Ultimate Drift Handling V.6
84.220
209
84.220
209
Handling mod for land based vehicles - works with original (vanilla), DLC and modified vehicles as long as you can find the handling.meta location for the specific vehicle.
Instructions- (link to video instructions provided in download)
1. Copy handling data (below) and replace over original handling data found in the 'Handling.meta' file. Location...\Rockstar Games\Grand Theft Auto V\update\update.rpf\common\data
2. Highlight data on chosen vehicle from fMass value= down to fSuspensionBiasFront value= and paste on the 'Handling.meta' and save
3. Use OpenIV to replace 'Handling.meta' and enjoy - again please back up your files.
NOTE: You need to install an ASI loader and OpenIV plugin, otherwise your game will not work with modified archives.
Changelog-
-Gear change speed increased
-InitialDriveMaxFlatVel reduced of balance out the increased acceleration
-SteeringLock value increased to help match the TractionCurveLatera increase
-TractionCurveMax for slightly greater cornering grip
-TractionCurveMin slightly increased to help the car feel less bogged down when starting from a stand stil and help the breaks feel more responsive
-LowSpeedTractionLossMult decreased to help the car feel less bogged down when starting from a stand stil
Instructions- (link to video instructions provided in download)
1. Copy handling data (below) and replace over original handling data found in the 'Handling.meta' file. Location...\Rockstar Games\Grand Theft Auto V\update\update.rpf\common\data
2. Highlight data on chosen vehicle from fMass value= down to fSuspensionBiasFront value= and paste on the 'Handling.meta' and save
3. Use OpenIV to replace 'Handling.meta' and enjoy - again please back up your files.
NOTE: You need to install an ASI loader and OpenIV plugin, otherwise your game will not work with modified archives.
Changelog-
-Gear change speed increased
-InitialDriveMaxFlatVel reduced of balance out the increased acceleration
-SteeringLock value increased to help match the TractionCurveLatera increase
-TractionCurveMax for slightly greater cornering grip
-TractionCurveMin slightly increased to help the car feel less bogged down when starting from a stand stil and help the breaks feel more responsive
-LowSpeedTractionLossMult decreased to help the car feel less bogged down when starting from a stand stil
Eerste Upload: 10 mei 2015
Laatst bijgewerkt: 8 juli 2016
Laatst Gedownload: 8 uur geleden
115 Reacties
Handling mod for land based vehicles - works with original (vanilla), DLC and modified vehicles as long as you can find the handling.meta location for the specific vehicle.
Instructions- (link to video instructions provided in download)
1. Copy handling data (below) and replace over original handling data found in the 'Handling.meta' file. Location...\Rockstar Games\Grand Theft Auto V\update\update.rpf\common\data
2. Highlight data on chosen vehicle from fMass value= down to fSuspensionBiasFront value= and paste on the 'Handling.meta' and save
3. Use OpenIV to replace 'Handling.meta' and enjoy - again please back up your files.
NOTE: You need to install an ASI loader and OpenIV plugin, otherwise your game will not work with modified archives.
Changelog-
-Gear change speed increased
-InitialDriveMaxFlatVel reduced of balance out the increased acceleration
-SteeringLock value increased to help match the TractionCurveLatera increase
-TractionCurveMax for slightly greater cornering grip
-TractionCurveMin slightly increased to help the car feel less bogged down when starting from a stand stil and help the breaks feel more responsive
-LowSpeedTractionLossMult decreased to help the car feel less bogged down when starting from a stand stil
Instructions- (link to video instructions provided in download)
1. Copy handling data (below) and replace over original handling data found in the 'Handling.meta' file. Location...\Rockstar Games\Grand Theft Auto V\update\update.rpf\common\data
2. Highlight data on chosen vehicle from fMass value= down to fSuspensionBiasFront value= and paste on the 'Handling.meta' and save
3. Use OpenIV to replace 'Handling.meta' and enjoy - again please back up your files.
NOTE: You need to install an ASI loader and OpenIV plugin, otherwise your game will not work with modified archives.
Changelog-
-Gear change speed increased
-InitialDriveMaxFlatVel reduced of balance out the increased acceleration
-SteeringLock value increased to help match the TractionCurveLatera increase
-TractionCurveMax for slightly greater cornering grip
-TractionCurveMin slightly increased to help the car feel less bogged down when starting from a stand stil and help the breaks feel more responsive
-LowSpeedTractionLossMult decreased to help the car feel less bogged down when starting from a stand stil
Eerste Upload: 10 mei 2015
Laatst bijgewerkt: 8 juli 2016
Laatst Gedownload: 8 uur geleden
just so people know there is no handling.meta file the stuff you need to copy and paste is in the readme
@whitewolf94 nice video! Keep up the awesome content btw.
@AESTHETICS @TNJoker8651 thanks for the comments guys, glad to hear youre enjoying it :D
@naxstr0 @_asrtoAtomic My game cuts off at the loading screen
it didnt come with a handlingdata...
Whenever I step out of the gas pedal, my car decelerates too fast. Does anyone know what item I should edit handling.meta in order to keep going for longer when I take my foot out of the accelerator? Thanks!
some people dont read the readme text ig lmao
If you're struggling with corrupt data error as I was, install the plugins in the openIV app, hope this helps someone !
bruhi have the marriage papers ready love u bro:)
@Sun1 thats ur fault
@lultrappp342 never said it would? please follow basic instruction
@nickaoke YES! Edit for your life bro, google what values mean what its actually fucking easy. I got 70k mod downloads for doing basically no work
@ghostlykiller456 the older I get the more i realize people are fucking stupid, thanks for comment this i will pin ur comment
@IndigoChild how do u miss where the file is, there is only 1 possible location it could be?
@henriuxx thank you for commenting this - restoring my faith in people <3
@Takumi69 where do i sign my G?
@_astroAtomic one tip. u only have to copy from <fMass value= till and <fTractionLossMult value=
The reason is all vehicles have a different suspension setup u cant just copy over to each vehicle. that will mostly mess the car up.
i have some knowledge because i have a drift handling what i use for each drifting car in my fivem server.
so from <fMass value= till and <fTractionLossMult value= and your good to go.
i have set it up, very good management🔥🔥🔥
@FearlessFizzy That does not work for every car. It might work on all vanilla cars on the game but not sure but I know it does not work on some addon cars. It does not work on the Addon car I am using berceuse if I follow what you post it messes up the car.
@truffleshuffle Some vehicles need a bit more adjusting indeed. Check those lines and adjust them as well it helps when a car hasd massive oversteer or understeer.
<fRollCentreHeightFront value="0.230000" />
<fRollCentreHeightRear value="0.180000" />
just the lines what u can edit.
also <fSteeringLock value="73.000000" /> u can increase or decrease for drifting higher means more steer angle lower less.
Which car are u talk about actually i might can take a look.
@FearlessFizzy I am using greenaids 69 charger. If I only adjust what you said in the post I replied to the wheels disappear and the car is unusable . I might try what else you are talking about and test because right now even with using the drift handling its hard to control the car.