@Isolated_Entropy You might wanna try going into the .ini and changing the keybinds, I usually play with keybinds off as it still allows me to use the speedboost as long as it's enabled in the trainer.
Odd, I had this weird bug where decals would not show in game such as bullet holes, blood, tire marks (gunshot wounds on peds still appeared fine) until I paused the game when they appear. (examples, http://images.akamai.steamusercontent.com/ugc/437238244792866806/77F9F97F6602ABE14A3B587459AFAD9B846E53D2/ and http://images.akamai.steamusercontent.com/ugc/437238244792867014/E4F8B408A3F9AABC4243392C1016A7811B5C5D14/ )
So after searching for what mod was causing this, I narrowed it down to being OpenInteriors, when I remove it the decals are back to working fine.
Any possibility of adding rotation saving for attached objects? For me saving objects attached to vehicles will make them be rotated in their normal spawning direction when loading them back in.
Would be awesome if this could have a police version to replace sheriff2, looks like it fits 4 seats as well so should have the similar system that the existing police Ford Raptor mod has.
@AlexGam3rPT In the past when I've installed weapon mods to the correct folders the models still wouldn't work so I learned to do this, in OpenIV I press Alt+F3 to open the search menu and then I just search for the item I need to replace, say w_pi_pistol.ytd and it will throw out a bunch of results, sometimes the same item will be in a number of different folders such as patchday3,4,5 etc. and I just end up replacing the files in all directories.
@sjaak327 Any chance you could add loadout / weapon saving since the new Mk2 weapons take ages to customize properly.
Any chance of making a C7NLD that replaces either the carbine rifle or the special rifle? http://steamcommunity.com/sharedfiles/filedetails/?id=877100197
@Isolated_Entropy You might wanna try going into the .ini and changing the keybinds, I usually play with keybinds off as it still allows me to use the speedboost as long as it's enabled in the trainer.
Any chance of adding the ability in the object spawner to disable collisions for spawned props?
Any chance on improving the attached object save feature? It seems to save most of the positioning except any rotations.
Odd, I had this weird bug where decals would not show in game such as bullet holes, blood, tire marks (gunshot wounds on peds still appeared fine) until I paused the game when they appear. (examples, http://images.akamai.steamusercontent.com/ugc/437238244792866806/77F9F97F6602ABE14A3B587459AFAD9B846E53D2/ and http://images.akamai.steamusercontent.com/ugc/437238244792867014/E4F8B408A3F9AABC4243392C1016A7811B5C5D14/ )
So after searching for what mod was causing this, I narrowed it down to being OpenInteriors, when I remove it the decals are back to working fine.
Any possibility of adding rotation saving for attached objects? For me saving objects attached to vehicles will make them be rotated in their normal spawning direction when loading them back in.
Great model, would be even more awesome if it was possible to make a police version of it.
Would be awesome if this could have a police version to replace sheriff2, looks like it fits 4 seats as well so should have the similar system that the existing police Ford Raptor mod has.
@AlexGam3rPT In the past when I've installed weapon mods to the correct folders the models still wouldn't work so I learned to do this, in OpenIV I press Alt+F3 to open the search menu and then I just search for the item I need to replace, say w_pi_pistol.ytd and it will throw out a bunch of results, sometimes the same item will be in a number of different folders such as patchday3,4,5 etc. and I just end up replacing the files in all directories.