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  • Lts

    @azidtrip @TheDukeOfRockford So the code for the stealing car part is like: FIND_RANDOM_PERSON() and then MAKE_PERSON_CARJACK_NEAREST_VEHICLE() -- I had it set up to do other struff like shooting etc, but it just becomes a war zone way too quickly, because once one person starts shooting, everybody either runs or shoots and the end result is constantly seeing people running along the sideway to escape from some nearby person firing a weapon.

    I was planning on making it so peds are replaced by mostly criminal type people, but i dont think it will work quite right and you'll see people disappearing and reappearing all over the place

    The only other thing I can imagine adding to this mod would be randomly robbing people in the street, which i could add a little thing where people point guns at other people who put their hands up.. but it seems kind of lame in my opinion... too cliche..

    Other ideas involved having the cars do sideshows, roaming gangs randomly robbing people or beating them up in the street, people robbing convenience stores or banks, and people being kidnapped, assaulted, or worse...

    Ideally, I want to increase the rate that the little random events happen like someone being robbed, or bike being stolen etc, but it isn't very easy to figure out how exactly the API works with regards to increasing that particular part of the game since there is no direct way of doing that as far as I know...

    I will make a quick update to try and address some of the issues mentioned and try to add a couple new features too.

    3 dagen geleden
  • Lts

    @OldTimersGaming You do not need jobsV to run the script. Try holding down the Right D-Pad button (or E button on keyboard) and just walking around... it will eventually trigger the game... pay attention to the top left of the screen as it will appear and disappear quickly and you have to hold the (context) button / key for at least 1 second

    21 november 2021
  • Lts

    Bug Reports:

    Please read the Readme file before requesting features as many features are already planned for this mod

    When reporting bugs in the script, please try to give as many details as possible about the bug and what steps someone would need to take in order to reproduce the bug. Videos / Screenshots are even better.

    Check that nobody else has already reported bug in the comments first please.

    13 november 2021
  • Lts

    @weirdsciencex Can you tell me what version of the mod you are using, and paste your autonomousdriving.ini file's contents into a comment here so that I can try to reproduce the bug. Providing a link to a video of your game going through all the steps would also be very helpful

    9 november 2021
  • Lts

    @razor0109 Sure, your smartcars.data file is your training data. feel free to post it up online and share the link.

    9 november 2021
  • Lts

    @Stryfaar The game gets trained by the player whenever the player is driving with auto-drive _not_ enabled.

    8 november 2021
  • Lts

    @Wyvernken The manual override options were removed in v2.0 due to conflicts with too many other mods -- if you want to drive with the override features, use the 1.5.x versions

    8 november 2021
  • Lts

    @dupessoa21 @L2w31 @tornadoguy21 Can you paste the contents of the file named "ScriptHookVDotNet.Log" from your GTA5 base folder into a comment or private message to me? Specifically anything that includes the AutonomousDriving Mod...
    I just want to verify that your bug reports are all not caused by some other error

    5 november 2021
  • Lts

    @JustSomeAussie edit your AutonomousDriving.ini file and change the following:
    ENABLE_MACHINE_LEARNING_FOR_WORLD = False
    to..
    ENABLE_MACHINE_LEARNING_FOR_WORLD = True

    Then open the game but dont set a waypoint, instead just drive around as you normally would (as fast or as slow as you want) and try to visit as many different streets as you can.. or travel over the same streets if you want

    Once you have driven around for a while, you may notice that the cars start behaving very differently than normal... they will drive just like you in places where you have provided enough non-autonomous driving data.. (from machine learning)

    5 november 2021
  • Lts

    @nj5050 @Shadohz @Gabriyl v2.0.0 has the mod behavior totally changed so that only setting / removing the waypoint will turn on/off the auto-drive mode. This should fix any incompatibilities with other mods except for auto-driving mods which will still cause issues if you have auto drive mode on or set to automatically turn on whenever a waypoint is set.
    Let me know if I messed anything up -- from my test everything seemed to work great but im not perfect by a long stretch

    30 oktober 2021