@Michael21107 Use the content.xml for the patchday4ng included with Fixes and Improvements
@Dippa71 bh1_rd_strm_1.ymap, bh1_rd_strm_2.ymap and bh1_rd_strm_5.ymap for the SP map and hei_bh1_rd_strm_1.ymap, hei_bh1_rd_strm_2.ymap and hei_bh1_rd_strm_5.ymap for the MP map (use the ones from the mpmapfixes2 dlc pack)
@Michael21107 Next update (I just forgot to include the files in the latest update)
@Michael21107 Use the content.xml for the patchday4ng included with Fixes and Improvements
@Dippa71 bh1_rd_strm_1.ymap, bh1_rd_strm_2.ymap and bh1_rd_strm_5.ymap for the SP map and hei_bh1_rd_strm_1.ymap, hei_bh1_rd_strm_2.ymap and hei_bh1_rd_strm_5.ymap for the MP map (use the ones from the mpmapfixes2 dlc pack)
@Testdev I don't know how to do that
@KimMinSu1029 The badge on door? If so, it's already fixed with the QOL Vehicle Fixes mod https://www.gta5-mods.com/vehicles/quality-of-life-vehicle-pack-replace
@Michael21107 Yes, the tint can be changed like with any other weapon
@JAM102970 That's above my skills, I never made these sort of changes such as adding new rooms to an MLO
@wand031oe It's not worth porting those because they're too low poly
@Default_Username No, the mod doesn't fix this
@Michael21107 It only changes the textures
@Scooby271 The benches have been moved already. As for the light, I'll fix it in the next update
@Jack_Gta22 I don't have time to work on a lighter version, sorry