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@lll4269lll @D4F0RG0TT3N the way this script works is that the car is set to undriveable until the hotwire minigame is complete, then engine is starting is set to true. If manual transmission also has a feature that turns the vehicle engine on and off, then there's literally nothing I can do to stop the engine being turned on until the car is hotwired lol. Some mods are just going to be incompatible because they use the same flags, that's just modding for you.
@jerome74 yea not having this issue occur upon testing, must be on your end.
@Mauluskus watch the video diddy 😂 features pretty much everything available atm.
@HKH191 shot you a dm bro! (my username is Anatoly Dyatlov)
@jerome74 not getting this happening "everytime". But yea some vehicles get the hotwire minigame skipped. My script checks for cars that need to have the hotwire animation when jacking in order to flag them for hotwiring minigame. I guess some vehicles, maybe online are set to false automatically by the game, leading to this happening. But it shouldn't be too immersion breaking. Maybe in the next update I'll see what I can do.
@azzman_01 hahahah yeah its for gameplay purposes but hate that its transparent in the rockstar editor xD
@Starfox1993 yea I'm using nightly build so probably
@bollocksfortnite I'm not sure what you're asking? Jedijosh's mod does pretty much everything you're looking for, just don't use the break in key or change the bind to something you'll never use. What would be the point of my mod if you can't break in to anything lol. If you just want hotwiring only, you can configure it in my .ini file, and use Jedijosh's mod so you can't access locked vehicles.
@dany1263 Are you sure its my mod causing issues? A lot of recent comments are saying persistance doesn't work anymore.
@bollocksfortnite https://www.gta5-mods.com/scripts/locked-vehicles
@Covana you might have other scripts that are conflicting
@Chr1 I haven't had any problems with this. However, I'll add a safety measure that up in the next update.
@thalilmythos If you're talking about entering from the passenger side and having the minigame appear before the character has shifted seats, then yea that'll be fixed.
@jerome74 yea I can do that.
Update 1.01 will be public once approved! I've added controller support aswell as prompts to guide the player through controls.