Gun Jamming 1.1
3.439
44
3.439
44
Keep in mind this is my first script.
Description
This script makes it so your gun can get ''jammed'' at any time.
This script is not meant to be annoying but just so firefights can be more interesting
Hold down the keybind until the numbers reach 40 at the bottom. When it reaches 40 your gun will get unjammed.
An animation will play during the phase of unjamming the gun.
Installation
Drop the scripts folder into your main directory.
Requirements!!
ScriptHookV
ScriptHookVDotNet
What is ''Gun Jamming''
A Firearm malfunction is the failure of a firearm to operate as intended for causes other than user error. Malfunctions range from temporary and relatively safe situations, such as a casing that did not eject, to potentially dangerous occurrences that may permanently damage the gun and cause injury or death.
Bugs: There is an issue where if you are unarmed you can still be ''jammed'' and won't be able to melee.
Credits
IAmJFry
↑
Without him, this wouldn't be possible as he sent me videos/links on how to learn this type of stuff and also helped me anytime I needed help.
He also sent me a part of the code since I had issues.
Description
This script makes it so your gun can get ''jammed'' at any time.
This script is not meant to be annoying but just so firefights can be more interesting
Hold down the keybind until the numbers reach 40 at the bottom. When it reaches 40 your gun will get unjammed.
An animation will play during the phase of unjamming the gun.
Installation
Drop the scripts folder into your main directory.
Requirements!!
ScriptHookV
ScriptHookVDotNet
What is ''Gun Jamming''
A Firearm malfunction is the failure of a firearm to operate as intended for causes other than user error. Malfunctions range from temporary and relatively safe situations, such as a casing that did not eject, to potentially dangerous occurrences that may permanently damage the gun and cause injury or death.
Bugs: There is an issue where if you are unarmed you can still be ''jammed'' and won't be able to melee.
Credits
IAmJFry
↑
Without him, this wouldn't be possible as he sent me videos/links on how to learn this type of stuff and also helped me anytime I needed help.
He also sent me a part of the code since I had issues.
Eerste Upload: 21 augustus 2022
Laatst bijgewerkt: 21 augustus 2022
Laatst Gedownload: 4 uur geleden
32 Reacties
More mods by wellalrightjacob:
Keep in mind this is my first script.
Description
This script makes it so your gun can get ''jammed'' at any time.
This script is not meant to be annoying but just so firefights can be more interesting
Hold down the keybind until the numbers reach 40 at the bottom. When it reaches 40 your gun will get unjammed.
An animation will play during the phase of unjamming the gun.
Installation
Drop the scripts folder into your main directory.
Requirements!!
ScriptHookV
ScriptHookVDotNet
What is ''Gun Jamming''
A Firearm malfunction is the failure of a firearm to operate as intended for causes other than user error. Malfunctions range from temporary and relatively safe situations, such as a casing that did not eject, to potentially dangerous occurrences that may permanently damage the gun and cause injury or death.
Bugs: There is an issue where if you are unarmed you can still be ''jammed'' and won't be able to melee.
Credits
IAmJFry
↑
Without him, this wouldn't be possible as he sent me videos/links on how to learn this type of stuff and also helped me anytime I needed help.
He also sent me a part of the code since I had issues.
Description
This script makes it so your gun can get ''jammed'' at any time.
This script is not meant to be annoying but just so firefights can be more interesting
Hold down the keybind until the numbers reach 40 at the bottom. When it reaches 40 your gun will get unjammed.
An animation will play during the phase of unjamming the gun.
Installation
Drop the scripts folder into your main directory.
Requirements!!
ScriptHookV
ScriptHookVDotNet
What is ''Gun Jamming''
A Firearm malfunction is the failure of a firearm to operate as intended for causes other than user error. Malfunctions range from temporary and relatively safe situations, such as a casing that did not eject, to potentially dangerous occurrences that may permanently damage the gun and cause injury or death.
Bugs: There is an issue where if you are unarmed you can still be ''jammed'' and won't be able to melee.
Credits
IAmJFry
↑
Without him, this wouldn't be possible as he sent me videos/links on how to learn this type of stuff and also helped me anytime I needed help.
He also sent me a part of the code since I had issues.
Eerste Upload: 21 augustus 2022
Laatst bijgewerkt: 21 augustus 2022
Laatst Gedownload: 4 uur geleden
@frank wanted GODDAMN 2 GIGS??
@frank wanted naw g but this pack fyre
@MylesTheBroom ik lol yall dont tell nb i gave yall dis but i got wayyy more im da pluggg lol
@frank wanted damn ok
@MylesTheBroom i got sum else fo u its a good day for me td,now u set my boi lol enjoy bro https://gofile.io/d/bFJBg8
@MylesTheBroom https://youtu.be/17YMxGOt4HA and heres a video of whats in it
@frank wanted w mans
@MylesTheBroom fs
@MylesTheBroom @frank wanted Yall two having a whole private conversation here 💀😂
@wellalrightjacob lol na fr but dis jam mod fire asl bro
@frank wanted Haha thanks!
@wellalrightjacob lol yeah but this mod pretty cool
can you release a mod to disable the automatic reloading ?
@gti92 Isn’t there a script that already does that? Like manual reload
@wellalrightjacob yes but it's outdated since a long time and the author dont want to update it
@tykus lol
@wellalrightjacob Very creative! but one jammed weapon can make all weapons jam is kind of wired.
@gentlejoey123458 Yeah it's since I didn't find a different ''code'' that would block the specific gun the user is holding. So I had to go with the second option that was that it disables attacking in game. meaning every gun.
please fix the fucking melee why would your fist or knife jam like wtf
@WARRiillAAA lol