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@Quincunx Yeah I totally get how it can be working with the game constraints. One thing I've tested on cars like that is rather than using InitialDriveForce and InitialDriveMaxFlatVel to get the top speeds up there (which having those two values very high creates cars that accelerate incredibly fast). Try reducing those to more tame levels, and reduce InitialDragCoeff to something lower, this way you can achieve those realistic top speeds with much more reasonable acceleration.
Holy buddy, I love this! Fits right in with the type of handling lines i make for my server (touch of realism, but still easy enough for new players to learn). However one thing that is concerning is how fast some vehicles do 0-100 and 0-200 kmh. Lots of regular sedans, such as revolter or drafter exceed real life acceleration speeds of the IRL counterpart. Any ideas on this?
Fantastic sound, all my bugattis are so much more happy now!
Wow, incredible sound this is so much better than all the garbled aventador sound mods, we finally have something that sounds like a real car! However I have a few bits of feedback for you!
1. The sound of the enging at peak RPM is way too low in pitch
2. There is no rev limiter (Not sure if this is realistic or not, but it seems weird to me)
3. There are no exhaust pops (Again, not sure if this is intentional, I believe this can be fixed in the audio config)
Ok, one problem, there is no sound for people in other cars. It only works on your "screen" maybe because there is no _npc awc? Do you think you could fix this?
Just tried it in game, Love it!
Wow, this sounds very cool, I will have to try it out in game!
@SkylineGTRFreak Amazing model, have already had a lot of fun with this on my FiveM and so have my friends! I was just wondering if you have the PSD available to make livery design easier with all the rivets and stuff?
Wow, I love those screenshots! Beautiful!
Ooh, this looks nice