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@JohnFromGWN I can confirm it’s working! You can either download the latest CodeWalker build from the CodeWalker Discord or clone the Git repository and build the .exe yourself. Once installed, you’ll find the Asset Converter under the Tools menu in RPF Explorer.
Here’s my process for installing a replacement car:
1. I found a car marked as a "Replace"
2. Using the Asset Converter, I converted all car files in the Replace folder (.yft, .ytd) of the mod
3. I replaced the content in the corresponding GTA V .rpf file. (Note: I first copied the .rpf to the mods folder. The latest CodeWalker version has a handy function for this—I built the .exe myself.)
4. It works!
I’m still figuring out how to convert addon cars, though. I’ve seen some successful attempts on the CodeWalker Discord. In theory, you’d need to export all the contents of the dlc.rpf and run the converter on everything. And after that pack that in dlc.rpf again.
The key difference between GTA V Enhanced (Gen9) and GTA V Legacy (Gen8) in terms of modding — there’s a minor change in XMLs and other files that the converter addresses. However, from what I’ve seen, it doesn’t work for all addon cars yet. (Don't know why)
Can you include a section on the Codewalker conversion tool for adapting Legacy assets to be compatible with the Enhanced version?
Thanks for your work! It's hard to find any proven info about Enhanced modding