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  • Df5e9e censored avatar

    @EVGR
    You'll want to verify your game files in that case as it we're literally doing the same thing R* does when you load online. It sounds like there could be missing map files or props.

    @Jose3400
    It shouldn't if your game is updated as the global fix is auto-applied on load. Are you co-loading other menus which are doing the same?

    @PKpanda
    Load the online map as those are online only props/IPLs.

    @ssmillian45
    Is your game updated? DLC content will crash your game if it's missing for whatever reason.

    20 augustus 2023
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    @capcosmos
    You can blame R* for that. Those don't have any model/texture which is why the game crashes. There's also a few vehicle mods which do the same.

    @krecikxDD & @Kombat127
    ENT reads the game's entity pool and auto-generates the vehicle list from that. If it's not in the list, you've either not updated the game or the vehicle wasn't present in the entity pool to begin with for whatever reason (i.e mods which replace it).

    @Drugula
    Do you have the DLC installed? ENT uses the in-game label present in the dlc.rpf file. If you're seeing NULL, it's either missing, corrupt or you're using a mod which overwrote it.

    1 augustus 2023
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    @Concon12316
    If the weapon supports mods - equip it and they should appear in the weapon's mod list.

    @afrosamuraj
    Turn off "Disable despawn of DLC vehicles" as that's an old workaround for despawning vehicles. You shouldn't need to use it going forward. You're getting that message because it kills the shop_controller script which is responsible for deleting DLC vehicles.

    13 juli 2023
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    @Gokant
    You'll want to verify your game files using the SC launcher.

    @yourfriendnashawn
    What were you doing when it happened? There's a cap of 8 bodyguards (a hard limit set by R*) so if you either spawn too many or the game attempts to clear them up (you've spawned too many props, vehicles, peds etc etc) - it'll usually cause them to run away so they can be despawned.

    @fciowaj
    Can you try and load JUST ENT as I can see you're loading other mods as well. If it still crashes, you can rename the settings DB (%appdata%\Enhanced Native Trainer in a file URL bar) and relaunch GTA to reset enabled options.

    2 juli 2023
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    @Ambiggy
    You can blame R* for that one. As they're putting "exclusive" content onto the PS5/Xbox, they're sending that same content to the PC but it's missing a model/texture which is why your game crashes. There's at least 11 vehicles from the Enhanced Edition which crash on the PC because they're missing a model.

    There's also a handful of mods for Hong's vehicles as well but they're more difficult to find as unlike a vehicle which you can log before the game crashes - vehicle mods are more of a pain in the ass as there's 50 potential mod "slots" which could contain 3 - 5 different mods each depending on the vehicle. Having to go through each new vehicle and find which mods are valid and which ones are broken would push back any ENT updates by a considerable amount of time.

    R* patched it online because it was being used to crash other players (unsurprisingly given the model doesn't exist) but SP was left to rot as usual because we're not meant to be spawning these vehicles.

    @terminatingissue66
    Can't reproduce it on my end. Are you using other mods as well as ENT?

    24 juni 2023
  • Df5e9e censored avatar
    Reactie Vastgezet

    Enhanced Native Trainer: Update 52

    Contributions wholly thanks to @Slash_Alex:-
    Added:
    * Added a Tactical SMG weapon
    * Added missing vehicles previews
    * Added a 'Merryweather R&D Centre' online interior

    Fixed:
    * Fixed the Precision rifle position. It's under the Sniper Rifles menu now
    * Fixed a tiny bug in the 'Peds Don't Like Weapons' feature. Peds needlessly reacted to the 'Acid Packet' weapon

    Known Bugs:-
    Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
    Track wheels appear to duplicate their entries. There should be 30 rims, not 220.

    17 juni 2023
  • Df5e9e censored avatar

    @Matthew Liddell
    Not at the moment as the game will either force-remove them (to prevent the game crashing as it loads map objects) or it'll just crash.

    5 juni 2023
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    @loginos
    That may be something for Alex to consider as he worked on similar features.

    @ebrandschain
    Alex and I just don't have time to do any dev stuff these days I'm afraid - you'd probably want to co-load with Menyoo for features like that.

    24 mei 2023
  • Df5e9e censored avatar

    @GoogaS2910
    I looked at it and it looks like an invalid clothing component (i.e an online only one) which the game tries to remove or restrict (because it's meant for online only) which is causing the crashes. There's no support for custom clothing either which can also cause the game to crash (as it will use an invalid clothing ID).

    11 mei 2023
  • Df5e9e censored avatar

    @SD1ONE
    Is your game updated? Using an older version of the menu shouldn't do that, but older game versions can.

    11 mei 2023