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@CitizenSmith thanks to your assistance i've found that 'Redux 1.10 graphics ' is the cause of the cliping error can now look into a way of fixing this issue.
@7evenKnives from the log it looks like there is a crash on the last 'CypherOut' this is part of the 'writeXMLSet' from this i assume you don't have a 'NSPMSet.XML' in your NSPM folder. I can remove 'writeXMLSet' from the 'OnLoadup ' as the settings are default till the game starts saving data. So i can delay writing an xml till the game has loaded in hopefully preventing this crash.
@CitizenSmith yes it's a bug with the cunnning stunts props it also effects the 'red nut air race', I also have the retail version and tested earlyer with the latest Enhanced native trainer earlyer but still couldn't replicate the fault, do you use any other dlc mods like cars/objects/map edits? also you can use a cargobob to deliver the Import/export cars.
@CitizenSmith the ramp bug i still havent been able to fix as i cant replicate it on my version, was the no cilp part of a trainer mod or it's own mod?, also what verson of Gta5 have you got Retail/Steam/Epic?
@7evenKnives if the mod loaded then crashed a log file 'Beelog' will be in your Scripts/NSPM folder. if it's not there then you are missing a reqired file.
@llamaxus, the issue with the yacht and any other mission that uses the NativeUi bars is from the "All in one menu", the mod author is working on an update to fix this though.
Have had to fix a few issues. First i had included the wrong TestMissions.XML, it was an early test version with missing data on the sharks mission. also they dont match the youtube tutoral so i will remake TestMissions.XML and the vid soon as have some free time. Also will be fixing few other things like blips displaying walk/drop points and where vehicles have been placed.
@gorgonut yes there is an issue with how gestures.dll uses NativeUi causing my mod to crash when loading up Ui bars.
@RikuIan i added the Low and High Risk accounts as part on the bank system that buffs the payout for low paying jobs and nerfs the payout for high ppaying jobs. I add this feature to try and balance out the jobs while keeping there distance time damage pay system.
@JAM102970 The "Convicts", is there by design. You can instruct them to stop with use of the horn.
I can't recreate the import export bug so will still need your mod list including any changes to game assets of you could run some test using just NSPM then adding your mod list till the error occors other than that you can use a cargobob to deliver the import export vehicle this method has been coded for.
@gorgonut i got WOV and it works fine with this mission i'll test with SkylinWorld of VarietyeGTRFreak's AH-6 Little Bird see if it has a hight diffrence causing it to clip through the noose building.
@Bernab option to buy ammo is at bottom of the mk2 weapon list.
@oll check you have all the Required Files.
@Mcboyo the change to michael at hosital is to make this mod compatable with menyoo, if you want instant move to funneral/prison disable the resporn option in menyoo. Will add a user name thing to next udate.
@JAM102970 the ramp bug on import export also effected llamaxus(February 09, 2021), so on update i put a check when you approach the ramp to check and replace its collision. maby it's a change to the cunning stunts dlc props that has caused this. could you photo your mod list send us the link so i can try and recreate the bug.