@onixer Could be because you have updated to Rage 0.38, as @EddFyx has stated earlier. I'm Still on 0.37 and I haven't experienced one crash on the bus lines and I've been on it for about 3 hours.
@LtFlash Just stopped by to say awesome work on the bus lines. A superb working bus mod at last and no plugin crashes. How about a complete monopoly on San Andreas Transportation by added airport shuttle's to ferry the weary traveller's from the airport to various luxurious hotels that San Andreas has on offer.
Brilliant job! :)
@lucasvinbr As I've previously stated, the concept of this mod is superb and I have enjoyed playing it for the last few hours. However, women in bathing suits and heels with automatic weapons, is not the most realistic thing I think you could do with this brilliant idea.
Could you not use the gangs already in the game and have them fight for control of San Andreas.
Each gang has their home turf and you could leave out blips on these, so it doesn't upset the structure of the game. You could then have the games gangs capturing all your other blips and have the correct gang peds spawning instead of randoms.
At the start of the mod, you could give the player a choice of which gang he wants to have allegiance to. Nothing much would have to change, just the spawning type for each territory captured.
This is a brilliant idea, but would be better served if it tied in with the game a bit better.
@LCBuffalo It's cool to see brilliant old scripts being updated. Thank you. I'd give you 5 stars, but I think I may have done that already back in May. If you could re-ignite vehicle export missions, that would be awesome.
@lucasvinbr Definitely random, no warning message. Then if you're passing through a gang zone and he pops up, it's a decision on the fly, rather than you've been pre-warned.
@lucasvinbr How about having a gang leader spawn sometimes denoted by a different blip and if you assassinate him (or her), that gang cannot recruit any new members for a certain time period in the game (Until a new leader is found), making them more susceptible to a takeover. I'm not sure whether that is possible, but it could add another dimension to the dynamic of the mod.
@Cass This is a great modification to the game, but I have to agree with @Arez to some extent. The editing of the vehicles.meta is pretty tricky and one error causes the game to crash at the start.
Why not include a complete vehicles.meta with the download, then users can choose whether to modify their vehicles.meta manually or just replace the complete file using open iv.
It seems to me that would then give everybody the choice.
Cool mod
@DeaDPooL22 Keep doing what you're doing. These are well polished missions.
@onixer
Could be because you have updated to Rage 0.38, as @EddFyx has stated earlier. I'm Still on 0.37 and I haven't experienced one crash on the bus lines and I've been on it for about 3 hours.
@LtFlash
Just stopped by to say awesome work on the bus lines. A superb working bus mod at last and no plugin crashes. How about a complete monopoly on San Andreas Transportation by added airport shuttle's to ferry the weary traveller's from the airport to various luxurious hotels that San Andreas has on offer.
Brilliant job! :)
@lucasvinbr As I've previously stated, the concept of this mod is superb and I have enjoyed playing it for the last few hours. However, women in bathing suits and heels with automatic weapons, is not the most realistic thing I think you could do with this brilliant idea.
Could you not use the gangs already in the game and have them fight for control of San Andreas.
Each gang has their home turf and you could leave out blips on these, so it doesn't upset the structure of the game. You could then have the games gangs capturing all your other blips and have the correct gang peds spawning instead of randoms.
At the start of the mod, you could give the player a choice of which gang he wants to have allegiance to. Nothing much would have to change, just the spawning type for each territory captured.
This is a brilliant idea, but would be better served if it tied in with the game a bit better.
@LCBuffalo It's cool to see brilliant old scripts being updated. Thank you. I'd give you 5 stars, but I think I may have done that already back in May. If you could re-ignite vehicle export missions, that would be awesome.
@lucasvinbr Definitely random, no warning message. Then if you're passing through a gang zone and he pops up, it's a decision on the fly, rather than you've been pre-warned.
@lucasvinbr How about having a gang leader spawn sometimes denoted by a different blip and if you assassinate him (or her), that gang cannot recruit any new members for a certain time period in the game (Until a new leader is found), making them more susceptible to a takeover. I'm not sure whether that is possible, but it could add another dimension to the dynamic of the mod.
Amazing idea and concept.
@Cass This is a great modification to the game, but I have to agree with @Arez to some extent. The editing of the vehicles.meta is pretty tricky and one error causes the game to crash at the start.
Why not include a complete vehicles.meta with the download, then users can choose whether to modify their vehicles.meta manually or just replace the complete file using open iv.
It seems to me that would then give everybody the choice.
Cool mod
Awesome. Been waiting a while for this to be updated. Thank you