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Great quality mod that integrates seamlessly with the game!
Would you consider adding livery support for future updates (unless it's already there but not used)? It would help in adding custom company vehicles with appropriate liveries (GoPostal, PostOp, etc). Also, would you consider making it possible to disable the low fuel random event? It kinda breaks immersion when used along a mod that includes fuel consumption (LSR, etc.)
Here are a few suggestions for future events: Patient transfer between hospitals with an ambulance, organ transport between LSIA and hospitals, money transport to and from the Union Depository with an armored car, waypoint-based security patrols.
Instantly crashes the game, and no way to figure out what might be causing it thanks to those messed-up data files. Straight to the trash it goes.
5 stars for looks, but the handling could probably use some tweaking to be able to lift vehicles. Also, why not use siren settings to map the orange beacon to the horn, rather than using the hazards?
I'm from Utica and I've never heard about this car.
@TR71777 Is your gameconfig in the Mods folder update.rpf? Could be that your update.rpf file is outdated and does not include the latest update in its dlclist.xml file. Again, tested on a vanilla install (no mods folder), the cars do spawn.
@TR71777 This is caused by mods. Works fine with vanilla game.
I hope someone takes over and makes something out of the open source code, because as of the latest R*/Scripthook update, this will crash your game any chance it gets.
@sjaak327 NVM, found the actual issue. Not trainer-related, sorry about that.
@sjaak327 I thought I'd test it again just to be sure, and it seems the issue is somehow related to the controller. I'm not getting any CTDs as long as I use the keyboard (Numpad 5), but using the A button on my controller will cause a crash whenever trying to spawn a car or even entering the Vehicle Spawning menu once a vehicle has already been spawned. I know you didn't change any line of code, but I think it might be necessary as it seems either the latest R* update or the latest Scripthook somehow interferes with the current version of the trainer.
Dunno if it's just me but spawning cars has gotten extremely unstable as of the latest update/SHV. I can only spawn one car; as soon as I attempt to spawn a second one (or even access the "Added Vehicles" menu, I get a CTD. Tried spawning vehicles with another trainer and did not experience that issue.