@stevo181 the first tab in the menu opens the scenario menu where you can start any scenario, i will add a random scenario button to top of list for next update and fix the main char outfits not loading... and add the beach party to cayo perico.
@JAM102970 just tested current version with latest dot net download (dec 22) all tested worked ok, maby check that the race xml hasn't been altered or try running with only the required mods then add more till it stops working. also do have a trainer that prevents the DLC cars from despawning?
@kocabac will fix an update a fix for the missing voice saves, and fix a prob with overlay menu.. just got to add the translations and the working key-bind system to player zero first. The weather thing is in description for low class also removed all the nice vehicles from the low class vehicle list.
@kocabac you can transfer them manually, make a random free-mode ped then transfer the settings from your old saved ped file, most the field names are the same or similar.
@Benny696969 if you read the description it tells you that all changes are set via a menu.
The Keybind function does not work. to change yoour key binds you can edit the 'PzSettings.ini'
PlayersList= is the show session list and MenuOpen= opens the menu. the relivent control numbers can be found here;
https://docs.fivem.net/docs/game-references/controls/
@TheDukeOfRockford thanks for the sub. the vids contain just some home brew tunes and no explination so you not missed any thing there. I also made a mod called Random Start that starts the game in a random location with a random character trouble is random characters don't have bank accounts. soo i made the payment system in NSPM as NSPM_coins in addition you get a investment account the low-risk and high-risk which increase and decrease depending on mission to transfer cash into and out of the accounts you can use the banking app in your phone contacts. the diffrence between the two acounts is the percentage of change on mission actions.
@superveky The chat thing is passive i got ChatGPT to create a bunch of Gta Onine messages then added then to a list to be randomly selected. All the players are bots controlled by an Ai system that monitors your position and a few actions. In the menu you can adjust the time it takes for bots to join and time online, also changing aggressions effects the vehicels bots spawn in with and there interactions with you and other bots.
@Hydraxonn the key combo can be changed in the ini the "Control_Players" number is for opening the player list and the "Control_Open" is for the Hackerzmenu. the index numbers for controls can be found here - https://docs.fivem.net/docs/game-references/controls/
@Pizzahut The phone contacts are missing from this version as will have to make a c++ version of iFruitaddon2, so will do but it'll take time. iFruitaddon2 is only needed for the .net version the new version only requires scripthook.
the chat flicker is due to the chat running in the same thread as the player ai and finding veh/ped thread. will eventualy move this to a new thread with just UI.
@Hydraxonn i think the OutOfRangeException, is due to the the float numbers. If you look in your 'PedSaver.xml' and find the ped that caused the error under <MyOverlay> and <FreeOverLay> you may find <OverOpc>1.05873958E+09</OverOpc> looks some thing like this the over large fraction causes it to go wrong you can delete back to 2 decimal places to get working again, like this <OverOpc>1.05</OverOpc>. I can add a 2 decimal cull to the menu loader to prevent from happening but when i have the time update it again.
@stevo181 the first tab in the menu opens the scenario menu where you can start any scenario, i will add a random scenario button to top of list for next update and fix the main char outfits not loading... and add the beach party to cayo perico.
@JAM102970 just tested current version with latest dot net download (dec 22) all tested worked ok, maby check that the race xml hasn't been altered or try running with only the required mods then add more till it stops working. also do have a trainer that prevents the DLC cars from despawning?
@kocabac will fix an update a fix for the missing voice saves, and fix a prob with overlay menu.. just got to add the translations and the working key-bind system to player zero first. The weather thing is in description for low class also removed all the nice vehicles from the low class vehicle list.
@kocabac you can transfer them manually, make a random free-mode ped then transfer the settings from your old saved ped file, most the field names are the same or similar.
@Benny696969 if you read the description it tells you that all changes are set via a menu.
The Keybind function does not work. to change yoour key binds you can edit the 'PzSettings.ini'
PlayersList= is the show session list and MenuOpen= opens the menu. the relivent control numbers can be found here;
https://docs.fivem.net/docs/game-references/controls/
@TheDukeOfRockford thanks for the sub. the vids contain just some home brew tunes and no explination so you not missed any thing there. I also made a mod called Random Start that starts the game in a random location with a random character trouble is random characters don't have bank accounts. soo i made the payment system in NSPM as NSPM_coins in addition you get a investment account the low-risk and high-risk which increase and decrease depending on mission to transfer cash into and out of the accounts you can use the banking app in your phone contacts. the diffrence between the two acounts is the percentage of change on mission actions.
@superveky The chat thing is passive i got ChatGPT to create a bunch of Gta Onine messages then added then to a list to be randomly selected. All the players are bots controlled by an Ai system that monitors your position and a few actions. In the menu you can adjust the time it takes for bots to join and time online, also changing aggressions effects the vehicels bots spawn in with and there interactions with you and other bots.
@Hydraxonn the key combo can be changed in the ini the "Control_Players" number is for opening the player list and the "Control_Open" is for the Hackerzmenu. the index numbers for controls can be found here - https://docs.fivem.net/docs/game-references/controls/
@Pizzahut The phone contacts are missing from this version as will have to make a c++ version of iFruitaddon2, so will do but it'll take time. iFruitaddon2 is only needed for the .net version the new version only requires scripthook.
the chat flicker is due to the chat running in the same thread as the player ai and finding veh/ped thread. will eventualy move this to a new thread with just UI.
@Hydraxonn i think the OutOfRangeException, is due to the the float numbers. If you look in your 'PedSaver.xml' and find the ped that caused the error under <MyOverlay> and <FreeOverLay> you may find <OverOpc>1.05873958E+09</OverOpc> looks some thing like this the over large fraction causes it to go wrong you can delete back to 2 decimal places to get working again, like this <OverOpc>1.05</OverOpc>. I can add a 2 decimal cull to the menu loader to prevent from happening but when i have the time update it again.