[INS2] PKM 1.0
12.901
93
12.901
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Credits:
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
Description:
The PK, is a belt-fed general-purpose machine gun, chambered for the 7.62×54mmR rimmed cartridge. Designed in the Soviet Union and currently in production in Russia, the original PK machine gun was introduced in 1961 and the improved PKM variant was introduced in 1969.
Replaces the MG.
Features:
Fully animated
Working collision data
2K textures
Please note:
The sights are slightly misaligned and there's minor clipping, but there's only one major issue. Rockstar decided to put the bolt carrier on the left side of the gun when it's supposed to be on the right side so the animation is kind janky. Oh, also the dust cover isn't animated when firing. Not much I can do about that one.
All assets were taken from Insurgency Sandstorm directly.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
Description:
The PK, is a belt-fed general-purpose machine gun, chambered for the 7.62×54mmR rimmed cartridge. Designed in the Soviet Union and currently in production in Russia, the original PK machine gun was introduced in 1961 and the improved PKM variant was introduced in 1969.
Replaces the MG.
Features:
Fully animated
Working collision data
2K textures
Please note:
The sights are slightly misaligned and there's minor clipping, but there's only one major issue. Rockstar decided to put the bolt carrier on the left side of the gun when it's supposed to be on the right side so the animation is kind janky. Oh, also the dust cover isn't animated when firing. Not much I can do about that one.
All assets were taken from Insurgency Sandstorm directly.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
Eerste Upload: 14 november 2022
Laatst bijgewerkt: 14 november 2022
Laatst Gedownload: 8 uur geleden
36 Reacties
More mods by Equinox407:
Credits:
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
Description:
The PK, is a belt-fed general-purpose machine gun, chambered for the 7.62×54mmR rimmed cartridge. Designed in the Soviet Union and currently in production in Russia, the original PK machine gun was introduced in 1961 and the improved PKM variant was introduced in 1969.
Replaces the MG.
Features:
Fully animated
Working collision data
2K textures
Please note:
The sights are slightly misaligned and there's minor clipping, but there's only one major issue. Rockstar decided to put the bolt carrier on the left side of the gun when it's supposed to be on the right side so the animation is kind janky. Oh, also the dust cover isn't animated when firing. Not much I can do about that one.
All assets were taken from Insurgency Sandstorm directly.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
Description:
The PK, is a belt-fed general-purpose machine gun, chambered for the 7.62×54mmR rimmed cartridge. Designed in the Soviet Union and currently in production in Russia, the original PK machine gun was introduced in 1961 and the improved PKM variant was introduced in 1969.
Replaces the MG.
Features:
Fully animated
Working collision data
2K textures
Please note:
The sights are slightly misaligned and there's minor clipping, but there's only one major issue. Rockstar decided to put the bolt carrier on the left side of the gun when it's supposed to be on the right side so the animation is kind janky. Oh, also the dust cover isn't animated when firing. Not much I can do about that one.
All assets were taken from Insurgency Sandstorm directly.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
Eerste Upload: 14 november 2022
Laatst bijgewerkt: 14 november 2022
Laatst Gedownload: 8 uur geleden
@ex4mple694201337 @Equinox407 here are the correct first person iron sights values
<FirstPersonScopeOffset x="-0.00400" y="0.15000" z="-0.01700" />
<FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000" />
including only iron sight scoping not with an attachment
an Automag 44 and a Beretta 93R would be sweet NBK style
Awesome job man!
@Equinox407 OMFG!!!!!
Nice mod!
Can you make HOWA Type 64?
https://en.wikipedia.org/wiki/Howa_Type_64
@SkreetKidV AutoMag is coming.
@toriyakisan Which weapon should it replace? I'm thinking the marksman rifle.
@Equinox407 I would like the marksman rifle.I appreciate your fantastic job.
@Equinox407 I do not mind even a Special Carbine.
nice work but I like PKP more than PKM, so can you get a mod for PKP I tried making a model of PKP for GTA5 until I found .3Dmax GTA5 do not work
INS2 MR73?
can you make your model's not have 2k textures so that the majority of player's won't have texture loss problems? You are the best guy when it comes to weapon for this game but unfortunately all your model's have high quality textures that demand more performance with almost no noticable in-game quality bump, so pls just consider us when you can, would love to use just your stuff.
If I was to try and fix the sight a little bit would that just move the whole weapon up and down and would it even fix anything?
Best PKM mod out here! E I hope one day you drop a tuned version of this as EFT has some really nice Zenith modernized PKM models right now. :O
@toriyakisan Both could work yeah.
@Firetide-Naogeng I'll see if I can find a good model.
@Robbie_Boi https://www.gta5-mods.com/weapons/manurhin-mr-73-samdstorm :)
@Rodutchi Sorry about that. If you're using one of my newer mods you can copy the low then rename I to +hi that should help. If not you could change the resolution of the textures yourself it's not hard. You can use this site https://imageresizer.com/ You could also try changing the pixel format to DXT5 or DXT1.
@ex4mple694201337 If you're wanting to correct the sights for first person here is a guide https://web.archive.org/web/20230204223224/https://forums.gta5-mods.com/topic/23704/tutorial-correcting-first-person-aiming-for-replacement-weapon-mods-detailed-meta-edit-intructions
@RG37 EFT models are a lot of effort to work with but they're so good. I don't like to say no but it's not that high in my to do list.