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@Alex106 Mpmappatches2 is still in and the maps are working fine. There is an mlo at the vespucchi canals intersection. But that was there for quite some time and it worked fine with all the mappatches fixes until this last update. Even when I took out every mlo in the area still those sections of road were gone. I see you put up another fix. I'll try that one and see if it helps. Oh, you mentioned the 'MaxMLOInstances' and '<PoolName>InteriorInst</PoolName> for the limit of mlo's. Is there something like that for 'props/objects'? Loading in my old maps w/more than 900 props with menyoo crashes my game. Perhaps upping the limit might help?
@coremax2016 Yeah, I figured you had to use character swap. No thanks. I got tired of hearing the 3's tired unasked for yip-yap they spew. Particularly 'awkward' when using a female ped. I've used 'Simple Trainer' to change the voice, but in later game updates I started having trouble with the game as I was using 'Build-A-Mission'. I never bothered with 'Mission Maker' because you have to use the 3. Thanks for the info with 'ENT' though, I'll look into that.
@LittleSpoon Looked through your profile, saw no link. Tried HeavenDoll on Discord, no luck there either.
Nice props. Very nice. Instructions in the SP version were for some other mod you made with 'i-crap.' For those using SP, use the 'emsprops' dlc folder and the prop list when put into menyoo's proplist should be:
@FaZerMissions Ugh. I haven't messed with the '3' in years. Be nice if someone would revamp 'Build A Mission' since you didn't have to be one of the 3 to play modded missions.
@Alex106 Weird. Taking the MpMappatches folder out 'fixed' the problem. It was weird because the issue didn't start up until the last update.
@LittleSpoon which body pack is the model wearing the turquoise dress from?
So is this yet another mission mod where you must play with one of the 3 main characters?
@Alex106 Thanks for the info. So after a crapton of testing, I found it was the 'MpMappatches' folder causing the 'blanks' on the road sections at the intersection of Vespucci Canals starting at the 'CellTowah' bldg. and the VPD all the way up past the parking garage stopping just short of the movie studio. The other two spots were the intersection of Vespucci Canals and Palomino Ave. starting in front of the small shopping center with the vanilla clothes store and running all the way up past the LTD in Little Seoul and out to the entrance of the Marina's Main entrance. The last one was at the intersection between the Church in Downtown Rockford, up past the road beside the poolside of Michael's House and all the way out to the Rockford PD. Oh and the 'gates' on the garages I mentioned earlier are now gone.
@Alex106 Definitely running the MP map. I've noticed several MLO's I've tried would have weird collisions though doors were dynamic. When getting rid of 'strm' and '0' collision files didn't clear that up, it came down to the mod creator didn't do the due dilligence for it to work on SP with MP maps. Shut down MP maps and their mod worked, but killed every other addon MLO! What's really been weird is MLO's causing these texture losses from completely different sides of the map! Is there a limit on how many MLO's there are in the game?