DashHook (Library) v1.0.1
53.945
352
53.945
352
DashHook is a C++ library and helps other scripts with interacting with the vehicle dashboard.
Installation
Put DashHook.dll in the main GTA V folder.
Developer usage
Check GitHub and the header file for details.
Do not bundle DashHook.dll with your script, always refer them to this page or GitHub releases for updates.
The following list shows scripts currently using this library and what fields they access. Please let me know when you want to use the library, I'll update the list so you know what fields might be affected.
Credits
The "guts" is all alloc8or's, but I built a library around it to manage access for multiple scripts. The struct is from the game itself.
Changelog
v1.0.1
* Fix an issue that sometimes causes values to be default or zero
v1.0.0
* Initial release
Installation
Put DashHook.dll in the main GTA V folder.
Developer usage
Check GitHub and the header file for details.
Do not bundle DashHook.dll with your script, always refer them to this page or GitHub releases for updates.
The following list shows scripts currently using this library and what fields they access. Please let me know when you want to use the library, I'll update the list so you know what fields might be affected.
- Dial Accuracy Fix - (1.0.0)
- speed
- rpm
- Turbo Fix - (1.1.0)
- boost
- vacuum
- Manual Transmission - (5.0.0)
- ABSLight when ABS is active
- engineLight, ABSLight, petrolLight, oilLight, batteryLight when stalled
- oilPressure when AWD dial remap is active for y97y's Skyline R32
- (Your script) - (Starting version using it)
- (VehicleDashboardData field) - set constantly, periodically, occasionally
Credits
The "guts" is all alloc8or's, but I built a library around it to manage access for multiple scripts. The struct is from the game itself.
Changelog
v1.0.1
* Fix an issue that sometimes causes values to be default or zero
v1.0.0
* Initial release
Eerste Upload: 7 april 2020
Laatst bijgewerkt: 16 april 2020
Laatst Gedownload: 6 minuten geleden
38 Reacties
More mods by ikt:

- Voertuigen
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1.0.0
By ikt
DashHook is a C++ library and helps other scripts with interacting with the vehicle dashboard.
Installation
Put DashHook.dll in the main GTA V folder.
Developer usage
Check GitHub and the header file for details.
Do not bundle DashHook.dll with your script, always refer them to this page or GitHub releases for updates.
The following list shows scripts currently using this library and what fields they access. Please let me know when you want to use the library, I'll update the list so you know what fields might be affected.
Credits
The "guts" is all alloc8or's, but I built a library around it to manage access for multiple scripts. The struct is from the game itself.
Changelog
v1.0.1
* Fix an issue that sometimes causes values to be default or zero
v1.0.0
* Initial release
Installation
Put DashHook.dll in the main GTA V folder.
Developer usage
Check GitHub and the header file for details.
Do not bundle DashHook.dll with your script, always refer them to this page or GitHub releases for updates.
The following list shows scripts currently using this library and what fields they access. Please let me know when you want to use the library, I'll update the list so you know what fields might be affected.
- Dial Accuracy Fix - (1.0.0)
- speed
- rpm
- Turbo Fix - (1.1.0)
- boost
- vacuum
- Manual Transmission - (5.0.0)
- ABSLight when ABS is active
- engineLight, ABSLight, petrolLight, oilLight, batteryLight when stalled
- oilPressure when AWD dial remap is active for y97y's Skyline R32
- (Your script) - (Starting version using it)
- (VehicleDashboardData field) - set constantly, periodically, occasionally
Credits
The "guts" is all alloc8or's, but I built a library around it to manage access for multiple scripts. The struct is from the game itself.
Changelog
v1.0.1
* Fix an issue that sometimes causes values to be default or zero
v1.0.0
* Initial release
Eerste Upload: 7 april 2020
Laatst bijgewerkt: 16 april 2020
Laatst Gedownload: 6 minuten geleden
I've uploaded a C++ and C# example of how to interact with this.
https://github.com/E66666666/GTAVDashHook/tree/master/Examples
@ikt "It might be as simple as setting a multiplier in some global variable."
I'd hope is the case, a script for it would make a significant difference.
The sounds themselves are spot on and correct.
It's just that the engine sound has too much volume compared to exhaust sound.
Going through each and every one of GTA vehicles to export engine sounds, then edit them quieter, then add them into game again would be a huge task.
@ikt Hello, I’m a big fan of your work and I have a suggestion for you. It may sound a little bit selfish in relation to this... I already have a good time researching something of the kind and found one that is done in .LUA but has many bugs and the author abandoned the mod ;-; I kind of "turned" my GTA into a racing game, anyway... if you answer me at least on this subject...I am grateful.
PS: probably have enough writing errors. PEACE
@SKypilaine
I've other projects I'm working on, but I might look into it if it's small. What is it about?
@ikt tyre wear. It seems that I didn't put what was in the sentence above.
@SKypilaine
Hmm, interesting idea, I might look into it. Hopefully it's as simple as finding which natives set grip.
@ikt thx man! really appreciate.
@ikt is dashdata.speed MPH?
@ImNotMentaL
yes, i think
@ikt can you also add support for radio station, song name, song artist and use it like vehicle.RPM, andalso get and set the value from VEHICLE::_SET_VEHICLE_NITRO_ENABLED
@ImNotMentaL
No
why does it give me gear asi error when i remape a button
does this mod still works with the latest update?
Ótimo trabalho bro!
@ikt @ikt does this dash script shows the components icon at the bottom of the screen while you are in your car driving? Like does it show your battery, engine, temp, and other dash icons?
@boobiedread2282
No, this just allows other scripts to override stuff.
I have no scripts that do dashboard stuff.
@ikt thank you
is there a mod that shows which gear you're driving?
This is great to see!
@ikt please, add a clarification to the description of the mod about exactly where to put the dll file:
1) to the scripts folder, because everyone is used to doing this usually
or....
2) NO, DEFINITELY YOU MUST PUT DLL TO THE ROOTS GAME DIRECTORY, THIS IS NOT AN MISTAKE, I MEAN EXACTLY THAT