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Does this mod actually modifies the original handling.meta file?
@candy648 You are probably looking at the wrong "map." The actual map should be somewhere else.
^Same. This is an issue with the server where you uploaded the files.
"Some files are missing in the package archive, please contact the package author." File "content\update2.rpf\common\shaders\win32_40_final\deferred_lightingms.fxc" not found in package
@Dsilv @Jaxraids Like "Alex106" mentioned before, if you are on the latest game version, make sure "mpmappatches2" is also installed. Remove any other map mods that may be causing conflicts. If the problem still persists, open "mpmappactches" with OpenIV, find "Beverly_01", and delete the entire folder; then go to "setup.xml" and "content.xml," remove any lines that contains "Beverly."
@Dsilv Are you referring to "Beverly Dr in Rockford Hills" and a few blocks from that intersection?
@3_Washing_Machines QuantV is a modification for graphics, I don't think there will be conflicts between Map Fixes and QuantV. But you should test it and find out.
@Larcius Sent via forum chat.
**3.3-SP Bug Report**
The lods for most of the trees near Rockford Hill Police Station are problematic, switching between lods/textures and the real props even though the player is very close. I have no other map mods installed, reverting back to the previous version fixed this issue.
Please see the screenshots below: https://imgur.com/a/8gHK656
^^ Upon further testing, the issue was caused by "EUP" (Emergency Uniform Pack for Multiplayer peds). I was able to "fix" it by removing "Beverly" from "Map Fixes."
Sorry for all the confusion.