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@luigility What I encourage you to do, is create a Discord server or at the very least try and advertise (in any capacity) your mod pack, project, build or whatever. Because as it stands, GTA Trilogy Games might be the only one to have recently (and publicly) covered this topic in a somewhat proper manner yet tons of oversights still prevail and the video is already over a year old.
The most accomplished PC recreation of Old Gen (though it is mainly HUD focused) that I know of so far is Cisco Shill's (AKA @DroidRZRLover ) 7th Gen HUD Version X Paragon. But it comes with too many drawbacks in my opinion, sure the entire HUD has been recreated 1:1. With even the most niche stuff such as the right coloring for sports or even the flight school messages being present. But they're currently stuck on a version no one plays, it being Build 2699, which I couldn't even get to mod because of the Paragon Launcher (completely stripping away the only real advantage of playing on PC). And even if I was to be able to mod it, most newer mods would find themselves incompatible with the build (thank Rockstar for still giving us updates 12 years post release, drastically reducing modding potential in the process). The mod unfortunately finds itself locked behind a launcher, poorly advertised and serving one specific purpose, its not focused around Old Gen recreation but rather around getting the Old Gen HUD back into Online with their own private servers. It's an excellent project for what it claims to be but it does not get the community much closer to a full recreation of Old Gen for PC.
If you're interested in the mod and I guess you might be, he advertises his discord in the comments of his most famous mod the "Previous Generation HUD" there you will find all the information you need. I quickly want to add that this is tremendous work he has been doing and I believe he's one of the few gifted ones in this community, in the likes of @Alex106 as their work has been immensely valuable to the community. The reason they're stuck on this build is because it's not even a released version, it's the one that works with the leaked source code, and therefore a better understanding of the HUD mechanism allowing for the Old Gen effects.
It still bugs me how something this relatively simple in it's nature happens to be so difficult for the community.
And don't you ever think a discord server is somewhat "too much" for a simple mod project, I believe and I think you also do, that GTA V deserves it's own Fusion Fix, it's own Sky GFX kind of treatment from the community. I believe the biggest obstacle is Rockstar's constant updates throughout the years which heavily hampers modding no matter how prevalent it is thought to be regarding this game.
Personally I've gotten fairly deep into it but still I have a lot to learn, If you'd like me to share my methods or mods then I'd be happy to share, though I am not sure there's much you will learn from me.
@luigility https://www.gta5-mods.com/misc/no-far-dof-no-edge-blur-no-chromatic-aberration#comments_tab
This mod does exactly what you're asking for
I also happen to be a sucker for that version. So wherever you get your information or modding knowledge regarding the recreation of 7th gen on PC, I'd like to know
Just so y'all know, this mod breaks the flight school/time trial passed and failed screens. They are completely absent with this mod. Though I know it's not much of a problem for many.
This is aimed at the creator if they would like to polish their mod.
@ThatsPella
This is great work, if anything it's literally excellent.
Would you know what specific file controls the mission passed and stunt jump results?
Do you plan on ever adding them? This is a blessing to the community, underrated of course.
Would anybody know of a way to hide LSUR (due to it being completely anachronistic to story mode), I know it is possible in GTA Online, what method did Rockstar Use? Wouldn't the mod do the same? Is this mod the only one that offers this solution for unwanted Radio Stations?
@Jax765 Well I did consider it but I couldn't remember doing it. Thank you Jax
Supposedly Missing Unmarked Sheriff Ford Taurus.
Based on my understanding of R.D.E. so far, it seems that in the "scripts" folder, the "VehicleGroups.xml" file "summons" the vehicles and their respective properties from the "ResponseVehicles.xml" file.
I discovered that in the "VehicleGroups.xml" file there is a vehicle tag for a supposed "BCSODetectiveCar" contained in the "BCSO_COP_3star" group. However it seems the tag "BCSODetectiveCar" is completely missing from the "ResponseVehicles.xml" file. I assumed the vehicle in question is/was meant to be the Unmarked Ford Taurus named "sheriff4" in the game files.
Was it removed on purpose? (Too expensive/modern for the BCSO's budget?(Although they do use the Gauntlet Interceptor)
If yes, did I miss it in a changelog?
Can I attempt to restore the vehicle by creating a new "</Vehicle>" entry?
If yes, is there a problem with the model itself?
Doesn't work with the latest Scripthook, the latest community Scripthookdotnet, and the latest game version (bottom dollar DLC) as of 7/62024.
Here is what I get from the .log file of Scripthookdotnet, I don't know much but it was working fine before the update, I'm assuming it's an issue with the version of either the game or scripthookdotnet.
[18:45:42] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[18:45:42] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[18:45:43] [DEBUG] Loading scripts from C:\Games\Grand Theft Auto V\scripts ...
[18:45:43] [DEBUG] Successfully compiled RadioStationFavorites.cs.
[18:45:43] [INFO] Found 1 script(s) in RadioStationFavorites.cs resolved to API 2.11.6.
[18:45:43] [DEBUG] Instantiating script RadioStationFavorites.Main ...
[18:45:43] [INFO] Started script RadioStationFavorites.Main.
[18:45:43] [ERROR] Caught fatal unhandled exception:
System.TypeInitializationException: The type initializer for 'SHVDN.NativeMemory' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory..cctor()
--- End of inner exception stack trace ---
at SHVDN.NativeMemory.GetGameVersion()
at RadioStationFavorites.Main.Init() in c:\Games\Grand Theft Auto V\scripts\RadioStationFavorites.cs:line 78
at RadioStationFavorites.Main.OnTick(Object sender, EventArgs e) in c:\Games\Grand Theft Auto V\scripts\RadioStationFavorites.cs:line 134
at SHVDN.Script.DoTick()
[18:45:43] [ERROR] The exception was thrown while executing the script RadioStationFavorites.Main.
[18:45:43] [WARNING] Aborted script RadioStationFavorites.Main.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
@stayingnoided What mod? Im having the same issue.