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Cool, I like this weapon way more now!
Amazing pack bro! A lot of creativity added to this mod, and I have been waiting for something like this to be added to the game! Big Resident Evil fan, I absolutely love what you did here man!
@5TimeFinessa I'm currently working on an OIV package install for this mod which will help with installation being easier. Only my package install hasn't been working properly after the last update, so I'm battling with it right now trying to find a workaround. So stay tuned for that update if I can get it working.
@5TimeFinessa The only reason it may not work for you is that it sounds like you didn't put the combattasks.ymt in correctly. The combattask is what makes these animations play for cover. Also, these are meta, ycd, and ymt files that the game uses. If installed correctly, the game will automatically run this mod as if it was made by rockstar. I also couldn't add the original files into the archive as it made it too big for this site to upload it. Make sure you are installing this into your mods folder, and simply take the original files from your untouched game and drop them into your existing mods folder.
@Mangitemasiap Join my discord and message this question into the assistance tab I will help you when I can! :)
Download and install this script to toggle it off. Thank you!
@OneMinuteYT Hey man this is an awesome mod and best one since Jedi Josh's outdated fight club script! I am excited to see where this may go for future updates! Just to let you know we made a showcase video for our mod currently in the works and decided to use your script to try out most of our fighting styles! Again, great work! Some ideas for the future could be additional rounds, choice for melee battles, optional self-radio fighting music, more AI scenarios for peds watching fights, and maybe an option to bet on AI fighters! These are just some ideas if you decide to progress this mod further! :D
@Jake_GG It was a project we were working on and decided to leave it in, but you can simply toggle it off using Jedi josh's gangster aim script. :D
@Zapzzable100 A takedown finish occurs automatically at the end of a successful combo. Normally after 4-3 successful attacks. There are two variations of finishers 3a and 3b.
@Zapzzable100 Glad you love it!