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@llamaxus the boosted ramps are from 'Redux 1.10 graphics' i can't prevent this i just put objects with collision under the props they altered so they stil worked. will check what happpened to grupe 6 mission i have fixed the pilot mission was trying to put the wrong driver in enviromentalists vehicle. Have been re-working the mod to address the slow frame rate issue and the gui flickering in missions so maby a while till can update.
@tjym 我发现了问题，语言加载部分只是从自动选择器加载语言我现在已经改变了它的加载方式，这应该可以解决问题，在我更新之前我还有一些其他的事情需要修复和测试。谢谢你的帮助 找出那个毛病。
@DaOPCreeper yes if placed and saved to the spooner xml.
Found an out_of_range fault with agency area 1 carball, will fix and update soon as can.
The settings Exe requires the Pricedown font it can be found here: https://fontmeme.com/fonts/pricedown-font/
@cubero the BeeLog.Txt you sent was from load up. the file rewrites it's self on reload. however imgur you sent helped. It was the unreferanced pilot of the cargobob that cased the fault have now referanced the pilot and will update after testing.
@cubero will look into that what would help would be last 10-20 lines of BeeLog.Txt.
@energystyle not sure what you mean by the tug reverse but have added an actiivate parachute on player for freefall this may or may not work.
@Demonx2 story mission?
@gorgonut all the yacht stuff is in NSPM_Yacht.dll if this is in your scripts follder and the piracy mission has been completed then should work as normal.
@shakeyjake100 sometimes when a phone is picked the ground level hasn't loaded this causes the green cone to go under the map you can get to it using menyoo spooner, or going away from the phone till the blip goes then slowly go back so the ground has loaded in before the phone.
@FloppiBord have you got NativeUI.dll in your scripts folder?