Black and White Sheriff Dept. Pack 5.0
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688
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Black and White replacement for the Sheriff Dept.
In my opinion the vanilla Sheriff Stanier and Granger don't look good together so I made this mod. The Vehicle is somewhat inspired by the LASD. Also includes Sgt. Kanyo's Amber Lighting. Thanks to ItzxDrJ, He provided me with extra textures and other ideas. Go check him out on GTA 5 mods!
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Texture by thegreathah.
Redistrubution is allowed but please give credit! :)
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FUTURE PLANS
Upgrading Interceptor. Finding a way to replace Sheriff1 with interceptor with no vehshare.ytd (If anyone has any ideas PM me)
Making Custom Sheriff Peds (Does anyone know where these are located?)
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Changelog:EDIT: 4.5: Fixed and Revamped Stanier and Granger.
Fixed "f" on Stanier.
Removed Buffalo and Interceptor until I can revamp them.
Updated readme so it reads correctly that ItzxDrJ is reffered to as an equal collaborator.
EDIT 4.5.1: I made an "oopsie" and messed up the 1776 roof texture. The patch fixes this.
EDIT 4.5.2: Created optional Stanier with Vapid: Thanks Hugo_Agante for the suggestion :)
EDIT 4.5.3: Created custom Sheriff Textures to put more blue on badge and "SHERIFF" on back.
EDIT 5.0: Added Green and White Versions of Granger and Stanier.
In my opinion the vanilla Sheriff Stanier and Granger don't look good together so I made this mod. The Vehicle is somewhat inspired by the LASD. Also includes Sgt. Kanyo's Amber Lighting. Thanks to ItzxDrJ, He provided me with extra textures and other ideas. Go check him out on GTA 5 mods!
======
Texture by thegreathah.
Redistrubution is allowed but please give credit! :)
============================================================
FUTURE PLANS
Upgrading Interceptor. Finding a way to replace Sheriff1 with interceptor with no vehshare.ytd (If anyone has any ideas PM me)
Making Custom Sheriff Peds (Does anyone know where these are located?)
===========================================================
Changelog:EDIT: 4.5: Fixed and Revamped Stanier and Granger.
Fixed "f" on Stanier.
Removed Buffalo and Interceptor until I can revamp them.
Updated readme so it reads correctly that ItzxDrJ is reffered to as an equal collaborator.
EDIT 4.5.1: I made an "oopsie" and messed up the 1776 roof texture. The patch fixes this.
EDIT 4.5.2: Created optional Stanier with Vapid: Thanks Hugo_Agante for the suggestion :)
EDIT 4.5.3: Created custom Sheriff Textures to put more blue on badge and "SHERIFF" on back.
EDIT 5.0: Added Green and White Versions of Granger and Stanier.
Eerste Upload: 19 juli 2015
Laatst bijgewerkt: 25 juli 2015
Laatst Gedownload: 6 uur geleden
42 Reacties
Black and White replacement for the Sheriff Dept.
In my opinion the vanilla Sheriff Stanier and Granger don't look good together so I made this mod. The Vehicle is somewhat inspired by the LASD. Also includes Sgt. Kanyo's Amber Lighting. Thanks to ItzxDrJ, He provided me with extra textures and other ideas. Go check him out on GTA 5 mods!
======
Texture by thegreathah.
Redistrubution is allowed but please give credit! :)
============================================================
FUTURE PLANS
Upgrading Interceptor. Finding a way to replace Sheriff1 with interceptor with no vehshare.ytd (If anyone has any ideas PM me)
Making Custom Sheriff Peds (Does anyone know where these are located?)
===========================================================
Changelog:EDIT: 4.5: Fixed and Revamped Stanier and Granger.
Fixed "f" on Stanier.
Removed Buffalo and Interceptor until I can revamp them.
Updated readme so it reads correctly that ItzxDrJ is reffered to as an equal collaborator.
EDIT 4.5.1: I made an "oopsie" and messed up the 1776 roof texture. The patch fixes this.
EDIT 4.5.2: Created optional Stanier with Vapid: Thanks Hugo_Agante for the suggestion :)
EDIT 4.5.3: Created custom Sheriff Textures to put more blue on badge and "SHERIFF" on back.
EDIT 5.0: Added Green and White Versions of Granger and Stanier.
In my opinion the vanilla Sheriff Stanier and Granger don't look good together so I made this mod. The Vehicle is somewhat inspired by the LASD. Also includes Sgt. Kanyo's Amber Lighting. Thanks to ItzxDrJ, He provided me with extra textures and other ideas. Go check him out on GTA 5 mods!
======
Texture by thegreathah.
Redistrubution is allowed but please give credit! :)
============================================================
FUTURE PLANS
Upgrading Interceptor. Finding a way to replace Sheriff1 with interceptor with no vehshare.ytd (If anyone has any ideas PM me)
Making Custom Sheriff Peds (Does anyone know where these are located?)
===========================================================
Changelog:EDIT: 4.5: Fixed and Revamped Stanier and Granger.
Fixed "f" on Stanier.
Removed Buffalo and Interceptor until I can revamp them.
Updated readme so it reads correctly that ItzxDrJ is reffered to as an equal collaborator.
EDIT 4.5.1: I made an "oopsie" and messed up the 1776 roof texture. The patch fixes this.
EDIT 4.5.2: Created optional Stanier with Vapid: Thanks Hugo_Agante for the suggestion :)
EDIT 4.5.3: Created custom Sheriff Textures to put more blue on badge and "SHERIFF" on back.
EDIT 5.0: Added Green and White Versions of Granger and Stanier.
Eerste Upload: 19 juli 2015
Laatst bijgewerkt: 25 juli 2015
Laatst Gedownload: 6 uur geleden
@thegreathah So glad someone has made a black and white retexture of the sheriff stainer! I love the pictures and I love how you included the amber lights as well. Do you mind if I used your mod with what I'm creating now? I'd credit you and link to your mod of course. Also is the unit numbers limited to 504 or did all the pics just happen to have that unit number?
@Dilapidated Of Course. Gimme the link when you are done. There is more than one unit number, it's just how the cars spawned :/
@thegreathah Thanks man, I really appreciate it. Not sure if anyone has caught this but you made a slight typo :) "sherifi" on the driver side door of the stainer. (pictures below) I have not tested the other vehicles yet.
http://oi57.tinypic.com/30xbpeo.jpg
http://oi58.tinypic.com/dwdf6v.jpg
Besides that issue I think you did a terrific job! I have a couple of suggestions and requests though if you could.
My mod is based on the lore of the game and I find the ford logo's make them feel out of place. Could you add the original vapid emblems back for me?
As you can see in the first photo: http://oi57.tinypic.com/30xbpeo.jpg the sheriff emblem seems a little pixelated when viewed up close. Not a huge issue but perhaps you could increases the resolution to negate this or find a higher quality texture of the same emblem.
I'd love to redo all the stainers in the game with those amber lights. They are sick. I like how you added the proper police lights to the stainers as well. If its an easy fix to have both the amber lights and the correct police lights I'll probably add that to both the LSPD and Undercover stainers. Hopefully I can do that without fucking up the non clipping "obey and survive" livery that unmutal made for the LSPD stainer. If you were to create such a stainer pack for me with all those features I'll happily add them to my mod and credit you for that as well. It would save me some time and I'd greatly appreciate it. :)
Anywho those are my thoughts and I hope I didn't come off as harsh or overly picky. You did an awesome job man.
As soon as you fix the typo I'll be happy to add your work and credit you. And if you could do some of those requests as well I'd be very thankful. Thanks again for your permission. :)
I'll be happy to share the link
@Dilapidated Yeah the Sheriff problem will be fixed once I upload a new version. It is a texture mapping issue so one side says Sheriff and the other says Sherifi. Also Vapid logos will be uploaded with the next update.
Update 5.0 pending permission. Get Pumped!
Good to hear. Thank you again. Here is the project I plan to add your work to. Check it out and let me know what you think.
https://www.gta5-mods.com/misc/realism-dispatch-enhanced
@Dilapidated Great! I would love for you to add me onto that!
@thegreathah Awesome! If you're ever interested in joining up to help on textures just let me know.
your instructions are absolutely confusing. You did not direct the location for where the files go...
All you said was put the files in the 3 locations..
@corux It shows three locations in the readme. Everyone else seems to find them. Look again.
@thegreathah yes, but in the three locations, it doesn't exactly say what files need to go in those three locations...
@corux GTA V/mods/update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
GTA V/mods/x64e.rpf/levels/gta5/vehicles.rpf
GTA V/mods/update/x64/dlcpacks/patchday4ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
Underneath the instructions YOU read, were the locations. I have the readme open right now and they are stated very clearly.
BACKUP PLZ
@thegreathah The file I had did not have any readme txts...
@corux You said it did. You said you saw that the file told you to put the ytds and ytfs in three locations.
@thegreathah Yes, 1 which only told the 3 locations, but it doesn't tell where the files still go..
You know to solve this, why don't you make a video tutorial. That would be much appreciated...
@corux literally everyone else who has downloaded this figured it out without my help.
@corux i know what you mean its the same with me.
@thegreathah I'm back in the texture game!
@ItzxDrJ SWEET! I saw your new one, very nice!