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@Rish21 You can change the in-game day via Trainer (This is what I use: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav). You can also join my Discord to see recent progress, the nights have been vastly improved. That optional you're asking for is impractical to make with the new features added, it just won't work.
@GTAMattiVboiii No comparison vids as far as I'm aware. It won't hurt to quickly back up your mods folder without graphic mods and try each one to see which you like better.
@TheDman131 1.5 for FiveM will be skipped. Will happen for 2.0 instead. You can check my discord for progress. :)
@Rish21 I did not take anything away, the description is as it says. The base game has moon phases and realistically implements moon orbits. So on some days, the moon does not appear because it's below the horizon. You might be on one of those days, so try changing the day (Monday, Tuesday, etc.) via a Trainer and you should see it appear. This is the same for NVR/VisualV/etc., those mods do not remove the moon.
Anyway, this will be addressed in 2.0, where moon rays are implemented and that the moon will always appear (Although it's unrealistic, this mod does not aim for realism in any way.).
hahahaha fun mod
This brings me back
@chrisnovxxx All w_name.xml files in the timecycle folder, not sure which file it is for FiveM since I didn't pack it up, but they should be in the timecycle folder in one of the .RPFs.
@chrisnovxxx Try increasing the <light_natural_amb_down_col_*> parameters, but be careful to not lose the colors.
@w.. Thank you
@TheDman131 There's a difference. See the Changelog in the description.
@TheDman131 v1.5 has not been updated for FiveM yet. In the left side, you should be able to see a section called "All versions" and inside it, there should be a file named "v1.4 for FiveM," download that instead.
@Opkol0 You don't need any of those two mods if you have this. I don't recommend using them together. :)