Laden...
MissySnowie
m𝑒𝓇𝓻𝔂 Ć𝓱𝓻Ɨ𝓼𝐓m𝐚𝓼 🎄🎅🏻
235 bestanden geliket
492 reacties
24 filmpjes
27 uploads
70 volgers
84.747 downloads
  • 7c7e5a fluffiest santa bunnie
  • 7c7e5a fluffiest santa bunnie

    Adorable little nugget 🙈🙈😍😍😍😍

    2 dagen geleden
  • 7c7e5a fluffiest santa bunnie

    @WolfFire23309 HAHA precisely 😅😅 it would be an amazing sight seeing Roman doing Arnold's victory pose after knocking down the bottles 🎳🎳, while Niko staring him with puppy eyes 🤣🤣🤣🤣👀👀

    2 dagen geleden
  • 7c7e5a fluffiest santa bunnie

    @TayMcKenzie Let me give you an advice Taylor, you are not that special. I don't go around looking to reply your comments Taylor.

    Just because I mentioned you, it doesn't mean my comment solely directed to you. My comment was informative for everyone reading YOUR comment, so they don't bother wasting their time for a misinformative comment that won't begin to satisfy what they hope to achieve.

    But I get it, lies and insults were always your strong suit, me, Tigerle, Skully, Krihana ( and those are the only ones I know of ). You are worse than russo disinformation bots.

    I kept my reply within the mod's narrative only, don't try to push personal disinformative insults in yours just because you can't put your feelings aside, and try to make this something it is not.
    If you have that much hatred, you can simply ignore. Now I'll be doing that myself for your further replies, it's not because I have a hatred for you, it's not me being overly dramatic, it's because how insignificant you make yourself be.

    2 dagen geleden
  • 7c7e5a fluffiest santa bunnie

    Very nicey @Speedstar 🙈🙈🥳 These 2 remind me the Dixie and Nisha from Fallout 4 😅😅😅☢️☢️

    https://static.wikia.nocookie.net/fallout/images/3/31/Disciplies.png/

    3 dagen geleden
  • 7c7e5a fluffiest santa bunnie

    @WolfFire23309 Not even Roman can distinguish him now 😅😅🤣🤣🤣🤣 "NIIIKOOOOOOOOOOOOO 😱😱😱"

    3 dagen geleden
  • 7c7e5a fluffiest santa bunnie

    Megawatts ☢️☢️🧃

    @TayMcKenzie You do realize the size of the beach fire is around 2000 times smaller than these reactor chimneys. If you stretch it to this extend, it will look more blocky than Minecraft.

    Also nuclear power plants produce condensed vapor steams from coolant water 🌊💨, not black coal smoke 🚂 .. It would need custom ptfx to make these look decent enough, and a very optimized one so it doesn't total the fps.

    3 dagen geleden
  • 7c7e5a fluffiest santa bunnie

    @Naomi Minamoto Oh by the way, the new season is up if you are interested 🙈🙈🥳

    6 dagen geleden
  • 7c7e5a fluffiest santa bunnie

    @Naomi Minamoto Oh haha, exactly 😅😅 I was heavily inspired by that show. Even made the first demonstration video match that scene 🙈🙈🥳🎉🚀🚀🚀 https://www.youtube.com/watch?v=ieq-y9k6gXQ

    8 dagen geleden
  • 7c7e5a fluffiest santa bunnie

    @nj5050 So, I have tried a lot to make Patriot missile behaviour better. White the missile itself is much better and accurate now with the upgraded system, and also replaced it to use a custom made Patriot Pac-3 MSE missile, the launcher unit unfortunately became beyond my capability to edit.

    Tried a lot of things but it's still retaining the utterly shitshow restrictions of the stupidly inconvenient chernobog. The only time missile can lock on to a vehicle is if it's a police vehicle and only if you are currently wanted. The most I could do was have it lock on to ground vehicles, if no one is driving them.
    I also tried to give it some aircraft weapon data in the hopes that it can at least lock on to aircraft but it still doesn't. I can't determine at this point what's telling the game the which vehicle the weapon belongs to.

    As for intercepting the enemy missiles, flares has a ProjectileFlag called HomingAttractor. Although when this used in a missile with homing capability, it's causing the missile to self-destruct after 2 seconds. But I managed to got around this by turning it to rpg, although this is pretty inconvenient.
    Now the rocket with this flag indeed makes the Patriot (or any homing in this regard) chase it down, it is extremely limited. The interceptor only recognizes the rpg if the interceptor fired before the rpg fired (what a stupid logic by RetardStar) and only if the rpg fired within the 100-150 meters of the interceptor. If the scene doesn't meet both of these requirements, the homing missile will simply fly away without recognizing the rpg / flare.

    So all in all, almost nothing went in the way I would have wanted. I can still upload the PAC-3 MSE missile model since it looks quite nice, just gonna adjust the size to have fit inside the Patriot's container (currently it's size is pretty small since I adjusted it for w_ex_vehiclemissile_4) then I may release it, with somewhat improved acquisation data.

    If I can get the missile act like the Homing Launcher, or at least Plane Missile, it would be much better. But yeah, this chernoshit has the shittiest restrictions I have ever seen. If I rotate the Patriot's turret more than 90 degree to left or right, it doesn't lock on.
    I have seen some Turret values in it's handling.meta , maybe the lock on angle is related to handling.meta instead of the weapon's meta.

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    8 dagen geleden