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@tall70 for peds not walking correctly you need to copy the navmesh file for metrotrain to metrotrain2 and metrotrain3. Copy metrotrain.ynv from x64f.rpf/levels/gta5/navmeshes0.rpf, rename to metrotrain2.ynv and metrotrain3.ynv, and add those in the DLC or whever you are loading the models.
That's a C-130H in your screenshot ;)
The cab looks nice, but it's really weird seeing a "lore" lightbar on a "real" truck. There's many unlocked lightbar models out there, perhaps you could put something else on it?
@BlueHDYT the base model for this vehicle is available as an unlocked dev model on lcpdfr.com
Looks really neat! Would be cool to see scenarios added in the future to bring the map more to life.
@KallusRourke do you understand how copyright law works? The creator of a digital work may place licensing restrictions upon said work. Unauthorized reproduction or usage is a violation of copyright law. Skyline's a nice guy and I doubt he's going to sue you, but that is the law. Quit acting like such an entitled know-it-all.
This works perfectly and does exactly what it says! Normal repair still functions properly, and toggling extras no longer fixes the vehicle. Makes it much easier to use extras on custom vehicles for parts which need to be turned on/off by the player on the fly. Thanks!!
@ryanm2711 is it within the water quads boundary? If so will you be eventually editing the water quads?
I think there's a lot of opportunity for replacing/upgrading props with GTA V equivalents, and adding scenarios to bring it more to life. Do you have any kind of system where modders can contribute improvements to the mod?
@ReNNie yes it's fine, I uploaded it to darkmyre's site myself. I will republish it on lcpdfr eventually.