9 bestanden geliket
1.573 reacties
0 filmpjes
1 upload
170 volgers
4.890.522 downloads
@junseo2709
Unfortunately not by us - both Alex and I have full time jobs so just don't have the time, and a lot has to be updated for Enhanced. Few things have changed between Legacy and Enhanced, but ideally ENT would be rewritten to fix some of the issues (like MK2 weapon support) which is a challenge in itself.
@rvnarks
Not from us no, but there was someone giving it a go.
@OmegAlex10
I amended the mod title at the top to say this is Legacy only.
@HvyMetal55
The previews for the last couple of updates are all from R* - we didn't need to add our own which was nice. I don't believe anything has changed in the config since then but if it's wrong then I'll fix the download.
Enhanced Native Trainer: Update 56.1
Added:
* Added the missing vehicle previews.
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
@MrMoneygold
If they're valid then ENT will automatically pick them up and sort it by vehicle type (like in the image at the top with a P1). They'll appear in alphabetical order in their respective menu - i.e Sports, Super etc etc.
@cdgfanatic
Correct. "Enhanced" because it was the Enhanced version of AB's native trainer included with the scripthook. It is not "Enhanced" as in "GTA Enhanced".
@LavenderEmpress
ENT auto-updates the vehicle list so those should be in there automatically. They won't have previews though.
@mrsun
Unfortunately that'll be someone else's task to do. Alex and myself along with others who have come and gone have been working on ENT since 2017 so it's time to pass the torch to someone else who can afford the time to work on it.
@lunalove1233
Those numbers correspond to the button IDs. You can find the list here: https://docs.fivem.net/docs/game-references/controls/#controls
@Mustafa617
That's not possible unless you script it like R* would.
@Aktendulli
Player menu -> Jedi options
@KaiiserAmil
Have you tried running JUST ENT and seeing if it still crashes? If it doesn't then it's a mod conflict. If it is you can try and verify your game files through the R* launcher or rename the ent.db file and relaunch the game.
Renaming the DB will force-reset ENT's option states.