files. In order to change a category name, you need to rename it in your language file located here: GTAV/scripts/INMDealershipCustom/Languages

    18 oktober 2022
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    @Omkar-Jori This is not gonna happen. The purpose of this mod is to be a simple parking place for 1 car. If you want a garage type of mod you can use this one from another modder:

    https://gta5-mods.com/scripts/single-player-garage-reloaded-spgr

    9 oktober 2022
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    Great job as usual!

    21 september 2022
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    @DiabloGato47
    >Is there any way to edit the shops and add some more on our own?

    There's no easy way to do that. You need to decompile the code (use "dnSpy" for that), learn how this mod works and edit the things you want. It's possible to add a new stores. Just use one of the shops code as a base, copy and paste it (the whole shop class), rename the class and some of the shop specific parts of the code (shop coords, vehicle spawn coords, camera coords, file paths, names, etc) and it should work. It'll take some time and effort (you'll probably encounter some issues) but eventually you'll get it done. But learn all that by yourself if you're new to this stuff - I don't have time to teach you how to do that, sorry.

    >The addon portion is the assets for Warstock correct?

    Warstock assets, Higgins Helicopters (billboards), Elitas Travel (billboard) and Paleto Truck Sales (just a texture)

    23 juni 2022
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    Pretty useful tool. Saves a lotta time. Thank you!

    1 juni 2022
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    @thalilmythos sure. The easiest way is to make it invisible. Open PersonalParkingSpace.cs file with a notepad and find this part of the code:

    private void CreateParkingBlip()
    {
    parkingBlip = World.CreateBlip(parking_lot_location);
    parkingBlip.Sprite = BlipSprite.PropertyManagement;
    parkingBlip.Color = BlipColor.Yellow;
    parkingBlip.Name = "Personal Parking Space";
    parkingBlip.IsShortRange = true;
    }

    Then add "parkingBlip.Alpha = 0;" string (without the quotes) right after this string "parkingBlip.IsShortRange = true;"
    After you do this, that part of the code should look like this:

    private void CreateParkingBlip()
    {
    parkingBlip = World.CreateBlip(parking_lot_location);
    parkingBlip.Sprite = BlipSprite.PropertyManagement;
    parkingBlip.Color = BlipColor.Yellow;
    parkingBlip.Name = "Personal Parking Space";
    parkingBlip.IsShortRange = true;
    parkingBlip.Alpha = 0;
    }

    Now just save "PersonalParkingSpace.cs" and there will be no blip on the map. If you want to bring it back just set Alpha from "0" to "255". The string will look like this "parkingBlip.Alpha = 255;" (without the quotes of course).

    1 juni 2022
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    Reactie Vastgezet

    [Update 2.0]

    -Added the ability to have separate parking places for each of the 6 characters (Franklin, Michael, Trevor, MP Female, MP Male, any other character)
    -Fixed an issue due to which the wheels were not saved after parking the vehicle.

    NOTE: In this update the savedata location is also changed. The new location is "GTAV/scripts/PersonalParkingSpace/". After the first start the mod will create this folder and 7 savedata files in it. 6 files are the vehicle data for each of the 6 characters (Franklin.ini, Michael.ini, Trevor.ini, MPFemale.ini, MPMale.ini, Other.ini) and 1 file is marker setting data (Settings.ini).

    NOTE: If you are upgrading mod from 1.0 to 2.0 and you want to keep your vehicle data from 1.0, you need to rename your old savedata file from "PersonalParkingSpace.ini" to "Franklin.ini" (for example) and move it to "GTAV/scripts/PersonalParkingSpace/" folder overwriting the existing new file.

    31 mei 2022
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    Noticed an issue - wheels are not saved after the vehicle is parked. This will be fixed in the next update pretty soon.

    30 mei 2022