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@azzman_01 It was something we designed before Add-On Ped even existed.
@azzman_01 Don't download the old version, it's very old. There are much better Peter Parker mod now.
@legendario9991 So I send you the .ydd. ,yft, .ymt and .ytd files (which I haven't locked, can you fix that with Gims Evo?)
@firepopcorn123 If it is just an improvement in texture, I don't recommend you to upload it since I am going to improve the texture. If you are making this into something like this https://www.gta5-mods.com/player/agent-venom-add-on-ped , I still don't recommend you to do so, as there is already a good Agent Venom model already.
However if you are adding emissive material or making some changes in the model of my mods, you may consider uploading that. (Still pls give me the credit)
@MTN4456 That mod is called Liberty rewind, you can download it here: https://libertycity.net/files/gta-5/119910-liberty-rewind.html
@legendario9991 if you can help me with the rigging, I will add you as a co-author.
Badass!!! Like a turd in the wind!!!!
@legendario9991 Sometimes, you can solve that problem when you are giving your model high quality texture maps and trying another material (eg., haircutout_alpha). (Although I am not 100% sure what is happening for ped disappearing in a far distance, it may also be the problem of the model itself).
@legendario9991 Btw, the ultraman tiga is still W.I.P., unfortunately, my zm3 license has ended. Are you interested in helping me improve the rigging? (As I want to make it compatible with Julio NIB DBZ script, that mod is a perfect match for Ultraman.)
@legendario9991 change the material to ped_emissive (only the eyes and the led parts) and then go to surface and paint the vertex (Just like what you did before but this time, select "Primary RGB" and paint the vertex as purple instead of orange.)