25.138
390
25.138
390
Update 3.5.0 Added support for multiple doors per vehicle. Also added the Mazda RX-7 by @TGIJ to the default list.
Note: Do not use any vehicle godmode with this mod. Vehicle godmode will close all open headlights, while this mod tries to keep the lights open. As a result, you will end up with the popups constantly opening and closing.
What's new in version 3.0?
Finally, what you've all been waiting for...
True slow animations for every car!
You can now adjust the exact speed you want your headlights to move at, and even leave your headlights at a certain angle - that's right, you can choose between completely opened, completely closed, and every angle in-between!
That's not all. You now no longer have to open the script to add your own vehicles. Simply navigate to my PopupHeadlights/VehicleLists folder and open the cfg file that matches what kind of headlights the vehicle uses (type of door, or scoop). Then simply type the vehicle's spawn name in a new line (make sure there are no spaces!) and save the cfg file.
Lastly, this new system also supports a new type of headlight method: "scoop" headlights. This works by making the headlight model of a vehicle be recognized as a scoop. This makes the animation extra smooth and imo is the best method.
As this is a new system, there are probably bugs lurking around. Please let me know in the comments. Thank you!
What was new in version 2.0?
The pop up lights no longer rely on whether your lights are on! This means you can pop up the headlights whenever you want, without having to turn on the vehicle lights! This also means you can have your headlights turned on without having the pop-up lights up, if you'd like. In other words, full control of the pop-up headlights!
How to pop up the headlights:
Double tap the headlights button quickly (H on keyboard, Dpad Right on gamepad controllers).
How to turn on/off lights and highbeams:
Hold the headlights button for around 1 second (H on keyboard, Dpad Right on gamepad controllers).
How to adjust the headlight angle manually:
For gamepads, you can either push UP or DOWN on the left stick ("scoop" headlight vehicles only), or hold Dpad Right and push UP or DOWN on the right stick (all other vehicles). I will probably make the controls the same in the next update.
For keyboards, you can choose your own keys in the settings.ini. The default is O for up, and L for down.
Supported add-on vehicles:
Tunable/Add-On Toyota AE86 Sprinter and Initial D version by @squatzandoats
1985 Toyota Sprinter Trueno GT Apex (AE86) by @FreedomGundam
1992 Toyota Supra Turbo Mk3 by @Zievs
Mazda RX7 FD3S Stanced / Cambered by @erfet
Mazda RX7 Rocket Bunny by @erfet
Honda NSX Rocket Bunny by @erfet
1997 Lamborghini Diablo SV by @Machyna
1992 Honda NSX-R Rocket Bunny by @ElyZium
Nissan 180SX TYPE-X by @ElyZium
1995 Toyota MR2 GT by @ElyZium
Nissan 240sx BN Sports III by @erfet and @Zlay
1987 Ferrari F40 by @[DTD] EvertW
Mazda RX7 FD3S by @Neos7
1988 Lamborghini Countach QV by @jspeed
1984 Ferrari Testarossa by @Riqitch811
Mazda RX-7 by @TGIJ
The following are vehicles that make the game think the headlights are a bulldozer "scoop"! This allows for a very smooth animation.
Toyota Celica by @Game68240
1989 Miata NA by @DefendMyCereal
Changelog
1.0 Auto pop-up headlights for the Trueno (AE86) by @squatzandoats
1.1 Added support for Mazda RX7 FD3S Stanced / Cambered by @erfet.
Now the headlights only pop up when the headlights or high beams are on!!
Also fixed the script not working until you reloaded the script.
1.2 Thanks to @ikt, other cars won't randomly flip over!
Also included a readme for how to add your own cars.
1.3 Added support for Honda NSX Rocket Bunny by @erfet !
1.4 Added support for AE86 Initial D version by @FreedomGundam.
1.4.5 Added support for Mazda RX7 Rocket Bunny by @erfet
1.5 Fixed an issue some people were having with the headlight "door" constantly closing when the headlights are off. Also optimized the script; it is much, much easier to add new cars to the script. Literally copy-paste a template, then edit two lines, done!
1.6 Added support for Forza Motorsports 4 AE86 by @FreedomGundam.
1.6.5 Added support for 1992 Toyota Supra Turbo Mk3 by @Zievs.
1.6.6 Added support for 1989 Miata NA by @DefendMyCereal.
1.7.0 Added support for 1997 Lamborghini Diablo SV by @Machyna
Also, it is now even easier to add your own add-on (or replacement) car. Simply type the car's spawn name in the designated line; instructions are in the download.
1.7.2 Quick fix for compatibility with ScriptHookV.NET 2.9.2
1.7.3 Added support for 1992 Honda NSX-R Rocket Bunny by @ElyZium
1.8.0 The pop-up headlights of pedestrian vehicles will now open up during the night time! Perfect for those who use Southern San Andreas Exotic Traffic by @Jonathan6506 . Of course, you can disable this feature by opening the .cs file with Notepad and setting it to "false". Thanks to @b4good for the idea.
1.8.1 Added support for Nissan 240sx BN Sports III by @erfet and @Zlay and 1987 Ferrari F40 by @[DTD] EvertW. Also reduced the civilian vehicle radius, which means there will be significantly less lag at night.
2.0 Pop-up headlights control is now completely manual! Also added support for @ElyZium's 1995 Toyota MR2 GT and Nissan 180SX TYPE-X and fixed a couple bugs related to exiting your vehicle and having other peds sitting in the vehicle.
2.1 Issue with lights/highbeams not toggle-able should be fixed for most users. Also, slower opening animation for the popup lights (only for cars that already have an animation). Keeping this feature on may cause peds sitting in the back seats to have a weird animation bug where they always try to close the headlight "door"; you can turn the slower animation off if you experience this bug by setting SlowAnimation = false in the .cs file.
3.0 Slow animation bug should be fixed with the new re-working of the code. Now includes many settings you can modify to your liking, as well as an easier method to add your own vehicles. Also added support for Mazda RX7 FD3S by @Neos7 and 1989 Miata NA by @DefendMyCereal.
3.1.0 Auto popup lights feature is back; when you turn your lights on, the popup lights will open up automatically! It is enabled by default, but you can disable it if you want to be able to adjust the headlights manually when your lights are on. Also, fixed bug related to switching between different vehicles.
3.1.1 Added support for 1988 Lamborghini Countach QV by @[JSPEED]MrVorbis07.
3.1.2 Added support for Toyota Celica by @Game68240. Only the ScoopVehicles.cfg file was changed since 3.1.1, so you don't have to overwrite anything else.
3.2 Door-type headlights should now close completely. Also added support for 1984 Ferrari Testarossa by @Riqitch811. Settings.ini is unchanged, so you can keep your old one.
3.3 Fully automatic mode is back :) You can choose to force the popups open when the lights are on, or force the popups to stay closed when the lights are off, or both. This is disabled by default! Enable them through the Settings.ini.
3.4 There should no longer be any flipping vehicles and super fast opening/closing headlights :)
3.4.1 Fixed a bug that stops the headlights of some vehicles from closing completely.
Bugs I am aware of
- The popup headlights may move slightly while driving. This is because the game thinks the headlights are an open door, and realistically that's what would happen to a door.. however, this only affects "door headlight" vehicles that have an animation. Vehicles that do not have a headlight animation (like the 1995 Toyota MR2 GT by @ElyZium and the 1997 Lamborghini Diablo SV by @Machyna) are not affected by this, because the animation is completely controlled by this script.
Requirements
ScripthookV
ScripthookV.NET
Installation
Place the "scripts" folder in your GTA V directory where GTA5.exe is located
Credits to @Ezio_Cuenca for beta testing the 2.0 update, and to @ImNotMentaL for his contribution to a certain Native function that made update 3.0 possible!
Note: Do not use any vehicle godmode with this mod. Vehicle godmode will close all open headlights, while this mod tries to keep the lights open. As a result, you will end up with the popups constantly opening and closing.
What's new in version 3.0?
Finally, what you've all been waiting for...
True slow animations for every car!
You can now adjust the exact speed you want your headlights to move at, and even leave your headlights at a certain angle - that's right, you can choose between completely opened, completely closed, and every angle in-between!
That's not all. You now no longer have to open the script to add your own vehicles. Simply navigate to my PopupHeadlights/VehicleLists folder and open the cfg file that matches what kind of headlights the vehicle uses (type of door, or scoop). Then simply type the vehicle's spawn name in a new line (make sure there are no spaces!) and save the cfg file.
Lastly, this new system also supports a new type of headlight method: "scoop" headlights. This works by making the headlight model of a vehicle be recognized as a scoop. This makes the animation extra smooth and imo is the best method.
As this is a new system, there are probably bugs lurking around. Please let me know in the comments. Thank you!
What was new in version 2.0?
The pop up lights no longer rely on whether your lights are on! This means you can pop up the headlights whenever you want, without having to turn on the vehicle lights! This also means you can have your headlights turned on without having the pop-up lights up, if you'd like. In other words, full control of the pop-up headlights!
How to pop up the headlights:
Double tap the headlights button quickly (H on keyboard, Dpad Right on gamepad controllers).
How to turn on/off lights and highbeams:
Hold the headlights button for around 1 second (H on keyboard, Dpad Right on gamepad controllers).
How to adjust the headlight angle manually:
For gamepads, you can either push UP or DOWN on the left stick ("scoop" headlight vehicles only), or hold Dpad Right and push UP or DOWN on the right stick (all other vehicles). I will probably make the controls the same in the next update.
For keyboards, you can choose your own keys in the settings.ini. The default is O for up, and L for down.
- --------------------------------------------------
Supported add-on vehicles:
Tunable/Add-On Toyota AE86 Sprinter and Initial D version by @squatzandoats
1985 Toyota Sprinter Trueno GT Apex (AE86) by @FreedomGundam
1992 Toyota Supra Turbo Mk3 by @Zievs
Mazda RX7 FD3S Stanced / Cambered by @erfet
Mazda RX7 Rocket Bunny by @erfet
Honda NSX Rocket Bunny by @erfet
1997 Lamborghini Diablo SV by @Machyna
1992 Honda NSX-R Rocket Bunny by @ElyZium
Nissan 180SX TYPE-X by @ElyZium
1995 Toyota MR2 GT by @ElyZium
Nissan 240sx BN Sports III by @erfet and @Zlay
1987 Ferrari F40 by @[DTD] EvertW
Mazda RX7 FD3S by @Neos7
1988 Lamborghini Countach QV by @jspeed
1984 Ferrari Testarossa by @Riqitch811
Mazda RX-7 by @TGIJ
The following are vehicles that make the game think the headlights are a bulldozer "scoop"! This allows for a very smooth animation.
Toyota Celica by @Game68240
1989 Miata NA by @DefendMyCereal
- --------------------------------------------------
Changelog
1.0 Auto pop-up headlights for the Trueno (AE86) by @squatzandoats
1.1 Added support for Mazda RX7 FD3S Stanced / Cambered by @erfet.
Now the headlights only pop up when the headlights or high beams are on!!
Also fixed the script not working until you reloaded the script.
1.2 Thanks to @ikt, other cars won't randomly flip over!
Also included a readme for how to add your own cars.
1.3 Added support for Honda NSX Rocket Bunny by @erfet !
1.4 Added support for AE86 Initial D version by @FreedomGundam.
1.4.5 Added support for Mazda RX7 Rocket Bunny by @erfet
1.5 Fixed an issue some people were having with the headlight "door" constantly closing when the headlights are off. Also optimized the script; it is much, much easier to add new cars to the script. Literally copy-paste a template, then edit two lines, done!
1.6 Added support for Forza Motorsports 4 AE86 by @FreedomGundam.
1.6.5 Added support for 1992 Toyota Supra Turbo Mk3 by @Zievs.
1.6.6 Added support for 1989 Miata NA by @DefendMyCereal.
1.7.0 Added support for 1997 Lamborghini Diablo SV by @Machyna
Also, it is now even easier to add your own add-on (or replacement) car. Simply type the car's spawn name in the designated line; instructions are in the download.
1.7.2 Quick fix for compatibility with ScriptHookV.NET 2.9.2
1.7.3 Added support for 1992 Honda NSX-R Rocket Bunny by @ElyZium
1.8.0 The pop-up headlights of pedestrian vehicles will now open up during the night time! Perfect for those who use Southern San Andreas Exotic Traffic by @Jonathan6506 . Of course, you can disable this feature by opening the .cs file with Notepad and setting it to "false". Thanks to @b4good for the idea.
1.8.1 Added support for Nissan 240sx BN Sports III by @erfet and @Zlay and 1987 Ferrari F40 by @[DTD] EvertW. Also reduced the civilian vehicle radius, which means there will be significantly less lag at night.
2.0 Pop-up headlights control is now completely manual! Also added support for @ElyZium's 1995 Toyota MR2 GT and Nissan 180SX TYPE-X and fixed a couple bugs related to exiting your vehicle and having other peds sitting in the vehicle.
2.1 Issue with lights/highbeams not toggle-able should be fixed for most users. Also, slower opening animation for the popup lights (only for cars that already have an animation). Keeping this feature on may cause peds sitting in the back seats to have a weird animation bug where they always try to close the headlight "door"; you can turn the slower animation off if you experience this bug by setting SlowAnimation = false in the .cs file.
3.0 Slow animation bug should be fixed with the new re-working of the code. Now includes many settings you can modify to your liking, as well as an easier method to add your own vehicles. Also added support for Mazda RX7 FD3S by @Neos7 and 1989 Miata NA by @DefendMyCereal.
3.1.0 Auto popup lights feature is back; when you turn your lights on, the popup lights will open up automatically! It is enabled by default, but you can disable it if you want to be able to adjust the headlights manually when your lights are on. Also, fixed bug related to switching between different vehicles.
3.1.1 Added support for 1988 Lamborghini Countach QV by @[JSPEED]MrVorbis07.
3.1.2 Added support for Toyota Celica by @Game68240. Only the ScoopVehicles.cfg file was changed since 3.1.1, so you don't have to overwrite anything else.
3.2 Door-type headlights should now close completely. Also added support for 1984 Ferrari Testarossa by @Riqitch811. Settings.ini is unchanged, so you can keep your old one.
3.3 Fully automatic mode is back :) You can choose to force the popups open when the lights are on, or force the popups to stay closed when the lights are off, or both. This is disabled by default! Enable them through the Settings.ini.
3.4 There should no longer be any flipping vehicles and super fast opening/closing headlights :)
3.4.1 Fixed a bug that stops the headlights of some vehicles from closing completely.
Bugs I am aware of
- The popup headlights may move slightly while driving. This is because the game thinks the headlights are an open door, and realistically that's what would happen to a door.. however, this only affects "door headlight" vehicles that have an animation. Vehicles that do not have a headlight animation (like the 1995 Toyota MR2 GT by @ElyZium and the 1997 Lamborghini Diablo SV by @Machyna) are not affected by this, because the animation is completely controlled by this script.
Requirements
ScripthookV
ScripthookV.NET
Installation
Place the "scripts" folder in your GTA V directory where GTA5.exe is located
Credits to @Ezio_Cuenca for beta testing the 2.0 update, and to @ImNotMentaL for his contribution to a certain Native function that made update 3.0 possible!
Eerste Upload: 18 november 2015
Laatst bijgewerkt: 7 maart 2018
Laatst Gedownload: 1 minuut geleden
482 Reacties
More mods by stillhere:
Update 3.5.0 Added support for multiple doors per vehicle. Also added the Mazda RX-7 by @TGIJ to the default list.
Note: Do not use any vehicle godmode with this mod. Vehicle godmode will close all open headlights, while this mod tries to keep the lights open. As a result, you will end up with the popups constantly opening and closing.
What's new in version 3.0?
Finally, what you've all been waiting for...
True slow animations for every car!
You can now adjust the exact speed you want your headlights to move at, and even leave your headlights at a certain angle - that's right, you can choose between completely opened, completely closed, and every angle in-between!
That's not all. You now no longer have to open the script to add your own vehicles. Simply navigate to my PopupHeadlights/VehicleLists folder and open the cfg file that matches what kind of headlights the vehicle uses (type of door, or scoop). Then simply type the vehicle's spawn name in a new line (make sure there are no spaces!) and save the cfg file.
Lastly, this new system also supports a new type of headlight method: "scoop" headlights. This works by making the headlight model of a vehicle be recognized as a scoop. This makes the animation extra smooth and imo is the best method.
As this is a new system, there are probably bugs lurking around. Please let me know in the comments. Thank you!
What was new in version 2.0?
The pop up lights no longer rely on whether your lights are on! This means you can pop up the headlights whenever you want, without having to turn on the vehicle lights! This also means you can have your headlights turned on without having the pop-up lights up, if you'd like. In other words, full control of the pop-up headlights!
How to pop up the headlights:
Double tap the headlights button quickly (H on keyboard, Dpad Right on gamepad controllers).
How to turn on/off lights and highbeams:
Hold the headlights button for around 1 second (H on keyboard, Dpad Right on gamepad controllers).
How to adjust the headlight angle manually:
For gamepads, you can either push UP or DOWN on the left stick ("scoop" headlight vehicles only), or hold Dpad Right and push UP or DOWN on the right stick (all other vehicles). I will probably make the controls the same in the next update.
For keyboards, you can choose your own keys in the settings.ini. The default is O for up, and L for down.
Supported add-on vehicles:
Tunable/Add-On Toyota AE86 Sprinter and Initial D version by @squatzandoats
1985 Toyota Sprinter Trueno GT Apex (AE86) by @FreedomGundam
1992 Toyota Supra Turbo Mk3 by @Zievs
Mazda RX7 FD3S Stanced / Cambered by @erfet
Mazda RX7 Rocket Bunny by @erfet
Honda NSX Rocket Bunny by @erfet
1997 Lamborghini Diablo SV by @Machyna
1992 Honda NSX-R Rocket Bunny by @ElyZium
Nissan 180SX TYPE-X by @ElyZium
1995 Toyota MR2 GT by @ElyZium
Nissan 240sx BN Sports III by @erfet and @Zlay
1987 Ferrari F40 by @[DTD] EvertW
Mazda RX7 FD3S by @Neos7
1988 Lamborghini Countach QV by @jspeed
1984 Ferrari Testarossa by @Riqitch811
Mazda RX-7 by @TGIJ
The following are vehicles that make the game think the headlights are a bulldozer "scoop"! This allows for a very smooth animation.
Toyota Celica by @Game68240
1989 Miata NA by @DefendMyCereal
Changelog
1.0 Auto pop-up headlights for the Trueno (AE86) by @squatzandoats
1.1 Added support for Mazda RX7 FD3S Stanced / Cambered by @erfet.
Now the headlights only pop up when the headlights or high beams are on!!
Also fixed the script not working until you reloaded the script.
1.2 Thanks to @ikt, other cars won't randomly flip over!
Also included a readme for how to add your own cars.
1.3 Added support for Honda NSX Rocket Bunny by @erfet !
1.4 Added support for AE86 Initial D version by @FreedomGundam.
1.4.5 Added support for Mazda RX7 Rocket Bunny by @erfet
1.5 Fixed an issue some people were having with the headlight "door" constantly closing when the headlights are off. Also optimized the script; it is much, much easier to add new cars to the script. Literally copy-paste a template, then edit two lines, done!
1.6 Added support for Forza Motorsports 4 AE86 by @FreedomGundam.
1.6.5 Added support for 1992 Toyota Supra Turbo Mk3 by @Zievs.
1.6.6 Added support for 1989 Miata NA by @DefendMyCereal.
1.7.0 Added support for 1997 Lamborghini Diablo SV by @Machyna
Also, it is now even easier to add your own add-on (or replacement) car. Simply type the car's spawn name in the designated line; instructions are in the download.
1.7.2 Quick fix for compatibility with ScriptHookV.NET 2.9.2
1.7.3 Added support for 1992 Honda NSX-R Rocket Bunny by @ElyZium
1.8.0 The pop-up headlights of pedestrian vehicles will now open up during the night time! Perfect for those who use Southern San Andreas Exotic Traffic by @Jonathan6506 . Of course, you can disable this feature by opening the .cs file with Notepad and setting it to "false". Thanks to @b4good for the idea.
1.8.1 Added support for Nissan 240sx BN Sports III by @erfet and @Zlay and 1987 Ferrari F40 by @[DTD] EvertW. Also reduced the civilian vehicle radius, which means there will be significantly less lag at night.
2.0 Pop-up headlights control is now completely manual! Also added support for @ElyZium's 1995 Toyota MR2 GT and Nissan 180SX TYPE-X and fixed a couple bugs related to exiting your vehicle and having other peds sitting in the vehicle.
2.1 Issue with lights/highbeams not toggle-able should be fixed for most users. Also, slower opening animation for the popup lights (only for cars that already have an animation). Keeping this feature on may cause peds sitting in the back seats to have a weird animation bug where they always try to close the headlight "door"; you can turn the slower animation off if you experience this bug by setting SlowAnimation = false in the .cs file.
3.0 Slow animation bug should be fixed with the new re-working of the code. Now includes many settings you can modify to your liking, as well as an easier method to add your own vehicles. Also added support for Mazda RX7 FD3S by @Neos7 and 1989 Miata NA by @DefendMyCereal.
3.1.0 Auto popup lights feature is back; when you turn your lights on, the popup lights will open up automatically! It is enabled by default, but you can disable it if you want to be able to adjust the headlights manually when your lights are on. Also, fixed bug related to switching between different vehicles.
3.1.1 Added support for 1988 Lamborghini Countach QV by @[JSPEED]MrVorbis07.
3.1.2 Added support for Toyota Celica by @Game68240. Only the ScoopVehicles.cfg file was changed since 3.1.1, so you don't have to overwrite anything else.
3.2 Door-type headlights should now close completely. Also added support for 1984 Ferrari Testarossa by @Riqitch811. Settings.ini is unchanged, so you can keep your old one.
3.3 Fully automatic mode is back :) You can choose to force the popups open when the lights are on, or force the popups to stay closed when the lights are off, or both. This is disabled by default! Enable them through the Settings.ini.
3.4 There should no longer be any flipping vehicles and super fast opening/closing headlights :)
3.4.1 Fixed a bug that stops the headlights of some vehicles from closing completely.
Bugs I am aware of
- The popup headlights may move slightly while driving. This is because the game thinks the headlights are an open door, and realistically that's what would happen to a door.. however, this only affects "door headlight" vehicles that have an animation. Vehicles that do not have a headlight animation (like the 1995 Toyota MR2 GT by @ElyZium and the 1997 Lamborghini Diablo SV by @Machyna) are not affected by this, because the animation is completely controlled by this script.
Requirements
ScripthookV
ScripthookV.NET
Installation
Place the "scripts" folder in your GTA V directory where GTA5.exe is located
Credits to @Ezio_Cuenca for beta testing the 2.0 update, and to @ImNotMentaL for his contribution to a certain Native function that made update 3.0 possible!
Note: Do not use any vehicle godmode with this mod. Vehicle godmode will close all open headlights, while this mod tries to keep the lights open. As a result, you will end up with the popups constantly opening and closing.
What's new in version 3.0?
Finally, what you've all been waiting for...
True slow animations for every car!
You can now adjust the exact speed you want your headlights to move at, and even leave your headlights at a certain angle - that's right, you can choose between completely opened, completely closed, and every angle in-between!
That's not all. You now no longer have to open the script to add your own vehicles. Simply navigate to my PopupHeadlights/VehicleLists folder and open the cfg file that matches what kind of headlights the vehicle uses (type of door, or scoop). Then simply type the vehicle's spawn name in a new line (make sure there are no spaces!) and save the cfg file.
Lastly, this new system also supports a new type of headlight method: "scoop" headlights. This works by making the headlight model of a vehicle be recognized as a scoop. This makes the animation extra smooth and imo is the best method.
As this is a new system, there are probably bugs lurking around. Please let me know in the comments. Thank you!
What was new in version 2.0?
The pop up lights no longer rely on whether your lights are on! This means you can pop up the headlights whenever you want, without having to turn on the vehicle lights! This also means you can have your headlights turned on without having the pop-up lights up, if you'd like. In other words, full control of the pop-up headlights!
How to pop up the headlights:
Double tap the headlights button quickly (H on keyboard, Dpad Right on gamepad controllers).
How to turn on/off lights and highbeams:
Hold the headlights button for around 1 second (H on keyboard, Dpad Right on gamepad controllers).
How to adjust the headlight angle manually:
For gamepads, you can either push UP or DOWN on the left stick ("scoop" headlight vehicles only), or hold Dpad Right and push UP or DOWN on the right stick (all other vehicles). I will probably make the controls the same in the next update.
For keyboards, you can choose your own keys in the settings.ini. The default is O for up, and L for down.
- --------------------------------------------------
Supported add-on vehicles:
Tunable/Add-On Toyota AE86 Sprinter and Initial D version by @squatzandoats
1985 Toyota Sprinter Trueno GT Apex (AE86) by @FreedomGundam
1992 Toyota Supra Turbo Mk3 by @Zievs
Mazda RX7 FD3S Stanced / Cambered by @erfet
Mazda RX7 Rocket Bunny by @erfet
Honda NSX Rocket Bunny by @erfet
1997 Lamborghini Diablo SV by @Machyna
1992 Honda NSX-R Rocket Bunny by @ElyZium
Nissan 180SX TYPE-X by @ElyZium
1995 Toyota MR2 GT by @ElyZium
Nissan 240sx BN Sports III by @erfet and @Zlay
1987 Ferrari F40 by @[DTD] EvertW
Mazda RX7 FD3S by @Neos7
1988 Lamborghini Countach QV by @jspeed
1984 Ferrari Testarossa by @Riqitch811
Mazda RX-7 by @TGIJ
The following are vehicles that make the game think the headlights are a bulldozer "scoop"! This allows for a very smooth animation.
Toyota Celica by @Game68240
1989 Miata NA by @DefendMyCereal
- --------------------------------------------------
Changelog
1.0 Auto pop-up headlights for the Trueno (AE86) by @squatzandoats
1.1 Added support for Mazda RX7 FD3S Stanced / Cambered by @erfet.
Now the headlights only pop up when the headlights or high beams are on!!
Also fixed the script not working until you reloaded the script.
1.2 Thanks to @ikt, other cars won't randomly flip over!
Also included a readme for how to add your own cars.
1.3 Added support for Honda NSX Rocket Bunny by @erfet !
1.4 Added support for AE86 Initial D version by @FreedomGundam.
1.4.5 Added support for Mazda RX7 Rocket Bunny by @erfet
1.5 Fixed an issue some people were having with the headlight "door" constantly closing when the headlights are off. Also optimized the script; it is much, much easier to add new cars to the script. Literally copy-paste a template, then edit two lines, done!
1.6 Added support for Forza Motorsports 4 AE86 by @FreedomGundam.
1.6.5 Added support for 1992 Toyota Supra Turbo Mk3 by @Zievs.
1.6.6 Added support for 1989 Miata NA by @DefendMyCereal.
1.7.0 Added support for 1997 Lamborghini Diablo SV by @Machyna
Also, it is now even easier to add your own add-on (or replacement) car. Simply type the car's spawn name in the designated line; instructions are in the download.
1.7.2 Quick fix for compatibility with ScriptHookV.NET 2.9.2
1.7.3 Added support for 1992 Honda NSX-R Rocket Bunny by @ElyZium
1.8.0 The pop-up headlights of pedestrian vehicles will now open up during the night time! Perfect for those who use Southern San Andreas Exotic Traffic by @Jonathan6506 . Of course, you can disable this feature by opening the .cs file with Notepad and setting it to "false". Thanks to @b4good for the idea.
1.8.1 Added support for Nissan 240sx BN Sports III by @erfet and @Zlay and 1987 Ferrari F40 by @[DTD] EvertW. Also reduced the civilian vehicle radius, which means there will be significantly less lag at night.
2.0 Pop-up headlights control is now completely manual! Also added support for @ElyZium's 1995 Toyota MR2 GT and Nissan 180SX TYPE-X and fixed a couple bugs related to exiting your vehicle and having other peds sitting in the vehicle.
2.1 Issue with lights/highbeams not toggle-able should be fixed for most users. Also, slower opening animation for the popup lights (only for cars that already have an animation). Keeping this feature on may cause peds sitting in the back seats to have a weird animation bug where they always try to close the headlight "door"; you can turn the slower animation off if you experience this bug by setting SlowAnimation = false in the .cs file.
3.0 Slow animation bug should be fixed with the new re-working of the code. Now includes many settings you can modify to your liking, as well as an easier method to add your own vehicles. Also added support for Mazda RX7 FD3S by @Neos7 and 1989 Miata NA by @DefendMyCereal.
3.1.0 Auto popup lights feature is back; when you turn your lights on, the popup lights will open up automatically! It is enabled by default, but you can disable it if you want to be able to adjust the headlights manually when your lights are on. Also, fixed bug related to switching between different vehicles.
3.1.1 Added support for 1988 Lamborghini Countach QV by @[JSPEED]MrVorbis07.
3.1.2 Added support for Toyota Celica by @Game68240. Only the ScoopVehicles.cfg file was changed since 3.1.1, so you don't have to overwrite anything else.
3.2 Door-type headlights should now close completely. Also added support for 1984 Ferrari Testarossa by @Riqitch811. Settings.ini is unchanged, so you can keep your old one.
3.3 Fully automatic mode is back :) You can choose to force the popups open when the lights are on, or force the popups to stay closed when the lights are off, or both. This is disabled by default! Enable them through the Settings.ini.
3.4 There should no longer be any flipping vehicles and super fast opening/closing headlights :)
3.4.1 Fixed a bug that stops the headlights of some vehicles from closing completely.
Bugs I am aware of
- The popup headlights may move slightly while driving. This is because the game thinks the headlights are an open door, and realistically that's what would happen to a door.. however, this only affects "door headlight" vehicles that have an animation. Vehicles that do not have a headlight animation (like the 1995 Toyota MR2 GT by @ElyZium and the 1997 Lamborghini Diablo SV by @Machyna) are not affected by this, because the animation is completely controlled by this script.
Requirements
ScripthookV
ScripthookV.NET
Installation
Place the "scripts" folder in your GTA V directory where GTA5.exe is located
Credits to @Ezio_Cuenca for beta testing the 2.0 update, and to @ImNotMentaL for his contribution to a certain Native function that made update 3.0 possible!
Eerste Upload: 18 november 2015
Laatst bijgewerkt: 7 maart 2018
Laatst Gedownload: 1 minuut geleden
Hello,Why headlights can't be turned on?
@stillhere how can you adjust the angle
@stillhere when i turn de the lights off the popups are going down instead of up so there is almost no light at all. I've been messing with the files but i cant get it to work.
Please help
@stillhere i mean when i turn the lights on
@stillhere awesome job
@stillhere https://id.gta5-mods.com/vehicles/1985-toyota-sprinter-trueno-gt-apex-ae86-add-on doesn't work to this whip, I've tried all I can do but still can't can you solve this problem please.
@Red_C0meT you don't need this script for that vehicle anymore if you're using the latest version
@Red_C0meT and update your game, 1103.1 is too old
@stillhere ok I'll do it thanks a lot
@stillhere any chance that you would add kitt to support vehicles ? (:
https://www.gta5-mods.com/vehicles/knight-rider-kitt-sersorroza-knight-racer-teoadrianoj
@ArmaniAdnr if it has one of those vehicle pop-up light "doors", you can just add the model name into the script. Looks like it won't work with the KITT scripts though, likely because of vehicle godmode being activated, which force closes all the doors.
@stillhere oh I forgot on that self add options sorry. Would check it thanks (:
I cannot get this to work.. Do the vehicles NEED to be add-ons. I replaced alot of vehicles with ones that are compatible with this mod. I renamed the models in the .cfg to the models I replaced. I've edited all the vehicles.meta files for the respective vehicles that I've replaced. It still won't work for me. What did I do wrong
@pigbenis80 even it didn't work for my add-on vehicles bro.. i tried thousands of times changing and replacing, i don't know whats wrong :(
my headlights are moving, but isn't on the perfect angle, only move a little bit. or because of my GTAV's version is too low? my version is only 1.0.877.1
Does that work on Bmw 850 csi
Can someone help me because the headlights go down instead of up
@stillhere My FD3S Mod from Neos7.... the headlights don't work, what exactly those "True/False" means? How do I use it? I still rate this five star :)
How about for the Lotus Esprit S1?
good suff work perfect