55.227
447
55.227
447
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations and the player body not jerking forwards on braking is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
Changelog
1.2.0
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations and the player body not jerking forwards on braking is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
- If DFPV does not work on bikes, try setting Allow Independent Camera Modes to Off in the GTA V camera settings - Found by Iodine131
Changelog
1.2.0
- Hide ped head using native game method (thanks to
C0RSAIR!)
- DismembermentASI not required anymore (thank you for allowing usage all this time
CamxxCore!)
- Glasses/Helmet overlays function correctly
- No clipping issues with other wearable player items
- DismembermentASI not required anymore (thank you for allowing usage all this time
- Add adjustable horizontal and vertical limits. See advanced readme for more info.
- Use same horizontal and vertical sensitivity for mouse look and classic gamepad look modes
- Sensitivity "base" values changed
- Mapping changed
- Change camera smoothing to use exponential decay
- "Smoothness" is replaced by "Responsiveness" and now uses normal numbers instead of incredibly small numbers.
- Fix wrong configuration chosen on startup
- Fix directional look controls inverted by vertical look inversion
- Fix directional look free rear look snapping to driver side window instead of back window
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
Eerste Upload: 19 januari 2023
Laatst bijgewerkt: 5 dagen geleden
Laatst Gedownload: 20 seconden geleden
219 Reacties
More mods by ikt:
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations and the player body not jerking forwards on braking is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
Changelog
1.2.0
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations and the player body not jerking forwards on braking is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
- If DFPV does not work on bikes, try setting Allow Independent Camera Modes to Off in the GTA V camera settings - Found by Iodine131
Changelog
1.2.0
- Hide ped head using native game method (thanks to
C0RSAIR!)
- DismembermentASI not required anymore (thank you for allowing usage all this time
CamxxCore!)
- Glasses/Helmet overlays function correctly
- No clipping issues with other wearable player items
- DismembermentASI not required anymore (thank you for allowing usage all this time
- Add adjustable horizontal and vertical limits. See advanced readme for more info.
- Use same horizontal and vertical sensitivity for mouse look and classic gamepad look modes
- Sensitivity "base" values changed
- Mapping changed
- Change camera smoothing to use exponential decay
- "Smoothness" is replaced by "Responsiveness" and now uses normal numbers instead of incredibly small numbers.
- Fix wrong configuration chosen on startup
- Fix directional look controls inverted by vertical look inversion
- Fix directional look free rear look snapping to driver side window instead of back window
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
Eerste Upload: 19 januari 2023
Laatst bijgewerkt: 5 dagen geleden
Laatst Gedownload: 20 seconden geleden
@ikt How to reset the mod, everything from scratch?
There is no IKT file in localappdata and when I delete the mod and set a new one the settings are still there. I would like to reset the settings
IS THIS OUTDATED MAKES GAME CRASH
@ikt hey ikt! I really but I have a problem even with the new update. everytime I try to enter a car the inertia doesnt work. I have to reload the game with the player inside te car for it to work. if I put the folder in the local appdata should I delete the folder in the gta directory or I keep both? and do you think it will solve or its a mod conflicts? thanks for your time
@wvssuptokyo
The inertia should work, did you play with the settings?
man can you restore https://www.gta5-mods.com/scripts/manual-reload this mod..??
@ikt Yes I did I can imagine. Its like when hop on a car it doesnt take effect, when I restart the it works if im already in the car but then when I change for another car it doesnt work anymore (even with a saved preset) everything BUT the inertia works
@wvssuptokyo
Found the issue, thanks for reporting :)
@ikt Oh wow nice. thanks alot !! your mods bring so much great detail to the gameplay and as a car guy its a must fr! thank you for the fix and work bro
@ikt, So far this is what 'R' should have put in the game a long time ago. Works well in cars, not so much in trucks I've seen. Haven't tried it on a motorcycle or boat yet. My only beef is with how fast the head snaps back to center and how you have to hold it 'just right' to look at a passenger beside you. I tried working the controls to slow it down, but didn't see any change. Still a very good addition to the game!
@wvssuptokyo
Enjoy! :)
@iammistahwolf
The new looking modes should be more similar to GTA V itself, and you can increase the timeout for when it looks forward again.
Thank you for that update about inertia not working when you switch cars. Biggest and only issue I've had with this mod, now it's perfect!
@ikt nvm, new bug. When first loading into a car it is at a default vanilla camera angle until I go in and type 'dpfv' THEN the right camera angle loads. Sometimes if I spawn a car it works, but more often than not I have to type the code in.
Please add a button to switch between the camera presets please
@JojiTX
Maybe now it's fixed :^)
@skipper00123
Reasonable request, not something I had in mind for the current time being.
@ikt Is there anyway to still enable the use of dismemberment asi? There's this new issue where whenever I brake I now see the player's neck as I don't normally attach the camera to the driver (the moving when tapping the brakes gets too irritating).
@JojiTX
The character always jolts forwards, the old dismemberment method didn't change that? iirc the same "thing" is deleted.
Manual Transmission can be used to force the steering animation and prevent the jolting back and forth.
@JojiTX I use it with Manual transmission mod and I have no issue with the player's head. Also I don't think this mod is intended to be used without Manual transmission mod
@ikt thanks for considering that. I'm looking forward to it
@ikt oh never knew that about those settings with the manual transmission mod.
@skipper00123 yes I use the mod, I didnt know there was a setting to disable the jolting back and forth.
New updates are fantastic, it feels much more fleshed out.
Would it be a pain in the ass to add a 'feature' that lets you toggle the new native head hiding method? I use this plugin in a FiveM server and when I'm in first person, I believe that I'm headless to other players when in first person. 😱